Stellaris

Stellaris

Aux Sensor Expansion
11 Comments
capitaine raynor Nov 1, 2017 @ 11:11am 
supprimez le mod dans ce cas, merci
Killian  [author] Oct 15, 2017 @ 9:03am 
I have no intention of updating it; it has been superseded by AME.
Dustreaper Oct 15, 2017 @ 8:46am 
Does this work with 1.8.2?
Killian  [author] Apr 7, 2017 @ 6:42am 
Updated compatibility warning for 1.5.* as everything seems to be fine.
redscouse51 Jan 23, 2017 @ 2:07pm 
Ok...Thanks for your replies and the time for making and sharing the mod.
Killian  [author] Jan 23, 2017 @ 10:48am 
...I'm not sure what you're trying to get at here. The damage output displayed in the ship designer is how much damage the ship outputs, with no consideration for potential target evasion/shields/armour. It is that simple.
redscouse51 Jan 23, 2017 @ 10:38am 
Ok, not 'accuracy' but this 'chance to hit', thats in the game so is this not counted?
Killian  [author] Jan 23, 2017 @ 8:27am 
The ship designer DPS calculator doesn't account for accuracy, as far as I know - it's just raw damage output.
redscouse51 Jan 23, 2017 @ 7:08am 
Am I missing something... fitting the targetting matrix reduces damage (probably due to the reduction in power) but should it not at least balance with the power by increasing damage (accuracy increase + tracking increase = damage increase?)
RapidRotation Dec 22, 2016 @ 7:33pm 
found the EVE player :)
Sad Toast Dec 9, 2016 @ 10:36pm 
Gotta love EVE :D