Arma 3
Server side smoke (for Blastcore Edited)
8 kommentarer
Jade 23. nov. 2022 kl. 20:28 
Does this mod still work?
ChrisbyFlanker 14. juni 2021 kl. 1:48 
Had some issues for the past few weeks with something like "Blastcore VEP" errors.

Biggest problem is a mission will lose all it's player slots in the lobby on custom mission launch.

Solution was to remove any vehicle with a Blastcore dependency and spawn it after mission launch as Zeus.
Weirdest item we had to remove was a "aircraft crater" static object to get the player slots back.

Any help appreciated
Hotshot 24. dec. 2020 kl. 14:06 
If I try this on my client machine (which uses Blastcore Edited of course), with which I host MP games, I get the following error:
https://steamcommunity.com/sharedfiles/filedetails/?id=2332952115

Or don't I need this mod for the AI if I'm already using the "full" Blastcore Edited?
TheFlyingLumberJack 8. juli 2017 kl. 23:33 
Okay thanks!
Paladin  [ophavsmand] 8. juli 2017 kl. 10:44 
Yes, mod should be run on server or host. Because server/host spawn and control AI units. You should notice that this mod makes smoke uglier, but more thick.
TheFlyingLumberJack 7. juli 2017 kl. 19:32 
Does this work if you host a local game in arma?
Paladin  [ophavsmand] 1. apr. 2017 kl. 1:19 
No, run this mod alone (you don't any other Blastcore Edited mods on server).
Johnny Drama 31. mar. 2017 kl. 19:07 
so, can i actually just use this on my dedicated to make AI have less vision through smoke or does it have any other dependency to the original blastcore?