Stellaris

Stellaris

(-Patch for United Sci-Fi (animated ONLY)-)
72 Comments
Breksus Aug 4 @ 5:27pm 
this mod update pls
FloridaMan Oct 18, 2024 @ 7:41pm 
Is this working currently?
SpecialZipper936 Sep 13, 2023 @ 5:07am 
Needs to update
Fugasas  [author] Nov 17, 2022 @ 9:14pm 
@fisherb1986, it does not change hair, only filter static portraits.
fisherb1986 Nov 14, 2022 @ 8:18pm 
The hair on some portraits are still all funky with this patch
Fugasas  [author] Jun 10, 2022 @ 10:02pm 
@The Lizard Xing, I have checked again. It is fine, only animated species are shown. Maybe you also activated pathc mod randomisation of all species?
The Lizard Xing Jun 8, 2022 @ 11:24am 
Thanks for the reply - mod is active and above the other mod in the load order.
Fugasas  [author] Jun 8, 2022 @ 8:31am 
@The Lizard Xing, please make sure that you actived mod...
The Lizard Xing Jun 6, 2022 @ 1:33pm 
It still displays the static portraits
Fugasas  [author] May 18, 2021 @ 10:04am 
ST section contains many animated races, thus they often spawn.
Яндекс.Warhammer May 14, 2021 @ 7:12am 
Only star treck races spawns. Every game. Bug?
Fugasas  [author] May 29, 2020 @ 10:39am 
The mod was updated to 2.7.2.
Gerry May 25, 2020 @ 9:24am 
since when ? because last times it wasn`t
Fugasas  [author] May 23, 2020 @ 2:45am 
it should be fine with both.
Gerry May 20, 2020 @ 8:57am 
please 2.7.2 or 2.7.1
Fugasas  [author] Mar 28, 2020 @ 1:48pm 
Gerry: to current game version 2.6.2.
Gerry Mar 27, 2020 @ 4:58am 
to which version of game ?
Manu Mar 22, 2020 @ 9:39am 
Many thanks for giving us the option to only spawn animated races. Awesome! And i see that you are still updating your mods. Even if it only needs an id change, Thanks for your contribution to this community.
Fugasas  [author] Dec 26, 2019 @ 11:57pm 
version id has been updated, no changes in mod.
Nogi Dec 18, 2019 @ 8:45am 
Update pls
Slaneesh Cultist Sep 7, 2019 @ 2:28pm 
Ty
Fugasas  [author] Sep 7, 2019 @ 11:56am 
@Illusive Man, you need to activate main mod.
Slaneesh Cultist Sep 7, 2019 @ 11:27am 
Invisible portraits...
Silent Hastati May 18, 2019 @ 11:41pm 
Hey just so you know, if you add the

playable=no
randomized=no

tags to the species_classes files, it will hide the races from both the AI generator AND human players. Might want to use those for the race categories that have no animated portraits at all to declutter the UI.
Fugasas  [author] Dec 27, 2018 @ 9:10am 
@Tex Hex, this mod works with custom races main mod. And usually such mods do not spport achievements. You can play ironman with any mod ....
Tex Hex Dec 27, 2018 @ 7:34am 
Why not Ironman Compatible.....Thinkingface?
Fugasas  [author] Dec 15, 2018 @ 12:55am 
@Spider, names are assigned randomly per race section for random species (not created by the player).
Spider Dec 14, 2018 @ 11:26am 
I had an Empire of Duros spawn, and they were being referred to as 'Wookies.' Ditto regular humans being called Klingons.
Fugasas  [author] May 22, 2018 @ 9:48pm 
Updated to 2.1.
Fugasas  [author] Apr 22, 2018 @ 10:26am 
@Ptah Hotep, So you need to subscribe only main mod and set-up yout own empires.
Ptah Hotep Apr 22, 2018 @ 8:57am 
Is there a patch for the unanimated races? I'm trying to do a Mass Effect playthrough and this patch removed half of the Mass Effect Races.
Fugasas  [author] Apr 20, 2018 @ 4:57am 
@Tsume Adrian McMetsupants, for that you need to disable this mod/patch and use only main mod. As randomisation uses any race.
MetsuTDK Apr 20, 2018 @ 1:06am 
Thank you for this mod, but is it possible to make it so random races don't spawn using the namelists you included? What I mean by that is, is there a way to ensure I stop running into Vulkans named Asari, and other immersion hurting combinations like that?
Fugasas  [author] Apr 12, 2018 @ 9:03am 
@Snowflake the Archduke of Catnip, the issue is that then I would need to support multiple versions instead of some files.
Frettchen Apr 11, 2018 @ 2:09am 
can add an animated only version with the files rather than this please? so we dont need to download the whole big pack
Fugasas  [author] Mar 27, 2018 @ 9:18am 
@Marinho, no sorry. You can use only main mod and create only the species you want for example only ME species.
Marinho Mar 25, 2018 @ 11:30pm 
Any chance for a United Sci-Fi - Mass Effect only - Races? ;)
Kalamity Feb 28, 2018 @ 7:38am 
Found it!
Kalamity Feb 27, 2018 @ 6:37am 
@Fugasas, where precisely might this seperate mod thread be? If you could link me that'd be greatly appreciated. I'm keen to throw plentiful mods your way :)!
Fugasas  [author] Feb 26, 2018 @ 7:39pm 
@Kalamity, you can post candidates in the separate mod thread. I will see if can do that.
Kalamity Feb 26, 2018 @ 4:16pm 
@Fugasas, Are you perchance planning on collecting outdated (animated) races and alternatively still active ones from other users / modders and joining them into your united mod? I very much like how it is organized and a single mod, makes my own and others' their mod list look clean.

Thanks again,
Kalamity :steamhappy:
Kalamity Feb 24, 2018 @ 1:54pm 
Delightful! I'll have to try again later ! I tried most of my modifcations and Stellaris said none were up to date, hence. I'll let you know!
Fugasas  [author] Feb 23, 2018 @ 9:41pm 
@Kalamity, all my mods were updated on release of 2.0.
Kalamity Feb 23, 2018 @ 9:03pm 
I do love this mod, a combined addition for the animated. Suits Stellaris better. Will you be updating for Apocalypse?
_b1ack0ut Jan 30, 2018 @ 8:11am 
Ok cool <3
Fugasas  [author] Jan 30, 2018 @ 7:58am 
Updated to the latest version of main mod.
Fugasas  [author] Jan 30, 2018 @ 1:10am 
@_b1ack0ut , I will update the mod later today.
_b1ack0ut Jan 29, 2018 @ 12:59pm 
Why does this hide the xenomorphs? they had an animated portrait..
Fugasas  [author] Nov 16, 2017 @ 4:06am 
@21st Century Schizoid Man, Sci-Fi robots is a separate mod. This mod is patch only for main mod of United Sci-Fi Races.
21st Century Schizoid Man Nov 15, 2017 @ 12:57pm 
Currently this does not dissable static robots.