Cities: Skylines

Cities: Skylines

Los Angeles Metro Bench Pack
25 Comments
MatteCosta Jan 31, 2021 @ 6:18am 
Great work! amazing props!
Apples Feb 27, 2018 @ 3:06pm 
havn't got back into modding Skylines, got broken off, so i havn't attempted yet, sry :( I was hoping to have a better PC as my RAM & CPU struggle with all the different stuff i'm using at mo.
Magic Spearmint Feb 27, 2018 @ 2:38pm 
@Apples: I'm pretty sure that the problem here is that the bench props are just facing the wrong direction along the Y axis in the asset editor. Have you tried flipping them 180°?
Apples Nov 15, 2017 @ 8:27am 
I'll try fix it if i can.
Apples Nov 15, 2017 @ 8:25am 
I can confirm what @tomlon said.
tomlon Nov 5, 2017 @ 10:55pm 
I really love your benches but the cims sit on them in the opposit direction. it’s especially obvious in case of the bench B. they sit down facing the backrest.
Polygon  [author] Aug 4, 2017 @ 11:57am 
I will take a look. If you cannot see people sitting on the benches I’ll try to find out what to do. But it will take a while.
alborzka Jul 30, 2017 @ 11:42am 
They already do sit on the vanilla benches (I thought they didn't) so they should sit on these ones as well @cookie
KocLobster Jul 30, 2017 @ 9:28am 
Any word on updating this so that cims can sit on the benches?
Polygon  [author] Apr 27, 2017 @ 2:21pm 
It's a metro station for MOM (yes I know in the screenshots it's an early version for trains).
I hope I can publish it soon.
nedvb Apr 27, 2017 @ 8:09am 
what is the trainstation pictured??
Polygon  [author] Mar 7, 2017 @ 3:24pm 
Hmm I chose the vanilla bench as a template. Cims don’t sit on the benches? I try to find out how to do that. Thanks for the information.
alborzka Mar 7, 2017 @ 1:00pm 
Any chance you can update this and other props to make them "sittable", i.e. cims will use them and sit on them? It's a new feature that recently came out
UniverseMasterer Jan 15, 2017 @ 5:44pm 
plus ik you don't need props
UniverseMasterer Jan 15, 2017 @ 5:44pm 
i meant megabytes oops :)
Polygon  [author] Jan 15, 2017 @ 4:34pm 
@Cheesygrinballoon Ok first of all the prop pack has 2.5 megabyte, not gigabyte. Each bench has about 1 MB. I think almost every other prop you can find in the workshop has nearly that file size. The remaining 0.5 MB come from the workshop preview image. But if it is still too much for you, don’t feel forced to use these props. All assets work without props.
UniverseMasterer Jan 15, 2017 @ 3:28pm 
that's a lot of gigabytes for a prop, i don't need that kind of detail for a bench that small.
Cleveland Jan 2, 2017 @ 10:36am 
That's a really significant improvement, well done! :steamhappy:
Polygon  [author] Jan 2, 2017 @ 8:24am 
Hey I've updated those benches.
Bench A 1744 -> 696 tris
Bench B 844 -> 448 tris
Polygon  [author] Dec 31, 2016 @ 6:49am 
Thanks, and I’m glad you have said something. There will be an update with less tris in a few days.
Yes, the community center is awesome, he did a great job. But you have to consider that the building doesn’t have any roundish shapes. That’s what cost lots of tris. So it’s much easier to get lower numbers.
Cleveland Dec 31, 2016 @ 6:20am 
I like your assets, I think you have a good eye for what looks good and I appreciate that. I'll give two examples from a modder who started making stuff fairly recently. Here's his first submitted asset:

http://steamcommunity.com/sharedfiles/filedetails/?id=777050916

It has 6462 triangles. It looks "okay". Here's his latest:

http://steamcommunity.com/sharedfiles/filedetails/?id=818407172

It has 3886 triangles. That's 2576 fewer and it LOOKS more detailed because he's using the triangles better. It's also ~2,2 times the triangles your Bench A has. I hope you try and understand why this matters, and keep making more stuff. Thanks for your work.
Polygon  [author] Dec 31, 2016 @ 6:12am 
I just don’t want to low poly model in some cases. I’m one of those who zoom in very far and like to have much detail and don’t have a PC that breaks down if some assets have more tris than they should have. If you want to have hexagons that pretend to be circles, just use the vanilla assets.
But I’m aware that these benches have many tris for a prop. That’s the reason I put the Mesh Info in the description. So people can see if it’s too much for them before they subscribe. But it seems that this time I got too far :D …so I get your complains now, at least about the tris count. Let me see what I can do. I can tell you it will be still much, but not that much.
I’m always open for criticism, but in a more friendly and constructive way. It’s a bit impudent to say that I didn’t learn how use fewer tris. Check my assets with the Mesh Info Mod. Almost all of them got green numbers (yes the early ones not, I had to learn that).

Cleveland Dec 30, 2016 @ 11:14pm 
It's a bench that has as many tris as some 1x2 2x1 lot buildings. I'm sorry that you can't understand that lower tris means you can have more assets without sucking up massive amounts of resources. You're a novice modeler - you'd be well advised to learn to low poly model. A small model like this absolutely doesn't need to be as smooth as you think it needs to be. Most people won't zoom that close. There's other authors here who started out making content with more tris and as they added more stuff, they cut down on the tri count as they learned. You haven't.
Polygon  [author] Dec 30, 2016 @ 1:37pm 
If you don’t like it you don’t have to use it. But I cannot understand complains about too many tris and too big textures. If you want smooth shapes and sharp textures, even by zooming in very far, this “high” numbers are not avoidable. Consider the complex shapes of both benches. And really, 256x512 maps are too big for you???!
Cleveland Dec 30, 2016 @ 4:07am 
Look like sex, way too many tris & big texture :(