Stellaris

Stellaris

Researcher Trait 'Fix' - Polymath Edition
65 Comments
Cazadore Oct 23, 2019 @ 5:23am 
would it be possible to recieve an update on this mod ? does it work with 2.4+?
Derp Troll Mar 21, 2019 @ 2:54pm 
I am too
ShardTooth Mar 5, 2019 @ 6:10am 
anyone else still getting arrested development every 2-3 level ups or is mine just bugged?
EmeraldPhoenix Feb 12, 2019 @ 8:04pm 
Is this not working for anybody else? None of it seems to be working, and my leaders gain traits once in a blue moon, just like vanilla.
Derp Troll Jan 5, 2019 @ 3:08pm 
Huzzah!
Jaskyl  [author] Jan 5, 2019 @ 7:50am 
Sorry for the wait. I've been away for a while. Now updated for 2.2, so let me know if you come across any issues.
Derp Troll Dec 27, 2018 @ 7:13am 
After a bit of playing I noticed that it will hang ocationally when a Leader Levels up. Hopefully it gets updated soon, cause this was one of the better Mods
Bob11 Dec 26, 2018 @ 4:40pm 
I dont know if this is going to be fully working atm. There are a few new leader traits added (some of the new ones increasing and reducing crime for example), and unless the replacement files are updated they'll never show up when rolling for new traits.

Are govenors still getting the new 2.2.2 traits with this?

*Time to test*
Derp Troll Dec 17, 2018 @ 8:50am 
Yes it is
HoloKronAQ Dec 16, 2018 @ 11:10pm 
it working on 2.2.x
Jaskyl  [author] Jun 27, 2018 @ 8:49pm 
Yep I removed it from all leader types. I would guess that this mod is conflicting with !!!more leader levels, likely because they change the same files. I haven't used that mod before so I couldn't say for sure.
Derp Troll Jun 26, 2018 @ 8:19am 
I thought he already Removed it?
Bob11 Jun 23, 2018 @ 1:26pm 
Write a quick event that removes it, then refires this mods event. Theres a sample in the pastebin I linked a few comments below. Either that or you could ask Arturia to implement something similar as a catch-all :)
IrishMike71 Jun 23, 2018 @ 12:01pm 
If it's not too much trouble, I have a favor to ask. I like !!!more leader levels, however, when combined with this mod( which is GREAT btw, tons of fun) my ruler, time and again, gets arrested dev. smdh. How can I get my uber powered immortal god emperor if he's AD by level 8-12? ANY help you could provide is greatly appreciated.
Derp Troll Jun 2, 2018 @ 7:41am 
Thank Goodness Stubborn was annoying, but Tolerable. Arrested Dev though? Literally made the Leader suddenly usesless, unless it popped up on the Max level.
qw3r7 Jun 2, 2018 @ 6:22am 
Super!
Jaskyl  [author] Jun 2, 2018 @ 3:14am 
Updated to 2.1. I've also removed Arrested Development from popping up since it does ruin the fun.
Jaskyl  [author] May 22, 2018 @ 6:21pm 
I'll be updating this to 2.1 soonish, so for those who are completing games on 2.0 you can find a copy here: https://steamcommunity.com/sharedfiles/filedetails/?id=1392516199
Bob11 May 20, 2018 @ 11:53am 
https://pastebin.com/nRncVDKq

Has all the instructional details there. Please notice the 2 sections. It wont work otherwise.
qw3r7 May 20, 2018 @ 11:30am 
Bob11 can you please share the script?
Thanks!
Bob11 May 12, 2018 @ 2:30am 
Having looked at the script, the chances of getting ANY trait are equal, but I have to agree, Stubborn and Arrested seem to pop up so often its irritating.

I wrote myself a small hidden event that removes them, then refires a modified level up script (one that removes the chance to get any negative traits from every type of leader), works like a charm :)
Derp Troll May 11, 2018 @ 9:34pm 
I mean, I think Governers have less traits to choose from, so that might be part of it. Granted, I still tend to see the "Stubborn" and "Arrested Dev" Traits a bit more often than I would thing I should. I haven't gotten a crazy string like that again though, so it was probably RNJesus hating my guts, like usual.
Jaskyl  [author] May 11, 2018 @ 8:54pm 
There should be nothing in this mod that causes that kind of issue. All it does is set the chance of gaining a trait each level to 100%. The actual trait selection remains the same.
Derp Troll Apr 28, 2018 @ 11:01am 
I like this Mod, and think it's a good idea, but if it's this mod causeing it, that's unplayable. What sux even more is I made a Species that had a 13 level cap. So them stopping at 2 or 3 was painful.
Derp Troll Apr 28, 2018 @ 11:00am 
I'm not sure if it's just me, or if it's this Mod specifically, But My Governers keep getting the "Arrested Development" Trait (-1000% EXP gain WHY!?) within the first two levels ups after I get them. Every Time.None of the other Leaders are having this issue. Only the Governers, and it's consistant.
Jaskyl  [author] Mar 2, 2018 @ 5:22am 
Updated for 2.0. Just a note on old versions, while it is likely to still work it will break other features due to the files that are overwritten.
Bob11 Feb 25, 2018 @ 11:09am 
It still works. Or has been in my 2.0 games at least
畏畏缩缩的老六 Feb 25, 2018 @ 10:32am 
2.0?
Jaskyl  [author] Jan 16, 2018 @ 4:14pm 
Thanks, it is rather fun I will admit :).
Lonim, a lebre Jan 16, 2018 @ 4:21am 
i love this mod so much, it's kinda broken, but i love it anyways
Jaskyl  [author] Dec 16, 2017 @ 8:16pm 
Updated to 1.9.
Bob11 Oct 14, 2017 @ 8:34am 
No, sorry, that was from another mod. I dont know why i mentioned it here tbh, lol.
Jaskyl  [author] Oct 13, 2017 @ 6:35pm 
I haven't made any changes to the starting traits, so this mod shouldn't affect that part. It only affects level ups.
Bob11 Oct 12, 2017 @ 3:42pm 
Hm, started a new game (again) earlier this evening. New leaders are back to 2 traits. But they do gain a trait on level up. Interesting stuff...
ZZGashi Oct 12, 2017 @ 3:21pm 
@Bob11 That is about what I thought, just wanted confirmation that it was just me. Looks like I will have to do some troubleshooting this weekend.
Bob11 Oct 12, 2017 @ 4:11am 
~ ZZGashi - My leaders stopped spawning with 3 traits for a game or two, but everything seems ok at the moment. Might be another mod thats causing issues
ZZGashi Oct 12, 2017 @ 3:30am 
Not sure if it is another mod interfering with this one or just some weirdness with the update, but my leaders no longer receive traits on level-up as they did before. Anyone else having this issue?
Bob11 Sep 25, 2017 @ 8:39pm 
True, but better a rank 10 with a 9 randoms (what... 3 known @ lvl 1 + 9 level ups), than a rank 10 with only 3 :)

I used to do a bit of scripting for EU4 mods, so I might have a look into it and post someting back if i can find something thats easy to implement. Either way, thanks for the reply Arturia
Jaskyl  [author] Sep 25, 2017 @ 6:50pm 
Not something I could say for sure at the moment, but it sounds doable. Probably a trigger when the leader is purchased or gained, but this would mean you wouldn't know their extra traits beforehand.
Bob11 Sep 25, 2017 @ 5:31am 
Woo, good work sir

Just a quick question. If you've gotten tech that upgrades recruitment levels, would it be possible to allow them to spawn with the correct number of traits?

So a level 3 admiral should spawn with 5 traits. Or some trigger event that allows them to catch up on their next level up.
Jaskyl  [author] Sep 25, 2017 @ 4:20am 
Updated to 1.8
Jaskyl  [author] Sep 23, 2017 @ 4:02pm 
It's on the way :)
Tenticles117 Sep 23, 2017 @ 8:19am 
update for 1.8?
Yandersen May 29, 2017 @ 1:26pm 
Arturia - check discussions plz.
Jaskyl  [author] May 9, 2017 @ 8:52pm 
It will function, but there are updates to the two files that this mod replaces so watch out for that. I'll have a new version out soon.
Jaskyl  [author] Apr 23, 2017 @ 7:19pm 
Luck of the draw unfortunately.
Alphaine Apr 23, 2017 @ 7:56am 
I keep getting negative traits only... XD
Bob11 Apr 7, 2017 @ 1:30am 
Woo, thank you :)
Jaskyl  [author] Apr 7, 2017 @ 12:51am 
Updated for 1.5
Jaskyl  [author] Dec 7, 2016 @ 6:13pm 
It is now :)