Tabletop Simulator

Tabletop Simulator

CrossFire - Scale Models - Blank Template
9 Comments
Heinz Nov 30, 2021 @ 10:59am 
Can confirm. This is broken.
LordRiven Sep 10, 2021 @ 11:31pm 
Essentially nothing loads any longer.
Tyrant Apr 15, 2019 @ 2:55am 
43 missing assets, which use the domains 'postimg.org' (needs to be changed to postimg.cc) and 'brainstest.bplaced.net'
Lawn Dart Dec 9, 2017 @ 9:23pm 
A lot of missing textures
Tapiocaphobe Mar 1, 2017 @ 3:19pm 
Cool, thanks!
Tapiocaphobe Feb 28, 2017 @ 9:40am 
Where did you find the infantry models?
MrTimn  [author] Feb 27, 2017 @ 7:54am 
@royal with cheese; You are right, of course, about vanilla scale making vehicles a better sight block. The fact that you need to draw line of sight from the center of the attacker to the center of the target, means that you can still use them to hide troops behind, though not as well I grant you.

I usually rule that a squad may hide behind a vehicle if they are adjacent to it, or expose themselves, using the vehicle for cover. While not really a solution to the problem, I find it works well.

You could also abstract the size of the tanks for the purpose of blocking sight lines. Any sight lines that pass within roughly half a base width from the middle of the vehicle could count as blocked. Putting a base under the vehicles would make that easy.

Personally I prefer a more realistic representation of vehicle sizes, and I find the vanilla vehicle rules unsatisfying in general.
Tactical Shift Feb 27, 2017 @ 7:00am 
Looks amazing! just one thing about tanks etc - vanilla scale is a tiny bit different

https://dl.dropboxusercontent.com/u/24204278/SQUAD/crossfire/cf/cf_sq_any.png

With appropriate amount of soldiers for each base vehicles are no longer make a good sight block