Stellaris

Stellaris

Space Defense Agency
235 Comments
iamerror Apr 30, 2023 @ 10:24am 
Nice
CB|Torlo Apr 9, 2023 @ 2:13pm 
Angel of Death. Stop Necro-ing ♥♥♥♥. Let it DIE. If the last post of multiple years, or even just months ago, and last mod update was in 2017, just let it die.
Jesus Christ Apr 8, 2023 @ 8:56pm 
Do not install with 3.0+.
Will cause an infinite event glitch. No way to stop it unless you diable this mod.
CB|Torlo Feb 7, 2023 @ 12:50am 
Holy Necro-d. The last post was 2 YEARS ago @barricadedpurifier. Let it sleep.
barricadedpurifier Jan 15, 2023 @ 2:46pm 
Update?
Darkness Feb 2, 2021 @ 7:38pm 
looks cool but way too outdated:(
if it would even work anymore
falhxer Feb 29, 2020 @ 2:18pm 
again, this, the nostalgia hits like a train...the good old days when i had fun, when the game was somehow running...today is only lag...well 2.6 is still too far away..cries
jojobe Jan 26, 2019 @ 2:01pm 
Im still trying to make this mod work.
Darth Modus - God of Richards Jun 20, 2018 @ 8:30am 
@everyone - Just goes to show how much paradox hates mods and their authors who come up with way better ♥♥♥♥ than they do. Thank you folk for this mod, it will be sorely missed.
perl Jun 18, 2018 @ 5:32pm 
This was a fun mod.
jtexasboyz Jun 18, 2018 @ 5:20pm 
Can be changes to a moudule to add to station.
XR0 Apr 19, 2018 @ 11:42pm 
Come back I love youuuuuuu~
jtexasboyz Apr 4, 2018 @ 3:05pm 
If they didn't screw the actual functionality couldnt you just make it a building you can add to an outpost.
tolaburke Apr 3, 2018 @ 11:49pm 
Interestingly, the new versions of hangar craft have shields/armour, just like these do/did. Congratulations, parts of this got made baseline.
Hellfire Apr 1, 2018 @ 9:18am 
I miss this mod so much... Even Elite Militaries is being redone, why not this?
tolaburke Mar 22, 2018 @ 9:48pm 
I wonder if the Space Defence Agency HQ/Space Defence Office should grant some Defence Armies/EXP?
Musashi Mar 14, 2018 @ 1:59pm 
With the pirates now, and the impossibility to build military stations on the entrance points of the hyperlanes, this mod is more needed than ever
CB|Torlo Feb 25, 2018 @ 12:09pm 
So, you could change the whole thing to work on a different principle (ie. on a spacestation building.) Tbh, you have a lot of mods that would need to be updated, and I'm not sure what your working on anyways.
WWDragon Feb 24, 2018 @ 12:11pm 
I wouldn't count on it; 2.0 changes so much that it's not even possible to build modules on the normal spaceport anymore.

Btw thanks for making this mod!

I'm out, cause highways in space stellaris is crap!
kak64 Feb 24, 2018 @ 4:34am 
is this mode working on 2.0?
WWDragon Feb 15, 2018 @ 9:39pm 
That sounds like a good idea.

The default control structures, when upgraded are already supposed to be able to have their own fleet.
So it shouldn't be that hard to incorporate it into this mod.

That's assuming the mod maker is going to keep supporting it.
Helixien Feb 15, 2018 @ 12:08pm 
With 2.0 coming up, do you think you may could add a feature that allows us to build fleets and assign it to the SDA so instead of fighters they will dispatch the assigned fleet?
행복의신 Dec 20, 2017 @ 5:04am 
awesome mod !!!

Great!
WWDragon Dec 15, 2017 @ 12:54pm 
Building the correct module causes the monthly event to spawn the actual building, which then has only the sets on it you've built for your spaceport.
Event fires every month, allowing it to be replaced, if destroyed, monthly.
TheGaminODST Dec 14, 2017 @ 5:39pm 
how did you add the subspace snare to the spaceport? i want to add it to some ships like the Mobile Interdictors mod, but for the GE Interdictors in the Star Wars Empire Ships mod
Darrien Dec 7, 2017 @ 10:48am 
The strikecraft are not invincible.
saqib126 Nov 18, 2017 @ 10:37pm 
This mod looks quite cool, but its rather problematic to use if ai gets invinicible fighters. Anyway to stop the ai from using them?
SpartanXZero Nov 13, 2017 @ 9:07pm 
So many cool ideas, waiting to try it out once the balancing is implemented
WWDragon Oct 31, 2017 @ 5:01pm 
Best way to solve that problem (introduced in vanilla 1.8) is for this mod to use vanilla fighters & bombers instead of the custom ones.
Jean-Pieu Marat Oct 31, 2017 @ 3:36pm 
Is there any way to avoid the AI from using those fighters in their ships? I'm using the new ship classes and more as well and the AI's carriers are filled with those fighters making nearly every fight impossible to win
WWDragon Oct 5, 2017 @ 6:23pm 
I've noticed that when I auto equip without researching any fighter/bombers, they get equiped to.
I've seen that same problem happen with weapons in other peoples mods.
I think it's a vanilla bug.
N7Huntsman Oct 5, 2017 @ 2:57pm 
The SDA fighters need a look at--they can't really be killed by PDS, and the AI use them in hangar slots, so enemy ships are basically launching mini-corvettes, ripping the ♥♥♥♥ out of everything.
Olafr_the_Viking Oct 4, 2017 @ 12:30pm 
does this edit the 00_buildings.txt file?
dread_lord_21 Oct 2, 2017 @ 12:45pm 
The SDA fighters are problematic since they're indestrucible and the AI use them as ship components. Otherwise great mod.
WWDragon Oct 1, 2017 @ 6:15am 
I notice this updated the other day.
Since there's nothing in Change Notes, I have to ask: Has the update fixed the problem with meachine races in the recent dlc being unable to build the buildings from this mod?
Tex Sep 30, 2017 @ 1:16am 
does this edit the 00_buildings.txt file?
daikael Sep 26, 2017 @ 10:24pm 
there is a temporary workaround for anybody playing this with mechanicaly empires, please look at the discussions for more info.
WWDragon Sep 25, 2017 @ 2:26pm 
yeah looks like you are right.
Mod developer will need to account for that.
Wiirlak Sep 25, 2017 @ 1:15pm 
Robots got their own administrations center so I cant place the building from the mod ..
Felty256 Sep 23, 2017 @ 10:59pm 
Hey not sure if robots can build planetary defense administrations as they have different capital buildings than organics.
Nothing Personal Sep 22, 2017 @ 11:50am 
Thx
Darh Jul 12, 2017 @ 7:05am 
Darh Jul 6, 2017 @ 2:21pm 
Anomaly found, permission to access Spanish translation ...
WWDragon Jul 2, 2017 @ 9:05pm 
Did the portals get nerfed in the last patch?
Cause I'm noticing they die REALLY easily now.
WWDragon Jun 15, 2017 @ 4:16am 
It sort of does if they build all the sdf stuff.
you still need to lead your main fleet to take out enemy main fleets during wars though.
Florida Eco-Nationalist Jun 14, 2017 @ 6:54pm 
Does this make sector AI defend itself?
WWDragon Jun 1, 2017 @ 12:32pm 
I like that.
WWDragon Jun 1, 2017 @ 12:32pm 
The planet was probably occupied by the time the second fleet showed up.

I see that happen a lot when I invade enemy systems to conquer their planets.
The portals pop up to defend 'my' newly conquered planets during the war.
Arkenor Jun 1, 2017 @ 6:57am 
I was watching a couple of my neighbours at war. The lizards invaded a spider system, and some drones spawned to fight them. The lizard proceeded to blow up the starbase, and then land troops to occupy the spider planet in that system.

At this point the spider fleet arrived, and is attacked by drones fighting for Team Lizard. I'm not sure this should happen. The system isn't owned by the lizards yet, and they don't control the infrastructure.
p6kocka May 26, 2017 @ 8:17am 
Wanna only add the link for german translation:
https://steamcommunity.com/sharedfiles/filedetails/?id=930289571