Stellaris

Stellaris

Natural Psionics
50 Comments
Nyx (She/Her) May 10 @ 1:17pm 
no on both fronts, GravityTrash
GravityTrash Jan 17 @ 9:05pm 
Does this work or get updated still?
CTH2004 May 6, 2023 @ 11:56am 
can't wait! If it does work, would you at least update the mod's localization to say that?

Also, does it grant the "latent psionic" trait to the species? If not, it should! (You could even make a balanced version that doesn't unlock the psionic theory, but just grants the trait, great for your materialist empire!)
LAJ-47FC9  [author] Apr 3, 2023 @ 11:12pm 
Wow, I completely forgot about the existence of this mod. I'll look into updating it over Easter, if one is actually necessary - no work and no people around to bother me makes Liara a happy Liara.

Of course, it could still work anyway! You never know.
Oh Fabio, ♥♥♥♥ My Mother Mar 24, 2023 @ 5:20am 
Any chance for an update?
=
Chip Chipperson Feb 3, 2020 @ 9:43am 
It still works!
He-Who-Meddles Dec 27, 2019 @ 7:47pm 
Can confirm, been using for ages. Wonderful mod.
mstachife Aug 7, 2019 @ 12:20am 
Still using this mod since 1.*. Yall commenting on this, its been dead for 2 years but it still works fine.
jimmyvision Jun 8, 2019 @ 6:43pm 
Will this work with hive mind? My favourite psionic hive mod isnt being updated any more and I'm hunting for a replacement.
Dissoriented Jan 8, 2019 @ 8:07pm 
Hey there, would you be willing to consider adding some sort of small bonus alongside guaranteeing Psionic Theory? While I very much like ensuring that I can get my psykers, it's also coming at the cost of another trait and its respective bonuses.

Alternatively, if you are uninterested in this idea, may I use this mod as a base to try and expand upon?
LAJ-47FC9  [author] Apr 3, 2018 @ 6:49pm 
I've tried, but the launcher seems to hate me.
𐩸 Apr 3, 2018 @ 12:26pm 
Would it be possible to change the version number to 2.0.x or 2.0.* so it is recogniced by the launcher as a fully updated mod? Thanks for the mod.
Veltas Mar 6, 2018 @ 7:00pm 
Great mod! Sometimes I want to play non-spiritual empires but I'm too irrationally obsessed with ensuring my species will be psionic space wizards. It sounds ridiculous but this is opening doors for me.
LAJ-47FC9  [author] Feb 26, 2018 @ 12:13am 
Having some trouble getting the thing to upload, but that aside, it should work just fine in 2.0. Ignore the warnings :D
LAJ-47FC9  [author] Feb 25, 2018 @ 11:34pm 
After I've figured out what changes I need to make, yes.
𐩸 Feb 24, 2018 @ 5:01am 
Will you update the mod for 2.0?
Arakhor Nov 8, 2017 @ 12:32pm 
Yes. Check out the Asari Civilisation mod to see how they do it.
Elidurden123 Nov 8, 2017 @ 11:55am 
Is it possible to make it so that you can choose a civic that gives you the psi-tradition perk at the games very start. For role play stuff ya know?
LAJ-47FC9  [author] Oct 17, 2017 @ 11:20pm 
Ask, and you shall receive. The mod has been updated. With any luck, it should be 100% functional with 1.8.2.
PalmettoJedi4 Sep 23, 2017 @ 4:35pm 
I hope this gets updated for 1.8.
LAJ-47FC9  [author] Jul 27, 2017 @ 7:20am 
Don't edit the trait itself. Edit the localisation files.
Rysq Jul 26, 2017 @ 7:32pm 
Been trying to rename the trait from "Natural Psykers" to something more technical, like "Natural Telepath" or something, but when i try to edit the trait's in notepad++ it seems to screw up other dependancies, like the description etc. Can you help with this ? Otherwise I love this mod, and am very grateful for it. Thanks for sharing !!
TauShasla Jul 13, 2017 @ 12:29pm 
0_o i send Macs regards and a cub of my special coffee :B1:
LAJ-47FC9  [author] Jun 1, 2017 @ 1:52am 
Nope. That would require overwriting vanilla files, which I try to avoid outside of playing with the defines.txt stuff.
goosebals May 30, 2017 @ 2:16pm 
Do you plan to make hiveminds able to breach the Shroud?
LAJ-47FC9  [author] May 9, 2017 @ 4:15pm 
It's not strictly necessary. However, for the sake of getting rid of the little blippy that says "hey stuff will explode if you run the game", I'll do it today-ish.
Askalan May 9, 2017 @ 12:21pm 
May i ask you for an Update to be compatible with 1.6 ADAMS?
Matt May 6, 2017 @ 6:29pm 
This is exactly what I've been looking for. Thank you!
hi3r0ph4nt Apr 27, 2017 @ 11:14am 
@Pope, I've just tested with console commands and it works, at least up to and including accessing the shorud. Don't know about other empire interactions but they are just mostly flavor anyway.

On a related note, I've also realized how the synth bonuses are so much better. Your pops get +20% minerals and all research and -25% on consumer goods. Sure, you get to keep your traits, but I don't think they'll be as good as pure synth. Governors and leaders also miles better. That +15% evasion corvette spam tho
Popemaster Apr 27, 2017 @ 10:18am 
@Roark, yes, up to telepathy, but I haven't got further in yet but when another empire got the latent psionic trait my materialistic trait was the only response (Which was like "Bah psychics"). Further in it might be similar.

But it definitely lets you progress through the start and second stages.
hi3r0ph4nt Apr 27, 2017 @ 9:55am 
Does this then allow you to research all the following psi-technologies and complete the psionic ascendancy? For example, do the dialogues work properly if you don't have the Spiritualist ethos but chose the psi ascendancy?
AL|EN Apr 22, 2017 @ 11:33am 
@ApSciLiara Thank you!
LAJ-47FC9  [author] Apr 21, 2017 @ 2:55am 
Language update pushed! Now it should actually say something for non-English speakers! I'm so sorry about the oversight, it never occurred to me that it might be a problem. Hopefully it's at least somewhat better now!
LAJ-47FC9  [author] Apr 19, 2017 @ 2:31pm 
Oh, crap, you're absolutely right! I'm sorry, I should have included something like that in the localisation. I'll get right on that tonight.
AL|EN Apr 19, 2017 @ 1:18pm 
@ApSciLiara And if you want translation:
l_polish:
trait_liara_natural_psykers:0 "Naturalni Psionicy"
trait_liara_natural_psykers_desc:0 "§LCzłonkowie tego gatunku posiadają wrodzony talent Psioniczny.§!\n"
AL|EN Apr 19, 2017 @ 1:12pm 
@ApSciLiara Thanks for this mod!

My Stellaris main game language isn't English and because you mod archive has only <xxx>_l_english.yml file, all strings are displayed as '<code>_<name>_<something>'
Players who use non-English language would be very happy to see proper texts displayed in English at least.

Could you please fix this problem?

You can do it by: copy <xxx>_l_english.yml into <xxx>_l_polish.yml AND renaming 'l_english:' to 'l_polish:' inside <xxx>_l_polish.yml.

Then repeat this for every non-English language.

Maybe you could create script to automate this proces to not forget adding missing translation files when you will update main <xxx>_l_english.yml files?
LAJ-47FC9  [author] Apr 19, 2017 @ 12:10am 
Nope. The event only fires on game start. I could make it fire every month, but that might get a lot lag-tastic.
pintocat Apr 18, 2017 @ 9:36pm 
So this can this be added to a species later with gene tailoring and have it work?
Popemaster Apr 17, 2017 @ 4:45am 
You are a star!
LAJ-47FC9  [author] Apr 17, 2017 @ 3:42am 
Updated to 1.5.1.
I hope.
LAJ-47FC9  [author] Apr 11, 2017 @ 10:00pm 
I'm scheduling the update for Easter weekend. If it's not done by then, feel free to track me down and steal my chips.
PrimalSong Apr 11, 2017 @ 6:30pm 
Oh my gods. If you make this work I will absolutely resub. Had to remove all mine in the most recent update.
LAJ-47FC9  [author] Apr 8, 2017 @ 4:02am 
Oh my God, I think you are... there doesn't seem to be anything blocking materialists from getting the psi ascension stuff. -gentle cackle-
LAJ-47FC9  [author] Apr 8, 2017 @ 4:01am 
...
you might be right. Brb checking game files.
Popemaster Apr 8, 2017 @ 3:18am 
Since I can't edit things, I thought I'd drop this here for anyone looking.

"Secondly, even when playing as a Fanatic Spiritualist getting access to Psionics is something of a crap-shoot. You need to research Psionic Theory to take the Ascension Perks, but that is a Rare Technology which isn't even guaranteed to show up"

So even materialists should be able to go this route with this mod, which made it my favorite again xD
Popemaster Apr 8, 2017 @ 2:48am 
Yep that's completely understandable! Either way I appreciate the mod geting updated, it's always nice to have a small number of custom empires who are Psionic. For the other stuff, I'm sure it will appear somewhere and if not I might even dabble myself to see why/how it was restricted. Thanks for your time :D
LAJ-47FC9  [author] Apr 7, 2017 @ 4:48pm 
I've got some good news and some bad news for you, Pope. The good news is, I am absolutely planning to update this as soon as I figure out how.
The bad news is... with how ascension perks work, I'd need to horribly violate vanilla files to be able to have materialists pick up the psi ascension stuff. That's just something I'm not willing to do. Hopefully there'll be a mod to make it so that you can do that, though :D
Popemaster Apr 7, 2017 @ 7:34am 
Hi there, are you planning on updating this to work with the new update/DLC? That way materialists can still get the Psionic Path going.
ПΛПО Dragoon Feb 8, 2017 @ 6:08am 
@Lyra HEATHEN!!!! XD
PrimalSong Feb 7, 2017 @ 9:55pm 
Handy little mod. Was getting tired of my Materialistic people being incapable of utilizing a decidedly scientific/genetic component just becuase they didn't worship some space cthulhu.