Stellaris

Stellaris

(-Patch for United Sci-Fi Races (random ALL)-)
38 Comments
RumilAst1001 Mar 17, 2023 @ 1:01pm 
May I ask about time table for update to function with the new version?
Fugasas  [author] Mar 8, 2023 @ 5:50pm 
@Survivator, sorry but no. Please look for how to modify the mod file at your side.
Survivator Mar 8, 2023 @ 4:48am 
Can you add patch that removes Star Trek races? There are too may boring humanoids those looks same.
Fugasas  [author] May 14, 2022 @ 12:19am 
Broken scrollbar was fixed by Pdx, thus additional section of species removed.
KT FancyWolf Apr 27, 2020 @ 6:33am 
alright cool hope you fix the scrollbar man good luck
Fugasas  [author] Apr 27, 2020 @ 4:07am 
@Astro 9999, if you want only specific races to be randomised, then you should create empires and use only main mod (as I do). OR you can modify mod and remove races you do not want.
@KT xFancyxWolfx, yes. There no changes in terms of this mod in recent updates. Broken scrollbars affect ability to select any more than 18 races in section, but if you play with random races it should not matter to you.
KT FancyWolf Apr 26, 2020 @ 8:37pm 
is this mod usable for this verson
Astro 9999 May 25, 2019 @ 7:13am 
Can someone just do add select races manually to be randomized? If so how do you do that?
sonical May 18, 2019 @ 7:27am 
ok thanks I didn't know, I will gladly use it ^^
Fugasas  [author] May 17, 2019 @ 10:25am 
It was updated to 2.2 a long time ago.
sonical May 16, 2019 @ 11:24am 
Hello, can this mod work on stellaris 2.2 ?
Fugasas  [author] May 22, 2018 @ 9:49pm 
Updated to 2.1.
Fugasas  [author] Apr 20, 2018 @ 5:04am 
Fixed current version, previously somehow additional (copy) mod was created. Now it should be fine and redundant copy mod was removed.
Constable Feb 26, 2018 @ 1:24pm 
Thanks for clearing that up for me and thanks for the work you do on these mods, they are a nice enrichment to the base game.
Fugasas  [author] Feb 26, 2018 @ 11:26am 
@Constable, yeap you are right.
Constable Feb 26, 2018 @ 11:21am 
Ok, thank you for the response I think I understand it now ( correct me if I am wrong).

When the game goes to generate a new empire for whatever reason, they will, in addition to the vanilla+expansions portrait list, now also use the United Sci-Fi races portrait list as well?
Fugasas  [author] Feb 26, 2018 @ 3:38am 
@Constable, it allows AI empires to use ALL portraits randomly from United Sci-Fi pack mod.
Constable Feb 25, 2018 @ 3:53pm 
What is the significance of "Random spawning: Yes" regarding the mod in general?

Apologies, I am a bit ignorant on this subject, I know that the player can choose random or clustered spawns for empires in the game, which do not think applies here but do to my ignorance of the topic, I don't understand how change the above mention setting affects the game.

I didn't want to actually use the patch until I knew what it does.

Thank you in advance :)
Fugasas  [author] Jan 30, 2018 @ 7:57am 
Updated to the latest version of main mod.
Fugasas  [author] Jan 19, 2018 @ 10:14pm 
@Impulse, sorry but I did not get what you mean There is a patch that leaves only animated portraits.
Impulse Jan 19, 2018 @ 8:06am 
If you have the only animated submod does this make blank portraits show up?
redx112 Nov 5, 2017 @ 1:00pm 
never mind forgot to add the patch
Fugasas  [author] Nov 5, 2017 @ 12:57pm 
@redx112 ,under what section?
redx112 Nov 5, 2017 @ 12:14pm 
why is the faces not showing up?
Fugasas  [author] Oct 20, 2017 @ 9:13pm 
FYI: My main mod United Sci-Fi races was updated: now you can play as animated EDI from Mass Effect, animated Terminator or static Eve Online factions.
Fugasas  [author] Jun 11, 2017 @ 8:08am 
Now most of ST races will have proper name lists. The main mod has been updated.
Fugasas  [author] Apr 19, 2017 @ 9:12pm 
@Arcimbaldo, I dont know the way. But you can always create your own specific empires in order to avoid randomisation.
Arcimbaldo Apr 19, 2017 @ 2:45pm 
Would it be possible to separate the name list from the portraits? (e.g. make them all use random or vanilla species names instead of mixed up names from their own franchises?). Gets pretty weird and immersion breaking how the naming ends up currently.
Gray Death Apr 11, 2017 @ 1:33pm 
A Shame, really. Its a bit funny to be Cardassian with a so called "Human" slave race that look like Shadows from B5 xD
Fugasas  [author] Apr 11, 2017 @ 10:53am 
what I know that only player can do this by creating specific empire
Gray Death Apr 11, 2017 @ 8:48am 
Is there a way to match the species names and pictures?
Fugasas  [author] Mar 10, 2017 @ 11:16am 
Latest races included. Updated to 1.16.
Fugasas  [author] Feb 22, 2017 @ 12:41am 
SW robots are also covered now to be consistent with the latest version.
Fugasas  [author] Feb 18, 2017 @ 1:53am 
Version has been updated since new races added.
Fugasas  [author] Feb 16, 2017 @ 11:48am 
@starkwolf, this mod only does what is described, nothing else. There is no prescribed / fixed empires.
Starkwolf Feb 16, 2017 @ 11:12am 
So, do each of these come with their respective empires, and if so do those empires behave consistently with each of their worlds?
Fugasas  [author] Feb 6, 2017 @ 9:15pm 
At the moment there are many placeholders for future. So it in case it is not available default will be used by AI.
Orc Merchant Feb 6, 2017 @ 11:59am 
do the namelist match?