Stellaris

Stellaris

Interesting Cities
89 Comments
katelynworkman776864 Mar 11 @ 6:22am 
Update? A lot has happened since Utopia.
Heavy_Breathing0423 Nov 21, 2024 @ 12:08am 
Any chance for an update in the future?
Ironside Dec 2, 2023 @ 8:35am 
any possibility for an Artdeco or 1910s-1970s US style city
Teamson Jun 20, 2023 @ 4:20pm 
This mod should not need any update? Atleast for 3.6 such mods worked perfectly fine. (Races, Ships, Music, Cities)
OGbaba Oct 28, 2022 @ 3:53pm 
Big clutch if someone decides to revisit this classic
Kerdas5 Jun 3, 2022 @ 3:09pm 
I need the golden flying city if anyone wants to update
Journeyman Prime Apr 15, 2022 @ 2:07pm 
If Twink isn't going to update this old classic, is there anyone who might reboot it? I need my Hive City for my Worm-loving humans.
paulo Mar 11, 2021 @ 10:11am 
Hey Twink, when did you intend to update this mod? The galaxy needs of it.
Dr Nilsson 🖖 Mar 24, 2020 @ 2:01pm 
Causes the game to crash when combined with unknown mod. But it's an old mod.
Anihilatitron Apr 14, 2019 @ 7:44pm 
Tested; crashes on match start. Will test more after mod is updated.
hinowisaybye Feb 9, 2019 @ 11:43am 
Need a Neo-Roman style.
Demiurge Jan 3, 2019 @ 4:09pm 
hmm would like to know as well if its playable with 2.2
Luchspower Jan 1, 2019 @ 6:44am 
@ Commander Venus: Not tested yet, but it could crash, when it comes to the creation of ecumenopolises, because it changes the backround.
Betamax Dec 24, 2018 @ 8:37am 
Has anyone tested this with 2.2 yet? Since it's just cityscapes I assume it'll work fine
Ghost Fox (ΘΔ) Sep 23, 2018 @ 12:52am 
@Valaso
There is as yet insufficient data for a meaningful answer.
Valaso Osalav Sep 22, 2018 @ 7:22pm 
yo will this mod work with the new stellaris update?
Peter34 Aug 27, 2018 @ 5:54am 
BobGrey, what is your mod called?
BobGrey May 1, 2018 @ 12:19pm 
Alright. Thank you. I linked to both this mod and the Materialsitic Cities mod in a "Special Thanks" seciont, where I have you listed for original assets!
Twink315  [author] May 1, 2018 @ 12:09pm 
Yes it is okay. Please mention me in the credits and link it towards the orginal page if you use content of my mod. Thanks. You can also look for the other city mods if you like them and look for my permission in the comment down below
BobGrey Apr 29, 2018 @ 9:33pm 
@Twink315 I am making a custom city-set mod, and the buildings from the "materialistic city" are perfect for it! I have went through and cut out/patched up individual buildings into seperate images, so that I can copy/paste them into my main city images. Is this okay?
BobGrey Apr 29, 2018 @ 7:26pm 
Well, I can confirm that this does in fact work on 2.0.x versions. They are just some dds files and their corresponding text files, so the update didn't break anything!
Good mod!
BobGrey Apr 17, 2018 @ 7:06pm 
Well, I know this mod is not updated to 2.0, but as it is just some image files, would it still work?
Twink315  [author] Mar 3, 2018 @ 10:47am 
Dear Stellaris players. As i am no longer very active as a modder I allow the free use of this mod in other works. Please mention me in the credits and link it towards the orginal page if you use content of my mod. Thanks.
VS-lockon Feb 26, 2018 @ 7:15am 
this getting a 2.0 update?
Uncle bobby B Feb 14, 2018 @ 10:53am 
There needs to be a ship mod to match the authoratarian city :D
Drengr Dec 4, 2017 @ 8:46pm 
same here crashed as soon as i click on the city tab
[Khorne] Shits'N'Giggles Nov 3, 2017 @ 6:35am 
Anyone else crash when selecting the city tab?
Comrade Ferret Oct 14, 2017 @ 6:40pm 
Looking at the screenshots. Have you updated the names to not look awful? Like... materialist_red and stuff? Also capitalization? This stuff drives me nuts.
brucethemoose Oct 14, 2017 @ 12:10am 
Whoa, sweet city portraits
Baleur Sep 26, 2017 @ 7:32am 
thanks!
Gbrille Sep 25, 2017 @ 8:39pm 
Thanks for saying if its 1.8 safe or not. Can finally have it back on my game. :)
Twink315  [author] Sep 24, 2017 @ 11:20am 
yes it should work without problems
Highlandman Sep 24, 2017 @ 12:25am 
Does this still work in 1.8 patch?
TomyThunderbolt Jun 27, 2017 @ 11:19am 
That Hive city looks familiar, almost like the Scrin from Command and Conquer 3 Tiberium Wars.
Ghost Fox (ΘΔ) May 19, 2017 @ 8:21pm 
Yeah, but how's the guy supposed to render those nightmare angles?
21st Century Schizoid Man May 19, 2017 @ 11:55am 
Non-euclidean geometry seems to be the one word that was thrown around over and over.
Ghost Fox (ΘΔ) May 19, 2017 @ 8:39am 
Yeah, but just saying "Like Lovecraft described" is... uselessly vague. Cyclopean, in this context, means built of massive, close-fitting boulders, without refinements like mortar or shaping into rectangular blocks. Primitive, but on a scale that would seem to call for the strength and stature of a giant (as, for example, the Cyclopes were said to be).
FluffyVixen May 19, 2017 @ 8:32am 
Dunno about cyclop, but I'm pretty sure the other guy meant Howard Lovecraft's books.
Twink315  [author] May 19, 2017 @ 8:23am 
What is "Lovecraftian"? What is "cyclopean" architecture?^^
Ghost Fox (ΘΔ) May 19, 2017 @ 8:17am 
@21st Century Schizoid Man What, like cyclopean architecture? Basaltic towers of titanic proportions and nightmare angles?
21st Century Schizoid Man May 19, 2017 @ 8:10am 
Have you considered a Lovecraftian city type?
ArvisTaljik May 16, 2017 @ 1:59pm 
Are you going to be adding your other cities to this, like the Eden and Flying cities?
Twink315  [author] May 15, 2017 @ 5:48am 
No they don't choose them.
Baleur May 15, 2017 @ 5:38am 
But does the AI choose those ship classes?
Twink315  [author] May 15, 2017 @ 5:35am 
This is hardcoded. Every new city brings a new ship and species class. It's tied everything together.
Baleur May 15, 2017 @ 5:24am 
The huge problem with this mod is that you add new shipsets for each bloody city type..
Alex May 12, 2017 @ 6:08pm 
could you make a mod with the infested bckground but with different colors? (sort of like how you did with materialists)
FluffyVixen May 11, 2017 @ 11:18am 
I know this ship! It is asgard ship from stargate SG-1 !
Twink315  [author] May 11, 2017 @ 9:02am 
The Update to 1.6 is already out a while :)
PROMETHEUS May 11, 2017 @ 6:34am 
Any 1.6 Update?