Total War: WARHAMMER

Total War: WARHAMMER

Mixu's Heroes of the Empire
75 Comments
Osvald Jun 1, 2018 @ 4:07pm 
Can you add a sound stronger to the long hochland rifle, its just that i need the blaming sensation
paulwhitlock2 Dec 14, 2017 @ 4:17am 
Have you considered porting this over to Warhammer 2?
ardrej.01 Nov 24, 2017 @ 7:03am 
hello there, could you update this mod for ME?
crisord Nov 10, 2017 @ 5:22pm 
Update for Mortal Empires?
Lampros Oct 29, 2017 @ 5:53am 
I thought this was compatible with ME?
O6OPMOT Oct 29, 2017 @ 1:18am 
@Mixu, can you update this mod for Mortal Empires?
Corbin Oct 6, 2017 @ 11:35pm 
Hello, is this compatible with SFO?
Celorico De Basto Sep 3, 2017 @ 11:43am 
can you change the imperial enginner picture it is karl frans one
Galle Aug 21, 2017 @ 12:32pm 
@eldiabs: This winds up adding more wizard types than the UI can comfortable fit on screen, so the Celestial Wizard icon winds up getting pushed out of the Recruit Hero widget entirely. It's still there, it's just in between the two arrows that cycle between provinces.
eldiabs Jul 31, 2017 @ 9:03pm 
Strange...for some reason with this installed, I don't have access to celestial wizard recruiting. All of the other wizards are there, but no celestial.
Frosty Jul 20, 2017 @ 3:48pm 
@MixXxu
I apologize for the headache. The rule I have is that the author in question (you) just needs to talk to me personally about such a project :) In the mood for a chat? ;)
alternate1921 Jul 15, 2017 @ 4:28pm 
Okay, Thanks. Great mods, they fill in some gaps in the game.
Mixu  [author] Jul 15, 2017 @ 1:31pm 
I get headache from all of the rules in his comment section, so that's probably not gonna happen
alternate1921 Jul 14, 2017 @ 11:09pm 
Nice mod! Is there any way to integrate it with Starting Traits Remastered by FrostyDemise?http://steamcommunity.com/sharedfiles/filedetails/?id=870099448 .

Your heroes use the old traits and it would be cool if they could use the ones from Frosty's mod.
Even just some pointers on how to do it myself, if possible.

Cheers!
NoSkill Jun 17, 2017 @ 3:20pm 
I have an weird bug, where I get every spell 4 times with different price levels (4,5,6,8) with the death wizard.
Does this mod cause it?
http://steamcommunity.com/sharedfiles/filedetails/?id=908792604
Mixu  [author] Jun 4, 2017 @ 12:43am 
Modders can't change that
sketcham8 Jun 3, 2017 @ 8:40pm 
Great mod! Not sure if this was brought to your attention already. On campaign map the empire engineer portrait card is not showing up. Appears to be a generic image being used for the portrait. However, during battles the correct image does appear.
Mixu  [author] Jun 3, 2017 @ 1:38pm 
1. Campaign map uses seperate animations for heroes/lords, so that's why he is using witch hunter's animations there. Nothing i can fix

2. I thought that i had already fixed that, but guess not.

3. I'll fix it
JerreyRough Jun 3, 2017 @ 10:58am 
- In the Campaign map the Engineer holds a sword and invisible pistol (used for melee animations right?), so nothing wrong here.
- In Campaign Battles he always holds a grenade launcher, whether it's supposted to be a hochland long rifle or the repeater. Image proof [i.imgur.com]. While firing it's still the grenade launcher.
- In Custom Battles he always holds the right ranged weapon, so nothing wrong here either.

Also, very minor (and possibly outside your control) but Aldebrand's round loading screen icon escapes out of his portrait due to his hat. Image proof. [i.imgur.com]
Mixu  [author] Jun 2, 2017 @ 5:11am 
@JerreyRough Does he use that grenade launcher only in campaign screen or is it both in battle and campaign map. Because he should change it to the correct weapon when the fighting starts.

Is there some hidden mechanic for Repeater handgun? - Probably not, i only added it, because someone wanted it.
JerreyRough Jun 1, 2017 @ 7:15pm 
Hey! Small bug: I found that the Engineer always uses the grenade launcher model reguardless of weapon/mount he uses. The weapon chosen (i.e. hochland long rifle) still works as intended, there's just no cosmetic change.

Also stat-wise the game says the engineer's Repeater Handgun is the same as the Hochland Long Rifle (only with far less range). Is there some hidden mechanic that I misssed for the Repeater Handgun that makes it competitive with the Hochland Long Rifle?
Mixu  [author] May 14, 2017 @ 12:19am 
I can't add dwarf engineer's campaign map actions to Empire engineer
Vannhest May 13, 2017 @ 5:13pm 
My Imperial engineer has the same campaign map actions as the captain.
Lampros May 6, 2017 @ 5:52am 
Since you have a Elspeth mod and a Demigryph melee character mod, wouldn't it be fitting to make a Theodore Bruckner mod? ;)
Mixu  [author] May 6, 2017 @ 1:30am 
You could do seperate mod for that, that way it won't be overwritten always when i update this
Suspense May 5, 2017 @ 7:17pm 
Hey Mixxxu, huge follower of your mods. I was wondering if you can do a favor for me. If not, I can work another solution. A lot of people use boosted skills or whatever alongside all your mods that add new lords or heroes. It'd be sweet if you could include a fake skill dump whenever you introduce a new hero or lord for those players. If not, I can patch yours with a seperate mod, though from your end it'd be easier especially syncing updates and what not. Just a thought.
ZACWarrior May 1, 2017 @ 2:47pm 
Hey, I've been looking for a mod that adds those last two wizards. Great mod. Thanks for this. Would you think about maybe doing the same thing for the Wood Elf heroes since they are missing a bunch of Lores of Magic too please. If so, that would be a great mod to see.
emcdunna Apr 28, 2017 @ 5:27pm 
Hey Mixxxu, I added you. PM me, I want to ask you something
Mixu  [author] Apr 22, 2017 @ 1:45am 
Engineer is back!
simsurf Apr 21, 2017 @ 12:05am 
buggar i loved the engineer too!! :steamhappy:
Kained Apr 20, 2017 @ 12:50pm 
Confirmed. Everything working

Can't wait for him to return, the Engineer adds great character to armies.
Mixu  [author] Apr 20, 2017 @ 7:52am 
Issue seems to be with that Engineer.
Im gonna disable him for now, so everything should be fine now
simsurf Apr 19, 2017 @ 8:06pm 
im exactly the same as kained..." the turn the tier 3 barracks is built, selecting recruit hero crashes the game" ..playimg as ostland
Kained Apr 19, 2017 @ 3:28pm 
I seem to have a bug in the Empire campaign. When recruiting a hero it crashes to desktop.

I removed all other mods and ran a game just with this mod. Same problem, the turn the tier 3 barracks is built, selecting recruit hero crashes the game.

I believe it's the most recent release as i had previously run an Empire campaign with this mod but had been playing a Wood Elf campaign since the 15th.
Mixu  [author] Apr 15, 2017 @ 2:20pm 
Update!
- New Repeater Handgun version for Imperial Engineer added
- Improved the skill tree of Imperial Engineer
- Added some better looking weapons for Amethyst Wizard
Rubenovi Apr 14, 2017 @ 2:28pm 
can add only wizard?
Hassan Ben Sahid Apr 14, 2017 @ 1:39pm 
Just tried out, awesome! So I'd like to ask if you could make a Steel Faith Overhaul customized version of your mod. Keep up the great work :D
Mixu  [author] Apr 14, 2017 @ 12:36am 
@omegaphoenix068 go ahead
omegaphoenix068 Apr 13, 2017 @ 9:34pm 
Hi MixXxu! Really like your mod since it finally gives the Empire it's last 2 missing schools of magic. I personally play with mods that change the model scale to be on par with a factions regular troops, so I made my own resizing submod for this one. Is it okay by you if I upload it to the workshop, crediting and linking to your original work of course?
Omni Apr 9, 2017 @ 1:22am 
Can you make version of engineer wit repeater gun? I've seen it in one mod.
Mixu  [author] Apr 9, 2017 @ 12:24am 
@ZkullKnight yes
Black_Prince Apr 8, 2017 @ 6:46pm 
is this mod lore friendly?
Rahveel Apr 8, 2017 @ 12:46am 
this mod is gold!! (and not just it's wizards)
VoxAvel Apr 7, 2017 @ 9:50am 
I understand!
Really great job, I played a bit with them, really cool! :)
Mixu  [author] Apr 7, 2017 @ 7:13am 
@Wyrtgeorn Nope
VoxAvel Apr 7, 2017 @ 2:27am 
Hello friend, really great mod you have here, great job! Thanks a lot for sharing it with us! I would like to ask you something, and I totally understand if you can't do it, but still... no harm in trying :) Could you ever make a separated mod with only the engineer? Thanks once again, really great job!
8-The-General-8 Mar 17, 2017 @ 5:39pm 
Yet another fun and useful mod. Thanks MixXxu!
Rachel L Mar 17, 2017 @ 11:22am 
Well, she is a LL, not a hero. Put her alongside your Empire of Man mod in Nuln (as a LL option or always recruited if it is easier)
Mixu  [author] Mar 17, 2017 @ 9:06am 
I have been busy with my empire of man mod, i have done her appearance already, just haven't finished with her other stuff.

Hopefully it will be finished before mass effect comes out, i was planning on adding her as unique hero, because its way easier to do.
Rachel L Mar 17, 2017 @ 4:28am 
@MixXxu, any progress on Elspeth von Draken?