Garry's Mod

Garry's Mod

Goldeneye: Source v5.0 Sweps
92 Comments
Sophisticated Gumi-chan Jun 28 @ 3:12pm 
[Goldeneye: Source v5.0 Sweps] bad argument #3 to 'Add' (function expected, got nil)
1. Add - lua/includes/modules/hook.lua:31
2. unknown - lua/weapons/weapon_bfg_ges_base/cl_init.lua:26
ethanm225 Aug 27, 2024 @ 6:14am 
anyone who plays goldeneye knows that the klobb sucks
Nicholas Jul 5, 2024 @ 2:31am 
gives lua errors whenever i kill a npc/player with the weapons
Lunneth Arc Jun 19, 2024 @ 10:18am 
@smile.jpg
"No...For me."
mastur ch33f Jun 19, 2024 @ 5:49am 
For England, James?
on break Dec 3, 2022 @ 3:34pm 
Can people stop pretending this has bugs/is broken to kill the addon for no reason?
ledbullet1 Nov 24, 2022 @ 7:24pm 
ever thought about doing the goldfinger conversion weapons?
cozmo Nov 23, 2022 @ 4:44pm 
SPAS-12 with wooden pump is horrable and must be killed
cozmo Nov 23, 2022 @ 4:44pm 
yes
Die Geyer Nov 15, 2022 @ 2:56pm 
A SPAS with a wooden pump is the most cursed thing I've seen.
CmanflipYT Mar 22, 2022 @ 3:46pm 
Guys, this addon is dead. The creator might not even update so maybe just unsubscribe because it may be dead and broken.
Avon Jan 19, 2022 @ 8:47am 
What Do The Tokens Do again?
76561199064726682 Oct 27, 2021 @ 2:57am 
bruh all the weapons are wireframe for me
PikaBlueBear Apr 13, 2021 @ 7:16pm 
Is there a way to make it aim like the N64 version with Cursor aim?
76561198980968140 Mar 27, 2021 @ 1:14pm 
Hey is there some sort of resource pack i need to get because it shows error for me
Clefable_Recon ʕ º ᴥ ºʔ Dec 21, 2020 @ 8:49am 
A dead addon mod. Anyways, it really bugs me the reload key press is so delay!
Darpy Feb 8, 2020 @ 3:50pm 
@Operation Iraqi Freedom oh i know you, hi!
Lays Potato Chips Dec 24, 2019 @ 9:03pm 
Am i the only one who wishes The Devils Own would make more swep packs. Like this was awesome and i think everybody would rejoice if he made swep packs outta verdun models or something like that. Although it's hard work to do stuff like that and im not doing it anytime soon so who knows. He didnt do this by himself so maybe sweps aren't really his thing.
ADF-01 Falken Nov 10, 2019 @ 1:12pm 
Now all that's left is for someone to recreate the GE64/PD explosion in GMod.
Dog Gaming Nov 3, 2019 @ 10:20am 
can you not
Oitnemood May 7, 2019 @ 9:36pm 
[ERROR] lua/autorun/server/en_init.lua:40: bad argument #1 to 'GetBonePosition' (number expected, got nil)
1. GetBonePosition - [C]:-1
2. v - lua/autorun/server/en_init.lua:40
3. unknown - lua/includes/modules/hook.lua:84
4. FireBullets - [C]:-1
5. ShootBullet - lua/weapons/weapon_mad_base/shared.lua:905
6. ShootBulletInformation - lua/weapons/weapon_bfg_ges_base/shared.lua:523
7. unknown - lua/weapons/weapon_mad_base/shared.lua:249
Oitnemood May 7, 2019 @ 9:32pm 
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
Oitnemood May 7, 2019 @ 9:25pm 
ent_remotemine[198]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[198]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[199]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[199]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[258]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[258]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood May 7, 2019 @ 9:25pm 
ent_remotemine[193]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[193]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[204]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[204]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[211]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[211]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood May 7, 2019 @ 9:24pm 
ent_remotemine[172]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[172]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[181]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[181]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[190]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood May 7, 2019 @ 9:18pm 
SWEP:SetWeaponHoldType - ActIndex[ "revolver" ] isn't set!
Oitnemood May 7, 2019 @ 9:18pm 
Warning: killicon not found 'env_explosion'
Oitnemood May 7, 2019 @ 9:18pm 
Giving hangamer 深いユーモア a weapon_ges_knife
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
Warning: killicon not found 'weapon_ges_knife'
Giving hangamer 深いユーモア a weapon_ges_kf7
Warning: killicon not found 'weapon_ges_kf7'
Giving hangamer 深いユーモア a weapon_ges_klobb
Warning: killicon not found 'weapon_ges_klobb'
Giving hangamer 深いユーモア a weapon_ges_laser
Warning: killicon not found 'weapon_ges_laser'
Giving hangamer 深いユーモア a weapon_ges_phantom
Warning: killicon not found 'weapon_ges_phantom'
Giving hangamer 深いユーモア a weapon_ges_pp7
Warning: killicon not found 'weapon_ges_pp7'
Giving hangamer 深いユーモア a weapon_ges_pp7_silenced
Warning: killicon not found 'weapon_ges_pp7_silenced'
Oitnemood May 7, 2019 @ 9:10pm 
Failed to load sound "weapons\universal\iron_out.wav", file probably missing from disk/repository
Tonybito Mar 24, 2019 @ 7:02am 
would love to use it...but non of the guns show up and theres no goldeneye source tab to be seen
ShadowDodger Mar 7, 2019 @ 12:46am 
Will there be more updates?
alexis. Mar 4, 2019 @ 10:05pm 
I am thinking for myself that there should be c_hands (only the ones that actually shows the hand), anyway, this is still a good mod.
The Trash Man Mar 3, 2019 @ 8:08pm 
what was the map you were using
yes, man Feb 25, 2019 @ 2:50pm 
Since when was goldeneye in source?
Iyotlami Jan 23, 2019 @ 1:38pm 
CHEWDOUH CHOP
Rapappa the Pepper Dec 3, 2018 @ 3:06pm 
There are no goldeneye source v4.2 sweps :steamsad:
only some incomplete stuff
fatpill Jul 17, 2018 @ 11:02am 
GoldenEye was my favorite game back in the days
Lunatic Flames Jun 16, 2018 @ 1:34pm 
add dual weaponds
Slightly Smooshed Sandwich Jun 15, 2018 @ 6:58pm 
No Rolling explosions, the rocket fires a hl2 rocket, can't aim with the knife or grenade, moonraker laser doesn't fire visible laser, and the remote mine is buggy.
Otherwise, good job 8/10.
Philip Oct 23, 2017 @ 12:59pm 
Damage is bad.
MedRacer45 Sep 7, 2017 @ 7:04am 
Can somebody make ACTUAL N64 Goldeneye Sound Effects for this addon?
Scott Memelord Aug 17, 2017 @ 10:43am 
My only complaint is that for me it seems the weapons use the camera animation for whatever reason.

Would prefer they used more reasonable gun animations in third person but otherwise great addon my man.
Hu-kun Aug 3, 2017 @ 10:08pm 
There's no silenced karate chops
Music&Manga Jun 21, 2017 @ 4:24am 
will it replace hl2 weapons
Sir. Barnaby | trade.tf Jun 3, 2017 @ 8:10am 
Looks like a quality addon.
From the video though there are some minor offsets from the real GE:S weapons, most notably the rocket launcher.
Some of the sounds are alternate aswell but that isnt neccesarily bad.
Good stuff.
ADF-01 Falken May 6, 2017 @ 8:39pm 
why does the moonraker laser shoot tiny explosions?
ADF-01 Falken May 3, 2017 @ 4:01pm 
things i want you to do
1. add the other mines
2. create a goldeneye 64 wep pack with all weapons (including secret weapons)
3. create ge:s entities
Oitnemood Apr 23, 2017 @ 11:16pm 
*Crach*
Fat Jotaro Apr 15, 2017 @ 6:40am 
ok ive fix this weird glitch and these are really cool one of my favourites
Fat Jotaro Apr 11, 2017 @ 8:13pm 
this is super glitchy there is errors and the menu icons arnt there aswell as the actuall weapons and the sounds are quite do i require something?