Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The default key is T.
Please share how to change this. The CBA keybinding instructions dobnotbapply to this mod as the controls for this mod do not appear in Configure Addons.
Use remoteexec instead (https://community.bistudio.com/wiki/remoteExec) :).
And goodluck on future mods, you make quality content!!
[[ player,"AnimInspectHandgun"],"playAction"] call BIS_fnc_MP;
Could you please tell us what the name of the animation is so that I can do:
player switchmove "Bnae's Inspect Weapon";
I am trying to make the player inspect their weapon upon a trigger activation (acquiring a weapon). It would help me out a ton, thank you so much!
//O Key
case 24: {
private ["_current", "_primary", "_handgun", "_anim"];
_current = currentWeapon player;
_primary = primaryWeapon player;
_handgun = handgunWeapon player;
if ((vehicle player == player) && !(_current == "") && !(stance player == "PRONE") && !(stance player == "UNDEFINED")) then {
if (_current == _primary) then {
[[ player,"AnimInspectAssaultrifle"],"playAction"] call BIS_fnc_MP;
};
if (_current == _handgun) then {
[[ player,"AnimInspectHandgun"],"playAction"] call BIS_fnc_MP;
};
};
_handled = true;
};
@Keen I'll keep that in mind