The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Skyrim Speeds
34 Comments
Mr.X Sep 25, 2020 @ 6:59am 
No work, i don't know why.
Edward Gierek Jan 19, 2019 @ 11:45am 
How do I turn on this modification?
jcnicky3256 Feb 4, 2016 @ 4:42pm 
fav for now to try later. Thank you
Florascythe Dec 21, 2015 @ 11:34am 
no longer working for me for some reason
tyrel.101 Oct 5, 2015 @ 11:31pm 
is there a way to speed up my undead minions so they can keep up with me?
Janitorman Aug 31, 2015 @ 9:51am 
SKyrim is my favorite game.
averageZBRUH Aug 25, 2015 @ 4:25pm 
yussss now i dont have to hold shift when i wanna go places
Trog Jul 10, 2014 @ 2:12pm 
I like it keep up the good work tkank you
Wertologist Jul 8, 2014 @ 1:45am 
There a way to make the sword swinging go any faster? I feel it is delayed too much. I'll attack and then they will dodge to easily
Sleeper May 25, 2014 @ 3:45pm 
This mod is great except for one thing: If you change a setting from the options in-game or your game crashes then for somewhat reason the game removes the mod from its data files and you have to re-activate it all over again. Also, for some reason it makes you jump higher, but this is not necessarily a bad thing.
Valen May 20, 2013 @ 1:33pm 
Just to let everyone know - this mod can lead to delayed actions in game. If you have no issues with it great, but if you start getting delayed actions ingame - try removing the speed mod.
scully1709 Apr 25, 2013 @ 1:12pm 
how did i acces this setting menu
Wolfmark  [author] Aug 30, 2012 @ 3:39pm 
No, sorry.
Sewerbat Aug 30, 2012 @ 12:43pm 
can you do the same with stat regeneration rates? if you do, can you set them via character race?
Daoud Aug 14, 2012 @ 11:36am 
Nice Mod!
Adrift40 Apr 5, 2012 @ 1:15pm 
I want to beable to sprint while walking and some pentalty for running
naf40 Mar 25, 2012 @ 10:04am 
player.setav speedmult 110 ;P
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InertFurry Mar 23, 2012 @ 9:22am 
For some moment, like Innervator, I thought that there'd be some mod all of the sudden which would allow it to make my character walk without the feeling that he or she is meandering without any real purpose compared to the NPCs you're supposed to be able to follow that look like they're actually walking, rather than sauntering.
Innervator Mar 7, 2012 @ 8:48pm 
Is it possible to increase the player's walk speed only, without increasing overencumberance speed or any other speeds? In other words I don't want to sprint faster, change NPCs or change horses. I just want my walk speed to be a tiny bit faster so that it doesn't feel like I'm overencumbered. Thanks!
Wolfmark  [author] Feb 23, 2012 @ 7:26am 
Click faster :))
johnweythek Feb 17, 2012 @ 12:04pm 
where's the fight speed mod?
Wolfmark  [author] Feb 16, 2012 @ 6:43pm 
The default mod cannot be changed, so the only option for you is to generate your custom mod using Skyrim Speeds application.

Use same speed settings for horses as the other mod and should be ok because it won't matter which one is loaded last. If the other mod changes anything else about horses (stamina, makes them invulnerable, makes them cowardly etc...) then is ok, won't be any problems.

Another solution is to generate your custom mod using Skyrim Speeds application (to change player's walk/run/sprint speeds I assume), then use TESVsnip tool (http://skyrim.nexusmods.com/downloads/file.php?id=5064) to remove the 4 movement records related to horses (Horse_Default_MT, Horse_Fall_MT, Horse_Sprint_MT and Horse_Swim_MT). The tool is easy to use, has no install and you should do the job in less than 2-3 minutes.
beema Feb 16, 2012 @ 6:00pm 
Is there any way you could make the horse speed tweaks optional? I want to be able to use other horse mods (which also change that) without interferance.
Wolfmark  [author] Feb 16, 2012 @ 4:30pm 
I know, this is documented on mod's Skyrim Nexus page.

The idea is that any mod that changes the speeds for horses (makes them faster or slower) has this problem and the solution is to disable the mod when starting a new game until the scripted scene ends.
Forced2Finish Feb 16, 2012 @ 7:41am 
Just wanted to let you know there is a bug with it in the intro.. not gamebreaking or anything but the NPC controled carriges move too fast so the dialog isn't in sync with the ride and you end up stopped at Helgan and the dialog is really far back and the carrage sounds are still going and you are just sitting there for like 20 seconds
Baihu Feb 13, 2012 @ 3:02am 
Awesome, I love custom .esp creators!
Wolfmark  [author] Feb 12, 2012 @ 3:41am 
If you like my settings (+75% walk speed etc...) then click the Subscribe button and the mod will be automatically downloaded when you'll start the game.

If you want to customize the speeds then go to Skyrim Nexus page, download the application, create your own mod and copy it into PROGRAM_FILES\Steam\steamapps\common\skyrim\Data folder.
flourisher Feb 12, 2012 @ 12:55am 
@Laine2themax nah your not(me either i dont know how:))
Shileef Shalad Feb 11, 2012 @ 12:03am 
uuuum, i no i probably sound leik a noob, but i downloaded it, and how do i use it?
GummyDrops Feb 10, 2012 @ 9:38am 
hahaha wtf wizo, do you have ♥♥♥♥♥♥♥ down syndrome
BV Feb 9, 2012 @ 3:06pm 
This is great, nothing better than customizable mods :D. Great job, will try it.
Wolfmark  [author] Feb 8, 2012 @ 11:08pm 
Not with this application.
See http://skyrim.nexusmods.com/downloads/file.php?id=1009 , maybe it helps.
Pnut Feb 8, 2012 @ 9:17pm 
Can I adjust arrow flight speed?
portal_destroyer_2012 Feb 8, 2012 @ 2:17pm 
sounds interesting but could you show a video? even though its adjustable (sadly only with other stuff which I like to avoid) I'd like to know how it works and default settings