The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

alternative City Access
48 Comments
hella_claire Apr 12, 2014 @ 10:48pm 
Love this, it is basicly what i was looking for. I didn't want all that fancy stuff they got out there.. and trap doors on the ground isn't lore friendly. You, by making this mod, have increased my roleplaying as a thief/assassin by.. a safe 97%. I love how it fits into the game so perfectly, almost as if these access points were already there. Thank you so much for this. <33
d0p4  [author] Aug 18, 2012 @ 6:15am 
i haven't installed the game cause of to less space on my disc. I don't think there will come any upgrades 4 a while. i apologize. you may find some other plugin, that fits your playstyle.
Jared Jul 19, 2012 @ 1:20pm 
hey you should open up the third entrance to riften (the one to the left of the temple of mara) always pissed me off the door to the right was open but not the one to the left.
SangRahl Mar 14, 2012 @ 2:45pm 
May as well disregard the comment below...
Finally bit the bullet and added Detailed Cities and Outskirts to my load order, with Alternative City Access following them. All entrances/exits work as intended, and cities have retained their new facelifts to boot.

Finally, my thief can be stealthy, and enjoy the scenery whilst skulking by. Heheheh.
SangRahl Mar 14, 2012 @ 1:18pm 
One small request would be for this to be compatible with the "Detailed Cities" and "Detailed Outskirts" mods for thieves and assassins of more discerning tastes... I'm afraid to try any of these, for fear of catastrophic dislike of each other.
ДЕНИС ЧЕРНУХИН Mar 4, 2012 @ 11:55pm 
nice idea! thank you
d0p4  [author] Feb 23, 2012 @ 3:58pm 
good news on that one:
http://www.bethblog.com/
UPDATE 1.4.26 (i know, it's beta & already 3 days old)
Fixed issue with downloading mods when you are subscribed to more than 50 mods

i still recomend Gopher'sVids on youtube about SKSE, NMM or Workshop & a lot of other stuff:
http://www.youtube.com/user/GophersVids?feature=g-all-u#p/u/1/eM-PGRodvFw
portal_destroyer_2012 Feb 15, 2012 @ 9:58pm 
I agree...this has plenty to do with gameplay...and sorry the guy tagged it against your oponion but that does not need a rate down! only rate down if it doesn't work or it's fake...something along those lines, not tagging.
Oh...the mods genius but we are limited to 50 mods (stupid skyrim launcher! ):' ) and that means i'll not be submiting but favoriting for the idea.
d0p4  [author] Feb 14, 2012 @ 5:59pm 
that's pretty harsh to rate one down because of the tagging!
although i think i get your point (no new combatsystem or balancing or such), i still think this mod will change your gameplay, cause it helps to play much more stealthy (even on lower ranks).
if you don't like the mod, don't use it. you don't even have to tell me ;).
if it doesn't do, what it says, or break something up, rate it down! (even better: let the autor know, what's the problem, he might fix it in no time), but hey!
i'd rather see people react (&rate) on the mod itself, than on the way they found it, don't you think?!
MADicineMAN Feb 14, 2012 @ 6:38am 
This has nothing to do with gameplay. Learn to tag correctly. THUMBS DOWN
d0p4  [author] Feb 14, 2012 @ 6:02am 
Thanks for all the love..
@Sparke0: think about it, werewolfs are not really the stealth-followers. that's like you would try to pickpocket people with a fighter, that has no stealth-abilities at all.
i never had followers with me, when sneaking around.
as people asked me to make the mod follower-friendly, i wanted to improve the mod a little & also learn, what's the deal with the navmeshes(pathpinding of npc's), but there are some troubles with pathfinding in the vanilla-state of the game (for example, they are not even able to hip over smalest obstacles to leave a streambed or so, even if they got the navmeshes, ergo works in one way, not the other).
that means, i'm recomending to go on stealth missions alone & meet friends, when job's done^^
Nephaera Feb 14, 2012 @ 2:43am 
My Thief/Assassin is most pleased. Thank you for this.
The Grand Marmot Feb 13, 2012 @ 7:10pm 
People like me are always going to need something like this - I can't run Open Cities because my computer isn't very good. :-(
Green Sovereign Feb 13, 2012 @ 4:49pm 
happens on any entrance apart from riften secret acess...:L
Green Sovereign Feb 13, 2012 @ 4:36pm 
if u have the omega werewolf follower added he seems to roar when using the secret exits :L (whiterun tested only atm!)
d0p4  [author] Feb 12, 2012 @ 3:03pm 
sounds nice :)
a few others also asked for Sewer-systems & i think about doing something including the Riften-sewers....i might do something with quests too, but quests are absolutely new to me & the cration-kit is quite buggy right now....
i'm testing a lot of things, checking things out; learning- at the moment & i want to wait to see what's going on with the open-city-mod...then i like to do another playthrough...(never played the blades for example).......so if i do something here, it will take some time ;)
but i appreciate the thought, like it & keep it in mind :)
The Grand Marmot Feb 12, 2012 @ 10:20am 
Very cool d0p4m1n, I've been thinking something like this is desperately needed for the thieves out there.

But, I was thinking it would be cool if you had to do a quest first of some kind to "unlock" an escape route... hmmm... maybe having to talk to a particular vagrant in each town...?
d0p4  [author] Feb 12, 2012 @ 2:49am 
i want to make a version for both of these mods, if i'm gonna use these actually....i deside, once they got all cities modded
Darrullo Feb 12, 2012 @ 12:51am 
kwl pity it wont work with open cities and better cities when its made
Blackcompany Feb 11, 2012 @ 5:30am 
Love the idea. Solitude has real potential, however. There are 'manhole covers' all over Solitude. If you stop above one you can just hear the water. Also, there is the trader's dock below. Serious potential for stealthy entrants, exits, etc. Just an idea. Either way thanks for making this, much needed.
Cenwulf Feb 11, 2012 @ 4:08am 
Love this idea. Next stage... make a small sewers dungeon (where approprite) for each alternative entrance. Enhance the imersion of sneaking in undetected?
d0p4  [author] Feb 11, 2012 @ 1:46am 
Thanks a lot Braaad Szajduk! & Dutchie'<3
It just feels veery nice to wake up in the morning & read such a statement as yours first :)
i'm still on it, to fix the issues...
kaz Feb 11, 2012 @ 1:38am 
I agree on that one, Braaad.
ChandeluHURR Feb 10, 2012 @ 11:59pm 
Open cities, kinda suck - IMO. I mean, they worked well in Morrowind. But every since Oblivion with the load-in cities, It allowed for much smoother gameplay and allowed for more attention to detail. As for the companion glitch. It's not a -HUGE- problem, i mean mods like this are usually aimed at the type of player that escapes from Jail or the assassins and thieves who generally don't want luggage in the form of a Dark Elf following your every move. I guess if you like the Open City thing, and want your hand held through the game, it'd by nice to have it fixed. If not: Currently this is the most useful, fun and immersive mod i've come to terms with since i started looking for mods in November. I give you a big thumbs up. <Seal of Approval>
Cane McKeyton Feb 10, 2012 @ 10:41pm 
Nice way to sneak out of town after making trouble
d0p4  [author] Feb 10, 2012 @ 6:12pm 
This Conflicts with Open-City-Mod!! steamWorkshop seems to eaten the full description plus updatenotes:

.this mod is NOT yet compatible with the open-cities-mod.
However, when all cities are implemeted in the other mod, i will make a compatible version (for those, who still like the idea of crouching through the sewers ?)

.Also THE FOLLOWERS DON’T LIKE THE SEWERS!
They stuck on vanillaways, ergo the go still through the main gates. I recomend to leave them @home for now, or not using this mod. I will update & make it „followerfriendly“, but it’ll take some time.
BunchofBees Feb 10, 2012 @ 5:04pm 
so all grates ok hmmmm mark them with a huge marker like a red talos stue well somthing els but somthing funny would be nice
Eidgenosse Feb 10, 2012 @ 4:48pm 
Sry, but it seems that your mod conflict with another one, if i had your mod activated and travel to markath i have a freeze? anyone other constating this?
Theo the Dog Feb 10, 2012 @ 4:43pm 
Fantastic idea. Thank you very much.
Blueshift Feb 10, 2012 @ 4:35pm 
iirc solitude already has a secret entrance
Joseon Feb 10, 2012 @ 4:29pm 
does this mod conflicts with open city?
d0p4  [author] Feb 10, 2012 @ 2:07pm 
should work now...please let me know, if it still crashes on update
d0p4  [author] Feb 10, 2012 @ 1:47pm 
o.k. thanks for the info
SangRahl Feb 10, 2012 @ 1:09pm 
For some reason the Launcher kept crashing when attempting to update this mod... Gonna hold off re-sub'ing until I start my dedicated thief character, but it might be something to look into.
d0p4  [author] Feb 10, 2012 @ 1:04pm 
yes you're right, it's the navmesh-thing, but i'm quite a noob in modding & still learning, so it may take a while till i figured out properly....i apologize :/
Noquiem Feb 10, 2012 @ 12:59pm 
The followers taking different route is probably because of minuse being added to the sewer door or improper navmesh(what i've noticed is most frequent cause of such things.)
d0p4  [author] Feb 10, 2012 @ 12:28pm 
Updated to vers.1.1..... I wasn't happy with the exit in Markarth, so i changed it back to an automated door. the issue there: u get the "to Skyrim"-message very early, even if u just walk above the exit.

Also: FOLLOWERS DON'T LIKE THE SEWERS!!!

they still take the maingates. i don't know, how to fix this yet. i normaly don't take them with me, when i'm on a stealh mission, thats why i didn't realized this before :(
Jonas Dåraktig Feb 10, 2012 @ 7:27am 
good if the society hates you! ''sobs'' why do you hate me whiterun..? :'( ''more sobbing''
d0p4  [author] Feb 10, 2012 @ 2:37am 
thanks to all for the notice & the ratings!! :)

@hoohaa2
nope, in Solitude, there is a DockEntrance, which is quite a good possibility to enter & leave Solitude
hoohaa2 Feb 9, 2012 @ 7:29pm 
did you add anything to Solitude?
Lutin de Dieu Feb 9, 2012 @ 6:50pm 
Cant wait to use this! looks sweet!
Gettin_Jiggy_35_雨雪 Feb 9, 2012 @ 1:14pm 
I spent hours looking for secret entrances to cities to make a youtube video about it. But i'll take it
futureshock74 Feb 9, 2012 @ 7:46am 
Ok Thanks for the reply.
d0p4  [author] Feb 9, 2012 @ 12:25am 
@budwieser
well, the open cities mod transfers the cities into tamriel (so there will be no loadingscreens anymore & you can just jump over the wall, or anything like that to enter, or leave cities). With this mod, u will have the loadingscreen again, so using both makes not much sence & probably wouldn't work anyway.
futureshock74 Feb 8, 2012 @ 7:24pm 
Will it work with open cities mod?
throwing smoke Feb 8, 2012 @ 4:09pm 
Really nice.Perfect thing for my thief/assassin character.
Reaver Feb 8, 2012 @ 2:07pm 
Perfect! This will make life as a blood-starved vampire much easier!
Tasciovanus Feb 8, 2012 @ 2:03pm 
Wonderful idea! Will try out... always needed this.