Garry's Mod

Garry's Mod

Italy (CSGO)
64 Comments
Yahya Yarrak Feb 10 @ 8:36am 
"cs_italy, the famous bomb map" are you completely sure? lol
GrechHerald Nov 26, 2024 @ 8:11am 
looks really cool

though I wish there were AI nodes too
Blank The Gamer Aug 21, 2024 @ 7:26am 
de_nuke port when?
yiff or get off the frot! Mar 29, 2024 @ 11:15am 
A lot of the models are invisible for me. I get these errors in console:

Error Vertex File for 'props/cs_italy/it_blc_med.mdl' checksum -197107371 should be 1221350737
Error Vertex File for 'props/cs_italy/it_doora.mdl' checksum 2141098077 should be 314182005
Error Vertex File for 'props/cs_italy/it_roofsup192.mdl' checksum -426073468 should be 655247648
Error Vertex File for 'props/cs_italy/it_roofsup240.mdl' checksum 1519166557 should be 1165046446
Error Vertex File for 'props/cs_italy/it_doorb.mdl' checksum -263995023 should be 590367890
Error Vertex File for 'props_junk/garbage128_composite001d.mdl' checksum -238950818 should be -1091117108
Error Vertex File for 'props_c17\Awning002a.mdl' checksum 1495203381 should be -1554156621

and a bunch more
Daikatan Nov 12, 2023 @ 3:48am 
I see... thx for reply.
Loadingue  [author] Nov 12, 2023 @ 3:47am 
GMod uses its own modified engine branch, it is based on the earlier Source games (Half-Life 2 originally, but also the episodes, Portal 1, Counter-Strike: Source, etc) but has been updated to be compatible or incorporate engine features from the more modern Source iterations (Left 4 Dead 1/2, Portal 2, Counter-Strike: Global Offensive, etc). With a bit of know-how, you can make any map on GMod look identical to Portal 2 or Left 4 Dead 1/2, but CSGO still had a number of graphical features that GMod doesn't have.
Daikatan Nov 11, 2023 @ 2:13pm 
What source engine branch Gmod uses? Is it less advanced than csgo branch, so it has a bit simpler rendering/effects? Curious.

That being said, thank you much for these ports. I really like Source engine (even though Source 2 is respectable, I grew up with 1 so its nostalgic), so it will be nice to revisit the maps here.
Loadingue  [author] Oct 16, 2023 @ 12:17am 
Thanks to me packing all the content in, yes.
SlimPickens Oct 15, 2023 @ 5:22pm 
so...with cs2....does this..even work.
[ITA] "Gabriss" De Santis Oct 8, 2023 @ 1:49am 
Does Italy CS:GO map work correctly in SFM (Source Filmmaker)?
Loadingue  [author] Sep 12, 2023 @ 5:10am 
Because CSGO maps don't work correctly in GMod without fixes.
schollebubi Sep 12, 2023 @ 4:38am 
CSGO is free why would you even need this.
Loadingue  [author] Dec 28, 2020 @ 7:50pm 
Well no, did you try to restart the game?
vHunter._. Dec 28, 2020 @ 5:11pm 
textures arent loading, am i missing a texture pack?
🕋Otis Laurey🕋 Nov 2, 2020 @ 8:28pm 
nice map, imma credit u forf a hl2rp im working on
Loadingue  [author] Feb 8, 2020 @ 3:51pm 
I don't know.
vSal Feb 8, 2020 @ 12:57pm 
Does this work with Prop hunt?
Dr.House Blowjob Prescription Oct 19, 2019 @ 12:29pm 
drugs are bad.......


COUGH COUGH
TeslaTitanicX Sep 7, 2019 @ 10:06am 
DOMVS MEVS
medium_rifle Feb 22, 2019 @ 1:16pm 
o ok
Loadingue  [author] Feb 22, 2019 @ 11:59am 
Well, that must be an addon conflict then. There's no reason for that.
medium_rifle Feb 22, 2019 @ 7:53am 
but stuff is invisible for me
Loadingue  [author] Feb 22, 2019 @ 12:37am 
No, it won't matter then.
medium_rifle Feb 21, 2019 @ 1:14pm 
if we have csgo does it mean stuff is invisible
NCR Trooper Nov 8, 2018 @ 7:49pm 
Hey, mambo, mambo italiano!
i love you have a good day Aug 18, 2018 @ 10:52am 
Youn are the blood that's running through my fingers.
Loadingue  [author] Jul 10, 2018 @ 3:39pm 
We'll see.
V I P E R S N E K Jul 10, 2018 @ 2:53pm 
can you port the new Nuke, as well as make a folder for props and content from the map?
SamyTheOrange Apr 6, 2018 @ 10:51am 
RUSH B
Loadingue  [author] Jan 29, 2018 @ 3:32am 
Ah yes, that must be because Valve removed the map and its content. I'll need to re-port this map some day.
Normally Ky Jan 29, 2018 @ 1:31am 
Seeing a pretty big amount of error models yet a few models and almost all the textures seem fine.
Loadingue  [author] Jun 5, 2017 @ 3:59am 
Thanks for reporting it nonetheless, it helps to know that people should try restarting the game if they experience a visual glitch.
La Frosty Jun 5, 2017 @ 3:56am 
I don't know why it's happening, but suddenly it fixed. Sorry, mate.
Loadingue  [author] Jun 5, 2017 @ 3:27am 
As stated in the description, there is a nav mesh.
La Frosty Jun 1, 2017 @ 4:03pm 
Thank you!
Loadingue  [author] Jun 1, 2017 @ 4:39am 
I'll look into it, sorry but this map has more bugs than imagined. I'll work on a stand-alone, fixed version soon.
La Frosty Jun 1, 2017 @ 4:10am 
I think the stairs at terrorlists spawn seems transparent.
Loadingue  [author] May 28, 2017 @ 11:07am 
Yes now I see. Valve made those props not collide with each other and the players to avoid them distracting the players in CSGO. I think it's a good idea since they are small insignificant props, and only make the player stagger when you walk on them. Why do you need them able to collide?
mintentha May 28, 2017 @ 10:23am 
I found the problem, it's simply an issue of the props are in the debris collision group (I believe) and by changing the collision group to COLLISION_GROUP_NONE, things are good, which means it can be done in Lua fairly easily, but still would be nice if you could change it by default, if that's possible.
mintentha May 28, 2017 @ 9:37am 
I also believe the player isn't able to collide with the props, but now I can't remember
mintentha May 28, 2017 @ 9:35am 
All of the ones I've tried, from the Bricks and tires on Italy to the... bricks and tires on Dust II ( I guess I didn't think out that phrasing well). I have tried in TTT and in Sandbox. They collide just well with the world, but not with eachother. The same problem also occurs in the regular (non stand-alone) maps, so I assume it's just a problem that comes from CS:GO, or from porting the maps, but it would still be nice to find a fix. A related problem seems to be that, in TTT, as a spectator/dead, you cannot possess the props like you can most in most TTT maps. It may be important to note that these problems don't normally occur even in the regular CSS maps, but it is probably completely unrelated.
Loadingue  [author] May 28, 2017 @ 4:03am 
What props?
mintentha May 27, 2017 @ 11:03pm 
A problem I seem to be having with all of these "stand-alone" csgo maps (haven't tested the non-standalone ones) is that the props don't seem to collide with eachother, is there a way to fix this?
Loadingue  [author] Apr 3, 2017 @ 9:40pm 
nice
Marszala Apr 3, 2017 @ 3:23pm 
yes 7.993 quadrillion out of 10
Marszala Apr 3, 2017 @ 3:21pm 
7,993,119,547,125,479/10
[h1]First counter strike map that dosent need conuter strike for models & textures[/h1]
Loadingue  [author] Mar 9, 2017 @ 9:50pm 
I've just checked and all the railings are in the file. I really don't know, when I tested it myself there was no problem.

If anyone else experiences the same problem, please let me know. I need to know if this is an isolated case.
Selvbilde Mar 9, 2017 @ 2:48pm 
Like I said the textures are perfect I can see the walls the windows and the ground but the railings and everything else are just errors.
Loadingue  [author] Mar 8, 2017 @ 9:52pm 
That shouldn't be possible. All the models are packed within the file.
Selvbilde Mar 8, 2017 @ 5:44pm 
ERRORS EVERYWHERE! Textures are perfect BUT THE ERRORS!