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It is related because most ai mods tamper first and foremost with the defines files that i'm changing as well...
This is actually weird, can you try unsubscribing and resubscribing to the mod, it could be something else entirely.
-- It was reworked only as far as it was needed to not create errors in logs and play nice with other mods (mere technical workarounds and inclusion of new pointers and removal of the old ones)
1) Some of the game's workings are too hardcoded to provide an efficient alternative w/out doing an overhaul and I can't sustain one on my own.
2) This mod on its own, doesn't affect the NEED for aggressive expansion, it just allows it. When combined with Enhanced AI on the other hand it makes AI far more expansionist.
I will try and see if I can find a way to affect exxpansion costs based on map size/no empires, but I will probably have to disguise it as an event because some values are loaded only once in-game and any change is discarded.
- Why aggressive expanion?
- Was this mod reworked to adopt the new Traditions?
Regarding Traditions and aggressive expansion, and other default in-game strategies, isn't it best to let the players decide their strategy and not be pushed into aggressive expansion by a mod? Federation builders supposedly unite against aggressive expansionists.
Maybe expansion protocols ought to be overhauled completely. My thoughts regarding a overhaul is to scale relevant values in-game with the size of map . Basically, a bigger map with fewer empires should expand relatively faster?
Should anyone have any idea how else, I can approach this I would welcome any comment.
About the difficulty, yes this+Enchanced AI can make your life very difficult even in the previous version (1.4.*), if you get a mediocre or bad start.The fact is that currently any bonus on influence for normal empires has almost doubled its effect against Hive Mind.
The only tactic that I've tried so far with any effect on Hive Mind wih both mods on, is getting first some Frontier Posts out to grab good property and then start colonizing. Utopia seems to be adding a lot of minerals in galaxy generation, so grabbbing property early seems to be the way to go and colonization might be a seconadry goal.
Am I doing anything wrong or do you have some tips for them? I've tried fast expansion but then my fleet suffers and just building a strong fleet causes them to ally then kill me.
Please provide info on
"Max trade years set to 100 (mainly for multiplayer but it will work for single player game, however years above >30, >60, >80 increase the acceptness penalty by a small percentage)"
I had to makee a few changes, it shoudn't have an issue. That's the only thing I haven't tested thoroughly.
@Remus, glad you like it.
The new war goals can be picked up by the AI.
Fix, when a human empire asks to join a federation that at least one of the ai players has a positive (>75) attitude, then all ai in federation will get a bonus equal to their attitude towards the friendly empire.
Max trade years set to 100 (mainly for multiplayer but it will work for single player game, however years above >30, >60, >80 increase the acceptness penalty by a small percentage)
Next updates will includes the following :
1 - Fix for when you invite into a federation a third party and the federation already includes AI that is plain stuborn for no reason.
2 - Max trade years set to 100 (mainly for multiplayer but it will work for single player game, however years above >30, >60, >80 increase the acceptness penalty by a small percentage)
3 - Minor changes to ethic based penalties
4 - Edict to reduce truce times (still have a small bug to resolve here, it desyncs mp and i need to find a way not to do that)
5 - Revised Scorched earth protocol based on bombing settings
6 - small adjustments in directorate buffs
I'll upload a version to support it either way in the coming days.