Stellaris

Stellaris

Risa's Unofficial Patch to 2.1.x
300 Comments
Jasser_Arrafat Feb 4, 2022 @ 6:04am 
Ha, found it! If anybody needs an older version, Skymods has them:
https://stellaris.smods.ru/archives/1407
Jasser_Arrafat Feb 4, 2022 @ 2:16am 
Does anybody still have the old 1.9 version somewhere? Unfortunately new one causes CTD..Thanks!
Anbeeld Jun 28, 2020 @ 12:57am 
Version with low priority name for better compatibility can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2145290752
Ariphaos Feb 12, 2020 @ 6:32pm 
Peter34 Feb 12, 2020 @ 7:24am 
There’s now a new Unofficial Patch, with about half of its fixes based on Risa’s old work. I’m on phone, so can’t easily copy/paste the new name or the link to it, but look in the Workshop sorted by Recent.
JenkoRun Mar 26, 2019 @ 7:13am 
Thanks for clarifying. Maybe I really learn how to mod this game and make a 2.2 port.
Peter34 Mar 25, 2019 @ 9:29pm 
As I understand it, it's permanently abandoned. Probably Risa is busy with college, marriage, or something similar, and can no longer update this mod.
JenkoRun Mar 25, 2019 @ 1:53pm 
Was the most permanently abandoned or just until PDX stops updating so much?
Peter34 Jan 12, 2019 @ 6:58am 
It was very good.
Col. Hathi Jan 12, 2019 @ 5:10am 
Damn shame to hear about it being discontinued, but it was good while it lasted.
Peter34 Jan 6, 2019 @ 6:12am 
Me too. Beyond my mod pack in its entirely, the 34th Curator's Mod Pack (which is defunct as of now, because shit's still in total turbulence both at Paradox and in Workhop land), the mods I'd always recommend to people would be the 1080 mod, folk's set of Tiny mods (although I don't personally use the Tiny Outliner mod), and Risa's Unofficial Patch.
TheFunMachine. Jan 6, 2019 @ 3:03am 
Yes, it's a shame it won't be continued, as it was always one of those essential mods I would recommend to other players. Huge gratitude to Risa for their work, and all the best to them.
Peter34 Jan 2, 2019 @ 9:46pm 
Thanks for relaying! There's the holiday fix mod "patch" 2.2.3 for now, but that's a small effort relative to Risa's patch, and there's no reason to assume it won't be discontinued in a few days or a couple of weeks.

But please relay back my gratitude to Risa, for his contributions to the Stellaris player (including the multi-player) community!
Yuki Jan 2, 2019 @ 2:39pm 
Hi everyone.
I have talked to the author, Risa, to check on the future of this mod and he asked me to relay a message that it is discontinued as he cannot continue to work on it, unfortunately.
Nikal Dec 9, 2018 @ 6:35am 
I have to ask: With the huge overhaul they did (again) has any of the stuff you have been maintaining for so long been fixed by the devs? Even by chance since they have been removing features?

I might have already said so earlier, but you have my sincerest gratitude maintaining this for so long. It's mind-boggling that modders like yourself are so dedicated to bugfixing.
JenkoRun Dec 9, 2018 @ 4:29am 
Would it be advisable to use this on 2.2 atm? Since it does fix a lot of bugs that I presume weren't fixed in the update.
Pode Dec 6, 2018 @ 10:10am 
@Nephatrine, Disputed Systems was highly experimental and a change to base game mechanics even before I shelved it, it's way out of scope for what Risa's doing here. I'll be getting back to it eventually, but bug me about it not Risa
st030 Dec 6, 2018 @ 9:28am 
please update to 2.2 :)
Nephatrine Oct 25, 2018 @ 4:42pm 
Instead of the primitive civ gaining the starbase (and potentially other colonies) in a system when you don't cede, why not do what the Disputed Systems mod does so they can keep their own planet without taking your planets/starbase?
drachenklinge4 (hart) Sep 23, 2018 @ 2:20am 
Ur Crisis fix makes the unbidden, vehement and abberant Portals in 2.1.3 invulneralbe, even with 0 anchors. Its impossible now to stop Crisis.
Lord Sam Sinister Aug 12, 2018 @ 9:40pm 
If it helps, I noticed that when the Prethoryn are immoble, it's because one of their fleets is attempting to travel to a system halfway across the galaxy that is blocked by one or more FTL inhibitors. The fleet's orders switch between "No orders" and "Travelling to [some random inaccessible system]" several times per second.
Risa  [author] Aug 12, 2018 @ 12:58pm 
I'd suggest no.
To be honest, I don't have any but vague-ist idea why crisis do nothing, so naturally I can't promise when or even if the fix to that will arrive.
Tex Aug 11, 2018 @ 8:46pm 
Should I wait for an update to this? I really want a mod that fixes the Crisis events, they currently do nothing but sit there.
Lord Sam Sinister Jul 29, 2018 @ 6:56am 
Yeah. A lot of mods such as CGM or ZBeautiful Battles put extra letters or punctuation before the title in order to make their mod load first or last. Again, I'm paranoid that I might be oversimplifying it or something, so maybe ask in the discord to be sure.
Risa  [author] Jul 28, 2018 @ 11:22pm 
Is it that simple? If so, I'd love to do that.
Lord Sam Sinister Jul 28, 2018 @ 3:33pm 
I have a TON of mods installed, but I would still like to use this mod. Would you consider changing this mod's title so that it appears after most mods alphabetically. I think it would allow it to be compatible with just about everything with the only downside of some of your fixes being overwritten. I could be understanding this wrong though.
Risa  [author] Jul 27, 2018 @ 3:45am 
It appears in every game is pretty much WAD, else they won't set it with a higher than normal weight.
That said, a guaranteed 25-tile gaia early in game does seem a bit excessive. I'll think about it. And before I get a conclusion, it will remain unchanged.
Peter34 Jul 27, 2018 @ 3:00am 
It seems to me that it does trigger every game, yes, and I'm sure that't not working-as-intended.

Even worse in MP games, where it'll probably only trigger for one empire in every game, and so skew the game in that player's favour, from early on.
Tenshi Jul 26, 2018 @ 8:05pm 
Does the mardak vol quest triggers 100% of the time? I am getting it every game and it feels overpowered to get a free 25 tiles gaia world every game.
Risa  [author] Jul 22, 2018 @ 1:35am 
Ok.
Jorlem Jul 21, 2018 @ 4:39pm 
For the Mardak Vol chain, would you consider adding a reroll_deposits to the event that switches the paradise planet from a barren world to a gaia world? As is, if you survey the planet before doing the project, the gaia world will have no deposits except three 1 Food deposits that are placed by the event. The event in question is distar.1003.
Arnovitz Jul 2, 2018 @ 5:55am 
I'm not using those mods. I mainly use graphical ones (including those I make). From what I can tell, it seems like liberated empires get ethics, so it is constrained to revolting empires. Turning off the mod and running a few months in game doesn't do anything; they stay neutral and never get assigned a personality, just FYI.

I've also noticed the multiple pop-up windows upon first contact as others have reported. It seems to occur when you receive contact via another empire rather than actually finding them yourself.
Risa  [author] Jul 2, 2018 @ 5:21am 
This mod should be compatible with DPE and Potent Rebel mod. I think the problem is more likely on my side. Need investigation to be sure.
Peter34 Jul 2, 2018 @ 3:24am 
Arnovitz, are you using other mods? Dynamic Political Events and... that other one by the same guy, specifically dealing with revolutions?
Risa  [author] Jul 1, 2018 @ 9:30pm 
Possible. I'll investigate it.
Arnovitz Jul 1, 2018 @ 3:31pm 
I'm getting despicable neutrals popping up with this enabled--revolting empires are not getting a personality. Not sure if this mod is 100% the cause, so I'll keeping looking.
Risa  [author] Jun 9, 2018 @ 3:59pm 
A quick note: This mod does not support 2.1.0, because it used a new keyword introduced in 2.1.1. Thanks to [FF] Yamori Yuki for pointing it out.
Yuki Jun 9, 2018 @ 3:39pm 
The only other mod I use is 2D galaxy. Where can I post the log for you?
Risa  [author] Jun 9, 2018 @ 3:34pm 
Can I see a sample of your error.log?
I don't think I've done anything toward ascension perk. What other mods do you use?
Yuki Jun 9, 2018 @ 2:48pm 
Current version of this mod breaks the game more than it can fix it. On top of what @Sytharin described, I have noticed missing ascention perks for all three ascention types.
Also, the error.log is flooded with errors indicating trigers, events and many other things touched by this mod are broken. Please verify the error.log does not contain more errors than vanilla game before uploading again. If you need any information or help, let me know. I'll do what I can.
Sytharin Jun 8, 2018 @ 1:57pm 
No problem, thank you for checking. If it helps, I'm playing latest (v2.1.0 01a9). I had an easier time noticing the glitch by console commanding "observe" and watching other races' home planets. Abandoned buildings are the tell.
Risa  [author] Jun 8, 2018 @ 1:55pm 
I'm afraid the description is too vague. I'll keep it in mind, but I don't think I can identify it in a while.
Risa  [author] Jun 8, 2018 @ 4:37am 
That sounds like a big problem. I'll investigate it.
Sytharin Jun 7, 2018 @ 12:56pm 
We have located a bug where population dissappears across the galaxy. During a random month, before the first pop grows and continuing after, a population will vanish from every civilization in the galaxy, occasionally more than one. This has been replicated with only this mod loaded, but no error is logged. It happens on the same tick for everyone in the galaxy, but the tick is random.

I have not been able to determine a cause, but several times the initial discovery of a species will trigger it, such as a special project to research space whales.
Peter34 Jun 7, 2018 @ 12:18pm 
Today I started a new game, and played for maybe an hour. I've met one empire, so far, and got only one popup and a normal (50?) influx of Influence. So it's possible it happens only when trading Communications (which, of course, is the most annoying kind of situation for it to happen in).

It's also possible that it's caused by one of the mods I use, not necessarily yours, but as others have said that they also get this bug, it's most likely a bug with vanilla, or a bug with one of the common mods or a buggy interaction between two of the common mods.

I'll resume playing my new game tomorrow afternoon (CET), and report further findings. Possibly play more this evening too, albeit unlikely.

Is there a word for being really, really wary of bugs? I was super eager to play some 2.0 when it came out, but I kept hearing about bugs so I never played much. It's not a phobia, but it is phobia'ish.
Peter34 Jun 7, 2018 @ 12:14pm 
Well, I've played very little since 2.0 came out, and I didn't play any 2.1 until the first 2.1.1 patch came out. So I played one game for about 70 years in total, and met a couple of butthole type empires, I think one was a Fanatic Purifier and another was Determined Exterminator. I don't recall if I got dual popups with those. I'm reasonably sure I didn't get doubled or otherwise increased Influence, because back then I was Influence starved (as usual).

Then I found 2-3 normal empires a bit later, and I tried trading Communication with one, and that brought me into contact with another 2-3 empires, and that's when I got the tripled or perhaps quadrupled pop-ups per empire *and* the tripled or quadrupled (or at least increased) Influence gain, relative to what's meant. So I quit that game in disgust.
Risa  [author] Jun 7, 2018 @ 10:07am 
I fail to find the cause of multiple contact pop-up. Peter34, can you give me more clues in what circumstance it happens?
Peter34 Jun 7, 2018 @ 5:56am 
While I don't use Gulli's mod, and personally think it's bollocks, many Stellaris players do use it, and so taking it into account, with regards to compatibility, on an equal footing with More Events Mod and Dynamic Political Events, is probably a good idea
Risa  [author] Jun 7, 2018 @ 1:25am 
Compatibility is a concern, I admit. I'll work on it.
Peter34 Jun 6, 2018 @ 2:03pm 
I use More Events Mod and Dynamic Political Events, and it's my impression that they're both quite popular mods, so incompatibility with those would be quite problematic.