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Realistically, though, it's probably worth tossing together a rough test and see if it even works or if it breaks on unclaimed stations.
I do wonder how this would affect unclaimed resource stations. There's a handful of events/anomalies that create them, which may cause problems.
All default sensors will return to being default sensors and won't extrude borders. This means that all existing sensors will not be border-makers, and ships/stations will have to be rebuilt with the extruding sensors.
Meaning - Anything that isn't a planet or frontier outpost won't claim space until it's replaced/upgraded. I'm not sure how terrible of an effect this will have on a game in progress.
Back to pondering the pirate problem.
I THINK you might be able to get away with some shenanigans, though. If you set up the default sensors as "Hidden" (Like the Nomad fleet FTL drive), and give them a lowest priority, you can add un-hidden border-emitting versions with higher priority. Empires that generate designs will use the ones with higher priority (IE, the ones that emit boders), while pre-designed ones will use whatever they're designed with.
I think this would even work for Fallen Empires - While they HAVE designs for their ships, I think they'd be able to (And would) upgrade them to the latest designs. Even if this doesn't work, giving Fallen Empires a fairly minor border penalty wouldn't be the worst thing in the world anyway.
I have experienced a problem. I cannot attack pirate fleets because they generate borders and have closed them to me!
Suggestions on which numbers to tweak?
about the mod though, its a pretty cool concept, with a bit of number tweaking it could work.
Anyway, building FO is a waste of influence. May be AI must build military station in each border system and near borders?
Im not sure what the Stargate Ships are Useing. The seince ship is projecting but not the millartary ones
Was not aware outpost systems counted against the core system limit, that's an ... interesting... design decision. Obviously creats a problem with my setting the AI to spam outposts :/