Natural Selection 2

Natural Selection 2

NS2_Origin
21 Comments
pSyk  [author] Sep 19, 2019 @ 7:15am 
MAP WENT OFFICIAL!!
Thanks to all supporters!

This mod now contains a map ns2_origin_dev with new changes to reduce the size of the map.
Jones 27 Oct 22, 2018 @ 10:58pm 
great map, except aliens have it easy getting 3 hives up.
William Blake Oct 1, 2018 @ 8:58am 
A loveable classic and solid port, brings the old school feel to life, thank you
pSyk  [author] Sep 12, 2018 @ 12:17am 
Sorry you had a bad round, Socks.
The Alien winrate on this map varies between 47-56% depending on the filters chosen for the accounted games.
There are a lot of open areas and long line of sight spots in the map and the "clutter" was actually added so Hive-rooms don't end up being a shooting gallery.
I hope you'll have a better round on the map in the future, thanks for your feedback, I'll keep it in mind in case similar feedback pops up from other players :)
Xale00 Apr 21, 2018 @ 4:11pm 
This should be official... last time server changed to this map but nobody has it so it changed to another map :/
BarryB Apr 16, 2018 @ 3:45am 
Love the different areas in thie map top work all! :)
pSyk  [author] Apr 7, 2018 @ 11:35am 
Updated Secret Room
Happy hunting :)
pSyk  [author] Nov 11, 2017 @ 1:17pm 
Update:
-Removed a few vents to improve some areas for Marines
pSyk  [author] Oct 8, 2017 @ 1:00am 
UPDATE:
-Added more location/direction signs through out the map to make it easier to find your way
-Rebuild Xenoform Research; more of a straight corridor to reduce travel time between Skylights and Shipping and a better visual theme to improve orientation for players
-Changes around the Ore Extraction - Cargo area to improve orientation for players
-Removed vent exit into Cargo coming from the Ore Extraction - Coolant vent
-Reduced travel time to/from Laser Drilling by moving it closer to Marine Start (Control)
pSyk  [author] Apr 30, 2017 @ 4:30am 
I've released ns2_origin_five, which offers different gameplay and strategies compared to this map.
_A_x_a_m_d_y_ Apr 30, 2017 @ 2:27am 
Thumbs up!
pSyk  [author] Apr 2, 2017 @ 8:44am 
New UPDATE:

MADE THE MAP MORE ALIEN FRIENDLY

New Res node layout:

-Added Ventilation Access location and res node between Biodome and Ventilation
-Added res node in Ore Extraction between Furnace and Ventilation
-Removed one res node in Cargo (former double-res);
might remove the other node, too, but I want this room to have some action.
Drako Mar 29, 2017 @ 1:51pm 
Congratulations, Nerdish by Nature! This map looks very cool!
pSyk  [author] Mar 28, 2017 @ 7:13am 
I'm still updating the map on almost daily basis.
-Added more cover and ambush spots around the map..more coming
|-DMD-| Rusty Mar 19, 2017 @ 4:14pm 
nice work!
GigaKaren Mar 19, 2017 @ 4:08pm 
Congrats. It looks great!
pSyk  [author] Mar 9, 2017 @ 8:14am 
Update:
-Occlusion Geometry fixes
-Fixed Cooling Monitoring Location Entity being called Generator
-Sunlights and lavalights ignore powergrid now
-More details and lights in Ore Scanner and more detailing in general
pSyk  [author] Mar 7, 2017 @ 5:11am 
Thanks Ghoul.
-Updated Minimap (orange vents too)
-More commander view clean ups (removed all the door frame props)
-Added more pipes to furnace for alien cover
Ghoul  [developer] Mar 6, 2017 @ 1:14pm 
Could you maybe update the minimap? The ore extraction <-> ore scanning vent is currently missing.
pSyk  [author] Mar 6, 2017 @ 6:04am 
Thanks SupaFred! I'm a Modnoob^^
SupaFred Mar 6, 2017 @ 5:55am 
Mod ID (needs to be in hex): 3334C994