The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Delves of the Stone Legion
60 Comments
Walsingham Apr 7, 2020 @ 3:22pm 
Looking forward to trying this. Lvl 30
rightasrain Aug 9, 2019 @ 1:01am 
Nice looking mod but I was bored stiff after running around for 2 hours, no more enemies, endless corridors and as someone else said on here, would've been nice to have more clutter and goodies. I only found one chest while usually dungeons are littered with them. I ended up tcl-ing my way out of there. It started off great but kind of petered out for me.
Bethus Apr 10, 2019 @ 6:23am 
I really enjoyed this fabulous Mod. Fantastic scenario, puzzles, difficult enemies very tense. I recommend it with commitment.
Go on then you did a great job. Thank you very much.:steamhappy:
soulphyir27 Mar 11, 2018 @ 5:53am 
It seems very short for me only because I can't seem to find the key to open the locked door that requires a key. I've played this many times over and over to carefully investigate and pay attention to my surroundings, and still cannot find a way to unlock he door. How can I unlock the door to go deeper?
merijnkikkert Mar 25, 2017 @ 7:28am 
it apearred
merijnkikkert Mar 23, 2017 @ 12:48pm 
i subcribe but it doesn't apear in my mod list :steamsad:
Storm_at_Sea Mar 5, 2017 @ 7:40am 
Thanks for the input. I'll wait to be on the safe side, but otherwise I don't have much around solitude (probably my least fav.town, but I like the snowy areas of the hold).:steamflake:
TCake  [author] Mar 5, 2017 @ 7:13am 
I won't be able to put a screenshot of the map in just yet, but it's the Dwemer ruin on the map just north of Solitude, I believe it's the only dwemer ruin in the area. It's discovered on the map by default.
Storm_at_Sea Mar 5, 2017 @ 5:37am 
Unfortunately it look near the islands area heading to solitude. I see the snowline start and a fort in the background... I just need to know where as I have a large mod for the northern half of my Skryim that adds things in and I need to know if I should even bother dl'ing this due to potential same used space conflicts.
Storm_at_Sea Mar 5, 2017 @ 5:34am 
You should put a map location screenshot like a lot of modders do. Video isn't always convenient for ppl that multitask, or depending on where they are at the time.

Where's the location of this ruin?
GrimThor3 Mar 4, 2017 @ 10:25am 
You should upload this on nexus. Trust me, it'll be popular
Jake Mar 2, 2017 @ 12:57pm 
Grewat Mopd you did a great job.. I really enjoyed it. I only did not know where to get Dwarven metal I wanted the xcross Bow got the chard but where is the draven metal? And thanks for the woprtk ytou put in this 1 the only 1 as good as this was the 1 that has Anudiel in it.
pigwing Feb 26, 2017 @ 12:04pm 
Great mod.
TCake  [author] Feb 12, 2017 @ 9:16am 
Yeah, never sat well with me, and Bethesda never explained it
The Average Ivy Enjoyer Feb 11, 2017 @ 1:17pm 
Also the fact that the Dwemer went to war over it, and logically the 1 of 3 things it can spit out are more weaker than your average Dwarven gear which are half worse than the authentic Dwemer-made armaments.
TCake  [author] Feb 11, 2017 @ 11:52am 
Exactly. It never sat well with me that there was only a single forge, so I played around with that idea. In fact the Aetherium Wars as a whole could be a lot more complex than what we're initially told in game. And that's something I'll be exploring with future Dwemer Ruins, because I think there's some interesting lore to be explored there.
The Average Ivy Enjoyer Feb 10, 2017 @ 7:31pm 
While there was the Atherium Forge from Dawnguard, it would make logical sense for there to be more than just ONE Forge, like, sure you can chew out a few hundred of those petty Aetherium gear over a day, but to war over it? The Dwemer are more idiotic than they'd have us believe them as smart.
Momcat Jan 24, 2017 @ 7:28pm 
Just a word of advice: there is NO quest in this mod, just lots to explore and mobs to fight.
TCake  [author] Jan 17, 2017 @ 7:59am 
Oh it's not a quest in the traditional sense. It's a dungeon, one single dungeon, no quest related to it, just one more dwemer ruin. Sorry for the confusion.
DrazellaSinnanodel Jan 17, 2017 @ 2:20am 
ok I finally got around to checking this out and I cant figure out how to start the quest. Ive killed everything in the place and looted everything I can find, found the forge but still nuthin. HELP!!!
TCake  [author] Jan 2, 2017 @ 11:41pm 
Hmm... Did you try it on just the SSE version? Or did you try the same thing on this version but it worked? It could be just one occasion where it happened because it's not an issue I've encountered or heard anyone else having. But thanks for bringing this to my attention
Cyclops Jan 2, 2017 @ 9:03pm 
Small problem ive noticed, but with the special edition version: if you go and craft at the forge and reload a prevoius save, the dude wont spawn, rendering the forge unusable
TatlTael Jan 2, 2017 @ 1:32pm 
Mr trump has a small collection of a million mods.
TheGamePad8888 Dec 24, 2016 @ 1:56pm 
looks great will def be playing !
3³ Shitposter9000 Dec 16, 2016 @ 7:49pm 
I'm sure it is the amount.
TCake  [author] Dec 16, 2016 @ 11:53am 
It shouldn't be caused by this mod, as I never touched followers or loadscreens. Perhaps it's the amount of mods? I'm not too sure
3³ Shitposter9000 Dec 16, 2016 @ 8:22am 
This mixed with my 28 other mods..... Made it glitchy lol. Not sure which ones it was but my follower kept dissapearing and never coming back. Load screen was black. Some other small stuff but I just have too many mods to try and find which one.
Insig257 Dec 14, 2016 @ 5:27pm 
Where is it?
patrickoneill_1 Dec 14, 2016 @ 8:18am 
great job
TCake  [author] Dec 14, 2016 @ 7:22am 
You don't, that's why it's on the Workshop. I'm going to sort that part of the description out as people seem to be confused. But glad you like the sound of it!
le mad Dec 14, 2016 @ 5:22am 
Wow the lore actually makes sense.

It sounds cool. And it actually looks good too.

It sucks I need SE for it.
:steamsad:
Budgie Dec 14, 2016 @ 2:26am 
sounds great
Inferno_Plutum Dec 12, 2016 @ 9:23am 
Looks cool! Gonna try it!:steamhappy:
Meanmike Dec 12, 2016 @ 3:53am 
You did a good job! I really enjoyed it!
Blaster Dec 10, 2016 @ 8:55pm 
thats "test", sorry for the typo
Blaster Dec 10, 2016 @ 8:54pm 
Need to rest drive this puppy out!!!
The Black Mamba Dec 10, 2016 @ 1:13pm 
Cant Wait To Play This!!! It Looks So Cool!
TCake  [author] Dec 10, 2016 @ 11:04am 
Yeah, it works with this one
nutbat27 Dec 10, 2016 @ 10:44am 
IT WORKS WITH THE NORMAL SKYRIM RIGHT I DONT NEED THE NEW ONE?:steamfacepalm:
J.J Dec 10, 2016 @ 9:16am 
Se ve bien
Jay Dec 10, 2016 @ 6:49am 
Great mod! :D Only suggestion I'd have is for there to be more random clutter scattered about the ruins; the place seemed really empty while I was trekking through. Other than that, I had fun :)
TCake  [author] Dec 9, 2016 @ 12:35pm 
You need all of the DLC unfortunately, though the version of the mod here on the workshop is only for original Skyrim
Miwish Dec 9, 2016 @ 12:18pm 
can i play it with the normal skyrim ( no dlc´s) not special edition?
DrazellaSinnanodel Dec 8, 2016 @ 4:02pm 
Awesome I'll try it out.
TCake  [author] Dec 8, 2016 @ 3:46pm 
The name may have had some slight inspiration from that, yeah... haha
TCake  [author] Dec 8, 2016 @ 3:45pm 
It works with both
DrazellaSinnanodel Dec 8, 2016 @ 3:13pm 
Do I need the Special Edition, or just the DLC's? I have the DLC's and High rez pack so I didnt bother with the SE.
ossuary Dec 8, 2016 @ 2:53pm 
Is the name taken from Dol Guldur... by any chance???:steamhappy:
◢◤Baтц_26◢◤ Dec 8, 2016 @ 8:46am 
@Triple Doge It's Bloodskaal Blade.It's coming with Dragonborn DLC :DSEasy:
TCake  [author] Dec 8, 2016 @ 8:27am 
Level 50 should find it fairly normal. And the weapon is in the Dragonborn DLC