Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Codex Modpack
6 Comments
trek Nov 16, 2023 @ 12:38am 
I can't do anything with my units. The panel with actions isn't visible, it is shown that units don't have any moves at start of turn. What is interesting is that they can move, but I can't choose any action so it is kind of game breaking. How can I fix it? Please help this modpack is really cool
blackrafen26 Mar 3, 2020 @ 6:02pm 
existe t il en francais
Ryika  [author] Jul 21, 2018 @ 4:10am 
You can use the Sponsor Compatibility Mod as a reference. For Sponsors that were created for Rising Tide, the things in Codex_Diplomacy.xml and LeaderUltimates.xml (Golden Ages) are what is unique to Codex.

Then you need to update the PersonalityTraits-table like I have done in PersonalityTraits.xml. Set the ScriptName to PersonalityTrait_Character_Combat (which is just a fallback-trait that leads towards a Codex-Specific Diplomacy Script).

Depending on the unique Ability of the Sponsor, you might also need to update the PlayerPerks associated with the Trait as I have done in Playerperks.xml.

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Any Sponsor that was NOT created for Rising Tide, needs to be done completely from scratch, as Rising Tide and Beyond Earth itself use different tables that will cause log errors.
Carousel Jul 20, 2018 @ 9:12pm 
Probably the wrong place to ask, but I wanted to try, is there anything special that needs to be done to a sponsor to make it compatible with CODEX?
Ryika  [author] Jul 6, 2018 @ 8:03am 
Yes, it requires it.
loxstasiegskins.army Jul 6, 2018 @ 5:03am 
work with rising tides?