The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[Deprecated] Yet another balance mod
11 Comments
Incognito  [author] May 12, 2018 @ 8:43pm 
This has been updated for Booster Pack #5 in case anyone subscribed is still interested.
[BA] mpolder May 29, 2017 @ 8:29am 
This game is pretty much supposed to have overpowered items, that's what makes it fun. Getting overpowered items is what makes the game unique and makes your runs very different
Incognito  [author] Jan 23, 2017 @ 2:40am 
I would appreciate it. I doubt I'd use a mod like that myself, but I'd appreciate being mentioned.
meme caster Jan 23, 2017 @ 1:31am 
Fair enough, I didn't think about this mod in particular when I made the request. Your mod is only .xml I believe, which isn't always licensed the same as code, and you don't own the original xml file yourself.

I personally just make a habit of putting all my code under a free license and didn't think about mods that aren't code.

Anyway, if I were to adapt your item pools and write a mod around it, would you mind me linking people to here for the item pool related stuff? I'm thinking of a mod idea that stops both overpowered "trainwreck" runs from occurring by giving you better items when you have bad items and visi-versa.
Incognito  [author] Jan 23, 2017 @ 1:19am 
Fine, I re-added a different statement. This one should be permissive enough.
Incognito  [author] Jan 23, 2017 @ 1:03am 
Because I feel ridiculous giving a license agreement to what's technically nothing more than a configuration file. There's no case for my ownership of anything because there isn't any original content. And even if I did care about somebody reusing it without my permission, there wouldn't be any way I could prove that the files they used were from here. It's just too much meaningless overcomplication of the issue. Believe me, if I were in any position of caring about what potentially could happen to this mod, I wouldn't be putting it on Workshop.
Incognito  [author] Jan 22, 2017 @ 3:08pm 
Mod now has a license file and notice in case it's necessary for anything.
Incognito  [author] Jan 22, 2017 @ 10:49am 
It's just a replacement for the item pools list file. It's a public markup file, anyone can do anything they want with it.
If I start editing other things and the mod gets more complex, then formal version control will become a lot more important, but right now there probably isn't much point.
bricks Jan 21, 2017 @ 11:39am 
I've only had one run with this mod installed, so I can't make any strong judgments, but it was not at all a bad run (Judas leading to Mom's Knife from a Devil's Deal after picking up a good familiar in the Angel Room). I saw the Black Candle in a Devil's Deal - didn't take it, but heavily considered it. Definitely going to keep playing with it.
Incognito  [author] Jan 21, 2017 @ 10:18am 
Yeah, I probably should've done that first. There's now a spoilers file in the mod folder that lists all changes.
SirUmnei Jan 21, 2017 @ 6:35am 
Can you give specific changes? I would like to to know what the changes are beforehand, since I'll unlikely find all changes even if I played for a long time.