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Sorry to be more negative than the other reviewer, but we didn't really enjoyed ourselves playing this scenario... Don't mean to be harsh since I imagine the work it has been for you, but we need to be honest.... the 2 third of the game were quite boring, and then the main puzzle was just painfully hard, and didn't have its place in this kind of game. And we were all advanced players, all made the previous official scenariis, and quite used to puzzles to. We just felt it ruined the game's rythm. The last third of the game was alright though, even if the ending was a little bit... surprising (we did make a big mistake in the last choice given, but it seems that not finding perticular item would have ensured a victory...doesn't seem right ) Anyway hats off for trying hard and please don't feel too bad about this, no harm meant, just hope it will help you make a better calibrated scenario next time.
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1) It's not clear that the box you get from the Clockmaker is itself a puzzle which needs to be solved. We thought for a long time that it was the key to the gear puzzle, rather than something which opens to give you the last gear. A simple bit of text - something like "This is a puzzle box, maybe you can open it?" - would help with this.
2) There seems to be a mismatch on the mission successful cards. Is the one with the grey box the correct mission successful result, or should it be the other way around?
3) On Card 117, it says to take Items 20 and 32. There doesn't seem to be an Item 32 (or 31 or 30, for that matter).
Otherwise, fantastic work. I look forward to any others that you do.