The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Dwarven Tinkering
36 Comments
Lord Hagrid  [author] Nov 13, 2016 @ 4:34pm 
I am sad to say that I don't have the SSE so I won't be updating the mod for that edition =(
But thanks for all the positive feedback though! If/When I get SSE I'll probably update this mod.
smr54 Oct 29, 2016 @ 11:36am 
This is a MUST HAVE mod for my play through's!!! Any chance in getting a SSE verion???
sprat26 Mar 19, 2016 @ 5:07pm 
idk what to do
CHAPPIE Mar 16, 2015 @ 8:32am 
This is the greatest mod ever, the farming for parts it makes it so much worth, i feel like a great engineer now
recoveringtime Jan 7, 2015 @ 7:11pm 
Dude, Great job- so far no glitches, I've made the spider & the sphere. I'll post again with more info how it's working out. ps---not a waste of time.
pasha Jan 7, 2015 @ 1:52am 
great mod.
smr54 Apr 24, 2014 @ 7:45am 
Komodor, GREAT MOD!! I have been using this mod for so....................... long now wouldn't be caught dead without it. Any way you can add a ballista to this mod (Dragonborn DLC) just like the others??? That would be the unlimate, who needs followers when you have Dwarven Constructs. These behave better than my followers!
Xeta Jun 5, 2013 @ 7:03pm 
i have a request cold somone make a mod where u can make dweamer jets, cars, mortercycles that u can fly
Lord Hagrid  [author] Feb 17, 2013 @ 11:42am 
Until it dies.
Morgosus Feb 17, 2013 @ 1:17am 
how long does it stay alive? (dwemer "robots")
Evan Oct 22, 2012 @ 5:41am 
Does this weapon have a charge meter? If not, the next update should make it easier to craft, but loses charge faster
alt Oct 7, 2012 @ 5:40pm 
Oh ok, I see. tried it, and it was awesome. Good effort to make it and very well nice job on the details as well.
LHAV Sep 16, 2012 @ 4:46pm 
Also sorry for poor grammar lol
LHAV Sep 16, 2012 @ 4:43pm 
wow wall of text any ways no problem but yeah Dwemer Schematics to built for reverse engineering could work well also the parts needed for making these things I know Smelting can be put into any form if you have a mold but for cutting down on clutter one can assume you already have them or a way to do it that way you can use Dwarf ingots to smelt all the parts you need and perhaps for the Gyro add a Soulgem or something but Also you could look into making it so when you construct them there an inventory placement item like the camping mod I know you can go under Misc and set out objects maybe theres a way to make a single unit exist by simply dropping or activating it from inventory for a more realism and even make it so you can pick them back up solves the time out issue of them following you everywhere.
loonboy1996 Sep 15, 2012 @ 5:39am 
how do you reinstal mods?
Villskap Sep 14, 2012 @ 12:03pm 
One more bit of feedback. This isn't really a flaw in the mod, it's just some ways I see that you could really expand the emmersion feel of it. Have a book scattered around skyrim that can randomly spawn in with other books. This book is on the study of reverse-engineering dwarven constructs, and may even grant a +1 to smithing skill for reading it. It explains the advantages and disadvantages of the different constructs should they be, hypothetically, rebuilt and controlled. It could also mention a couple reasons why this hasn't been done widely (such as the non-sustainability I mentioned earlier.) You could even make one of the eccentric NPCs who collects dwemer stuff have a spider or sphere that walks around their house now and then.

It would be interesting to hear people in town comment on your mechanical army when they haven't seen it before. Like the follower's "I've never seen anything like that before." when you walk by with one of these the first or second time.
Villskap Sep 14, 2012 @ 12:02pm 
This also brings me to another problem: I can't get rid of the bloody things! Unlike with other summons, which I can just wait until they expire, or dismiss them, these spheres will follow me to the edges of the world, through town, in my house, pretty much everywhere, forever. With all of them, they take up a pretty decent amount of space. It's like having 4 followers. 3 of whom are very noisy. It's hilarious sometimes, but after a while it gets annoying and the only way to get rid of them is to strike them with lightning until they die. Unfortunately, at about half-health they realize I'm trying to kill them and cease to like me, at which point I have dwemer spheres following me absolutely everywhere AND trying to kill me.

You might consider adding a dagger or sword into the ingredients for the sphere. Overall, I have to say I love it, and it's an awesome mod, especially considerring it's your first one! Sorry I had to post this in multiple comments.
Villskap Sep 14, 2012 @ 11:54am 
1. A full soul gem when you make it. You could make it common gems at first, then for each upgrade, make it greater, and then a grand soul gem for Master constructors.
2. Have charges like most staffs and rods that cast spells or summon things. That way you need full soul gems in order to recharge your awesome army.

Even if you only needed to recharge the control rods every 30 uses or so, and the constructs lasted for as long as 3 minutes at a time, it would still feel like some resources are being spent on summoning them. As it is, the long materials list does make them a challenge to acquire, but once you get them, you have an unlimited supply of whoop-ass at your disposal forever. Blood-Dragons are the only thing I have encountered thus far that seemed to be able to provide my army with a challenge.
Villskap Sep 14, 2012 @ 11:54am 
I am definitely enjoying this mod! My armored mage has been delving into dwarven ruins and decorating her house with this stuff, so it's a great addition to her as a character. So far, I've only built the basic Dwarven Sphere Control rod.

Some balance suggestions:

These are great fun to use, but it does seem incredibly overpowered. I put 3 skill points into the perk, have a single item, and all of the powerful spell casting I've been working toward is now unnecessary because I have Lydia and 3 dwarven spheres running around killing everything that looks at me the wrong way.
I would suggest making these a shorter duration more in line with atronach summons. Yes, I know, they're constructs, but what if my character doesn't fully understand how the original versions are self-sustaining and so needs to recharge them with the control rod every few minutes? The other problem is that the control rod doesn't use up any resources. I'd recommend having it require 2 things:
Lord Hagrid  [author] Sep 12, 2012 @ 8:17pm 
Thanks, and no it doesnt require Dawnguard (I don't have it, but I'd really like to get it!)
coolskull12 Sep 12, 2012 @ 4:47pm 
need dawngaurd?
Ham C Sep 12, 2012 @ 4:40pm 
Niiiiiiice
PreludetoSilence Sep 12, 2012 @ 2:57pm 
Dude nice mod...anyone who claims you are ripping anyone off is retarded...if thats the case every mod that does the same thing as another mod would be rip offs..their not..only if the mod was created using said mod...
Chef Bonergirl Sep 11, 2012 @ 9:43pm 
I think your mod has some potential, and everyone who says it's like Dwemer Certified, although their saying it in a pretty retarded and totally lame way, it's kind of true. But not exactly, it's not a blatant rip-off, just something similar. Although, I would suggest you do something to set it apart, like custom bots or something, or even extend your minion mechanics to Daedra or Undead. Everyone wants minions, it just so happens everyone wants Dwemer.
Always Neutral Sep 11, 2012 @ 2:02pm 
the name talkie toaster is on the nexus he mods only nexus you wont find him on steam
Lord Hagrid  [author] Sep 11, 2012 @ 1:59pm 
lolwat:

1. I don't know who talkie toaster is, nor can I find any mods on steam by that person.
2. This is my first mod and I'm actually quite proud of it.
3. There are more then 10,000 mods for Skyrim in the workshop. I know this may come as a surprize, but some of them will be similar. For example there's atleast 5 mods that showcase Throwing Weapons, and COUNTLESS others with similar spells, abilities, balancing solutions, ect.
Always Neutral Sep 11, 2012 @ 12:56pm 
dude stop takeing people's mods this is talkie toaster's mod you idiot i am reporting you did not get permission to post this
Lord Hagrid  [author] Sep 11, 2012 @ 10:57am 
http://www.creationkit.com/AddPerk
the perk ID is
DwarvenTinkering1
DwarvenTinkering2
angel Sep 11, 2012 @ 4:46am 
Is there a console command to add the perks? Dont want to spend my level up perks in case I use other mods in futre
Chattur'gha Sep 8, 2012 @ 11:18pm 
how do i take off the armor suit
Lord Hagrid  [author] Sep 8, 2012 @ 9:42pm 
I personnally love how Bethesda made the skills so unique from each other that no matter what you invest your time into you can advance through the game. I've even made an illusionist-restoration mage that's capable of taking out any threat before me just as easily as a dual weilding warrior or rogue assassin. I would like to think of these mods as additional ways of combining skills (such as smithing and enchanting in this case) which allow you to progress through the game.
Lord Hagrid  [author] Sep 8, 2012 @ 9:41pm 
Velken: I agree with you about the parts list, however keep in mind about how you only need to collects the parts once for very powerful followers. I had to have some sort of balancing system between vastly powerful followers and the ability to, constantly keep this small army of constructs up and running. Making the parts hard to get allowed for the adventurer to play and level themselves while working towards a goal. Also the parts list allows you to quickly upgrade the rods into their more advanced stages, allowing you to feel as if you're getting stronger quicker.

If the parts were too easy to get, you could walk into Markarth, quietly take out the two guards, and procceed to rofl-stomp the rest of the game. (Then again you could just go to the secret area)

On a side note, thank you for the critique and for using the mod. You're idea about taking schematics from dwarven ruins and re-applying them is genious. It's given me a few ideas about how to do just that!
John Faraday Sep 8, 2012 @ 6:15pm 
you sir just earned yourself a thumbs up (good rating)
LHAV Sep 8, 2012 @ 2:28pm 
Love the mod it's great immersion we should be able to construct and take schematics from the dwarves and re-apply them to our knowledge BUT I think that you got a little overly extreme with the amount of parts required...to be honest I see pictures of some of these things and they have maybe only so few of what it asks of us just to make them...either way good job.
Lord Hagrid  [author] Sep 7, 2012 @ 8:30pm 
No, it allows you to have dwarven constructs as pets. Very similar to artronachs and conjuration, only the dwarven spider, sphere, and centurion made by rods.
alt Sep 7, 2012 @ 7:31pm 
So wait, this mod allows you to play as the Dwarven?