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thanks for this mod.
No infinty Casting but the conjuration spells are cool
im going to try this mod out right now...hope its good
Am starting to think that this mod makes low level spells overpowered instead of giving both high and low spells equal spread of empowerment.
@Dawnguard Tom, I'll take a look into that, I've got Hearthfire so I'll load it up and check. Are you using the Unofficial Hearthfire Patch?
@Dawnguard Tom, that's a strange bug, and I'll look into it. Does this happen with just Hearthfires.esm and skyrim improved magic system.esp enabled?
@woodybob, glad I could be of service.
http://steamcommunity.com/sharedfiles/filedetails/?id=81259201&searchtext=
Also, if you can, you should label all three absorb spells under a 'Nosferatu' category. I got the idea from an old game.
Also you cant use it to open underwater doors/chests. Personally Im just ignoring it for now.
@kalicola, I didn't remove them, could be a bug on your end.
@Tinker, I didn't use a script, just added the MGEFs to the SPEL record using the CK.
@pacient, thanks for the feedback :D. I'll look into the bug.
Casting open lock while staying properly closely right in front of door dont open it. But if i move right from door it gets opened by open lock. Its a minor thing i encountered 1st time while using spell for some time but still. =)
As this is the only mod I run that affects perks or magic then I'm pretty sure it's a problem here.
Wargasm, mark/recall can be bought from vendors/found in dungeons, but you need to be a certain level (I forget which).
Maybe I missed it, but how do I get mark/recall?