Garry's Mod

Garry's Mod

gm_dust
99 Comments
Charlesxxxsniper707 Mar 9 @ 7:31am 
Very good map i remembering achieving this in C:SS called de_dust_full but it was a failure.
Yes Cs 1.6 style is good but css atleast achieved something (can anyone make that?.
Jay! Feb 21, 2023 @ 9:19am 
hey, I'm making an absolutely horrid map that's basically a bunch of different maps (portal 2 test chambers, gm_construct, a skate park etc.) jammed together and connected with seamless portals, and was wondering if I could use this as I wanted to put cs 1.6 dust/dust2 in anyways
oteek  [author] Feb 3, 2023 @ 6:44am 
next update whenever i have time
NextKuromeThe76Soldier Oct 15, 2022 @ 3:18am 
any chance for ai nodes to become baked into the map instead of being made from the tool?
Mhmmm Soup Jul 6, 2022 @ 12:36pm 
SHADY SANDS
FFox Jul 5, 2022 @ 12:29pm 
eeeepiiiiic
oteek  [author] Jul 5, 2022 @ 9:50am 
I've had an idea of making a bigger gm_dust map with even more layouts merged, such as de_dust2002 or 828_dust. Maybe sometime in the future whenever I feel like it.
★Bullet★ Jul 5, 2022 @ 9:41am 
Can you remake interiors and merge it with 828_dust?
oteek  [author] Jul 5, 2022 @ 4:50am 
After 4 years of "correcting small mapping bugs" as described by the TODO, I've finally released a long overdue update. See the changes here: https://steamcommunity.com/sharedfiles/filedetails/changelog/837280639
Lays Potato Chips Feb 22, 2020 @ 2:10pm 
And specific permission to play from the original creators of counterstrike, the maps, and the author of this workshop author all in person. Pretty simple requirements.
Basil Gaming™ Feb 22, 2020 @ 11:02am 
and you need the watching paint dry mod for hl2 because this map uses texture files from that mod.
oteek  [author] Feb 22, 2020 @ 2:17am 
yes, specifically the beta 4.0 version.
Lays Potato Chips Feb 21, 2020 @ 9:24pm 
So clearly what you're saying is that this requires Counter Strike, the original mod for Half Life. Gotcha.
oteek  [author] Feb 21, 2020 @ 4:14pm 
might have to read descriptions next time before commenting.
Genesis Feb 21, 2020 @ 4:03pm 
do you need cs: source?
Basil Gaming™ Aug 21, 2019 @ 2:43pm 
i think i could probably upgrade the graphics to csgo texture quality and round the doorways and it could be a really cool throwback map in csgo
Lays Potato Chips Apr 18, 2019 @ 8:46pm 
Would love to see a Source version of this.
Knife Kitty Feb 20, 2019 @ 2:42pm 
only improvement I can think of is some flat 3d skybox to make map edge more seamless, otherwise perfect
JovaniBonJovi Jan 24, 2019 @ 6:10pm 
such a good map, and im glad i dont have to buy another game
oteek  [author] Jun 13, 2018 @ 2:28am 
Yes.
something something house Jun 13, 2018 @ 2:24am 
so the map is ai noded.
yes?
oteek  [author] May 12, 2018 @ 11:31am 
Small update has been made to the map: Noded the entire outside field, some rooftops and added a map icon.
Pyri Nov 15, 2017 @ 9:49am 
pretty large map, i always love 1990-2000 texture like in video games in the late time
oteek  [author] Aug 15, 2017 @ 1:41am 
It got deleted after I included the nodes in to this addon.
❸ AlphaGarg Aug 14, 2017 @ 5:35pm 
There was an addon that added AI Nodes to this map... any clue on where it went?
Corporal Dunn Jul 16, 2017 @ 9:58pm 
Counter Strike in the early 2000s...
So many memories.
Ruthenium May 27, 2017 @ 4:37am 
Wait a second i didn't know maskeeto made this. Wow, what a winner. :Dogeface:
jinyan May 21, 2017 @ 1:33am 
when's dust 3 going to be made?
oteek  [author] Apr 1, 2017 @ 12:03pm 
type "stopsound" in console
JustJosh Apr 1, 2017 @ 11:21am 
how to stop the air sound ?
RenTide4 Feb 4, 2017 @ 9:03am 
Wow! I've never seen a CS map without needing CS :steammocking::steamsalty::steamhappy:
jahpeg Feb 1, 2017 @ 12:10pm 
Can I make a private CSS version?
oteek  [author] Feb 1, 2017 @ 11:58am 
Thanks, the CS:GO version is already planned.
Quadringus Jan 30, 2017 @ 6:00pm 
now if only we had this with CS:GO graphics, good job on the map dude!
Raven Jan 28, 2017 @ 5:19am 
well ok.
oteek  [author] Jan 28, 2017 @ 5:10am 
It's supposed to be here.
Raven Jan 28, 2017 @ 5:03am 
Its not on top of skybox, its on top of Dust 1 I think.
oteek  [author] Jan 28, 2017 @ 2:50am 
Another update: this time nodes were added. Enjoy.
oteek  [author] Jan 28, 2017 @ 2:18am 
It seems that there's no spawnpoints on top of skybox. Anyways, I updated it to fix the main issues that were there. Check out the change notes.
oteek  [author] Jan 27, 2017 @ 2:49pm 
Huh? Could you show me the exact location?
Raven Jan 27, 2017 @ 12:42pm 
Great addon! But there is a spawnpoint at the top of the map. Could you remove it?
oteek  [author] Jan 21, 2017 @ 2:00pm 
forgot that i actually uploaded it
datæ Jan 21, 2017 @ 1:39pm 
have you tried setting one of your screenshots to friends-only? You /could/ be banned from Steam and this is a good way to check
oteek  [author] Jan 21, 2017 @ 1:36pm 
Well, this is just great. For some reason, they won't let me update the addon: http://prnt.sc/dymgnk
oteek  [author] Jan 21, 2017 @ 12:41pm 
Nav mesh, and nodes are still work in progress, but area portal fix is coming today.
oteek  [author] Jan 16, 2017 @ 4:15am 
Next update: Nodes, nav mesh and area portal fix.
oteek  [author] Jan 16, 2017 @ 4:14am 
._. well how did i fucking forget about this, will release another update soon. thanks for reporting.
Global Jan 15, 2017 @ 8:52pm 
Latest update has a notable issue:
http://steamcommunity.com/sharedfiles/filedetails/?id=843550654
setpos 5935.562988 6308.770508 160.091736;setang 5.895594 -9.279749 0.000000
Visible area portal brush
redas乡 Jan 13, 2017 @ 4:06pm 
ok I wait m8
oteek  [author] Jan 13, 2017 @ 2:56pm 
UPDATE: Changelog here . Skybox couldn't be added to v1 due to running in to major technical problems. I promise you guys that it will be added in a later update.