rFactor 2

rFactor 2

Circuit Paul Ricard v1.05
39 Comments
nihyll Sep 14 @ 2:20pm 
I think I managed to fix the fuel usage for AI on the GTP version. I'll contact the author and see if they want to release/update the files.
GJDriessen Jul 13 @ 2:51am 
Has someone been able to correct the fuel calculation?
Manfredk2kpr Nov 14, 2023 @ 9:22am 
GTP version has a wrong fuel calculation in AIW
Bjoern Nov 11, 2023 @ 11:51am 
awesome tracks, but at GTP version, the AI do pit everytime/after every lap either qualifying or race!?
Player 1 Dec 31, 2021 @ 4:44am 
best version of this track in rf2 i know about. hill is troublesome and other things like the flow of the downhill section. its worth getting but pretending its not P R's track, I also like running the short course as it gets around some of the hilly issues, but the full track is ok if you dont think much
Amigopiu Oct 31, 2021 @ 8:45pm 
the elevations is a joke
vava74 Aug 7, 2021 @ 7:46am 
Looks really good, but it's not at the same level as The_Other_Team's version (Paul Ricard 0.9.0).
This one does not flow correctly due to the elevations being completely off.
Mario Olivier Jun 11, 2021 @ 2:30pm 
As someone else said the track elevations are completely wrong and the huge hill in the middle of the straight ruins the track.
Cote Dazur Sep 15, 2020 @ 8:07am 
This track elevations are pure fantasy making it useless at simulating driving at Paul Ricard, their is no hills in the middle of Mistral straight.
Fatilaken Jul 27, 2020 @ 2:16pm 
Nice track
ManBearPig Nov 13, 2019 @ 11:23am 
Great work... can it be optimized for VR?
Captain John Price May 16, 2019 @ 11:59am 
Please update to latest track layout, wanna race the gt3s on the accurate version but good work otherwise
Klondicia Apr 4, 2019 @ 7:49am 
I see that you tell about expected 2018 layout ?
Have made the new part ? like T1 and T5?
Blashko Mar 21, 2019 @ 4:51pm 
Superb. Thanks
J Ventura Dec 1, 2018 @ 8:49pm 
Unbelievable! This version of Paul Ricard is better than the one in the new Assetto Corsa Competizione. Much better!
Tnadz Oct 7, 2018 @ 6:25pm 
Well done.
regulus Oct 5, 2018 @ 3:48am 
Merci ODB pour la création de ce circuit dont j'adore le tracé et l'illustration...Je vais l'essayer.
shovas Aug 25, 2018 @ 7:48pm 
Excellent work here
AlexLopezF1 Dec 7, 2017 @ 3:58pm 
Yeeaaaaaaaaaaah!!!! ABSOLUTE EPIC VISUALS
xmlinc Sep 11, 2017 @ 8:38pm 
Please remove these screens with driver animations, in VR they look unbearable. But I like this track!
incoguinito Jul 10, 2017 @ 12:38am 
Any chance to add polygons to this track to improve the elevation changes and smoothness of it? It's understandable this can't reach the level of the scratch Paul Ricard for AC but increasing the poly count where needed, and addressing some LOD problems and detail flickering, will make this very pleasant.
Spectator6 Jun 26, 2017 @ 10:40am 
This track looks phenomenal at night time! Those inky black stretches of track are like a descent into madness! Great job Digga!
Alex Jun 24, 2017 @ 6:01am 
Thanks for the DX11 update!
ruibenavente Jun 24, 2017 @ 3:50am 
Awesome! Tks a lot!
Spectator6 Jun 23, 2017 @ 8:15pm 
Digga, you are the MAN!
JPL283 Jun 23, 2017 @ 4:29pm 
Looking great! I'm just with LV426. Please fix those two corner's, having a blast with rest of it.
ruibenavente May 12, 2017 @ 7:37am 
It crashes when loading with dx11;maybe updating shaders?
[KRT] - Mach77 Nov 14, 2016 @ 4:50am 
no problem brice :)
got milk ? Nov 14, 2016 @ 4:11am 
Damn, Mach, I have to say sorry, You seems to be right ;)
Glad to see someone with real pasion, and knowledge (too much guys whow knows nothing in this "sim")
See ya
[KRT] - Mach77 Nov 13, 2016 @ 2:55am 
Since I drove on their simulators (Ellip6) and they have the licensed track, I know that we have almost the same versions as they have. The one that we dont have is the 1C-V2. and the one I'm not sure, is the 1D-V2. You can ask Didier for that, he's on the Extreme park's building near the curve "Virage du Pont".
And I agree that the track needs to be more flat.
[KRT] - Mach77 Nov 13, 2016 @ 2:55am 
And an other thing, I don't want to make you wrong, but the 2C isn't the right one: in the WTCC, the first right hander is BEFORE the S de la Verriere. On the 2C, the first right hander is on the fastest chicane and is really tight. the version we have here, is the 3C. I looked at some onboard videos too. and I am right on the FIA WEC and ELMS versions. It's the 1A-V2 track. they take the slowest S curve and they have the full Mistral straight. So, here's what versions we have:
-1A for the proto versions. The fastest one. Largest verriere chicane and full mistral straight.
-1D-V2 for the GT versions wich is never used, I agree. Slowest Verriere chicane and complete chicane on the Mistral Straight.
-1A-V2 for the GTP versions wich is used in FIA WEC and ELMS. Slowest Verriere chicane and full Mistral straight.
-3C for the short one. First right hander BEFORE the Verriere chicane.
[KRT] - Mach77 Nov 12, 2016 @ 11:58pm 
but, I know your statement since this version of the track is the pre-2010 version.(short pitlane) unfortunately, I can't do tracks… but I would like to have the post 2010 track(long pitlane)
[KRT] - Mach77 Nov 12, 2016 @ 11:55pm 
sorry brice, but i was on the FIA WEC prologue 2016 and they used the 1A-V2 version. maybe that before the used the 1A version, but this time it was the 1A-V2
got milk ? Nov 12, 2016 @ 7:32am 
Mach, please, look better (i'm not here to confuses anyone, but I run twice a month on the real track, and that's why i'm not happy)
WEC uses the 1Av1, sometimes the 1Cv1 here we have the 1D wich is never, never used
Openwheels uses 1Cv2
WTCC (and lot of GTs) uses the 3C version (and sometimes the 3A) but here, the short version isn't the 3c but the 2C (difference is the first turn)
Don't get me wrong, i'm pleased with the hard work made here (i did lots of french tracks for GTREvo, years ago, so I know how it's hard), just very frustrated that layouts are made by someone who visibly has never runed there.
lukeratc Nov 11, 2016 @ 5:01am 
awesome work this is really fun to drive - I am finding however that the AI brake quite hard for the quick right at the end of the long straight, when in the same car I can take it almost flat
[KRT] - Mach77 Nov 10, 2016 @ 4:44am 
excuse me, brice, but you're wrong on one point: here's all the layouts of the track: http://www.racingcircuits.info/assets/images/maps/Europe/France/Paul%20Ricard/Paul%20Ricard%20Track%20Layouts.pdf the GTP version is used in the FIA WEC and it's the 1A-V2 version. the short version is the 3C version and is used in WTCC. the 1A(proto) and 1D-V2(GT) versions may be not used in any real championship, but is a real configuration
got milk ? Nov 9, 2016 @ 10:02am 
...shame...
An old rfactor1 conversion :(
A strange choice of layouts (none of them are in use in real world : you may say that differences are not big, but so we don't have)
A bad elevations'map (so some corners are blind...why ?! they are not in real track...)
A very nice work, that's why i'm frustrated with this one, the work is good, but plz, change layout and work on elevations....
crackhat Nov 8, 2016 @ 12:24pm 
great track, track surface texture nicely done
[KRT] - Mach77 Nov 7, 2016 @ 7:31am 
really nice track. seems realistic from what i saw on their simulators. but on the GTP version, there's some cones near the middle of the Mistral straight. not really bothering, but it cuts a bit the realism. and, could you do the 1C-V2 version? it uses the same first chicane from the GT and GTP version but on the Mistral Straight, there's a shorter chicane: http://www.f1fanatic.co.uk/2012/04/09/paul-ricards-167-tracks-f1/paul-ricard-1c-v2/ half the chicane of the GT version. it would be great if we could have it.