Total War: WARHAMMER

Total War: WARHAMMER

Sons of Grimnir - Slayer Linebreakers
27 Comments
Wei Aug 31, 2022 @ 7:08am 
Fuzzyballs01 you're an idiot. If you didn't care you wouldn't have made such a dumb comment to begin with on a totally optional mod that isn't made for you.
Fuzzyballs01 ꦙ Aug 26, 2022 @ 1:46am 
considering I won't use those mods either, I don't care?
Mystical Llama  [author] Aug 26, 2022 @ 12:31am 
Considering folks are modding in Anime and Hello Kitty characters, I feel I have very little to explain. These units are at least semi-authentic and fit the tone of the world if not the strict lore (which less than 10% of people who play this game understand anyway).

But everyone has their own opinions. Mine just don't jive with yours, in this matter. In which case, you can just ignore this mod.
Fuzzyballs01 ꦙ Aug 26, 2022 @ 12:17am 
they kinda do though
Mystical Llama  [author] Aug 25, 2022 @ 10:28pm 
@Fuzzyballs01 - Because they're expensive and hard to obtain. But mostly, because they are shameless dogs who refuse to die properly.

Also, 'cause it's a video game. And not all units have to be lore friendly :)
Fuzzyballs01 ꦙ Aug 25, 2022 @ 11:24am 
they have 95 armour
why do these slayers have any armour at all
{CQF} RobertS Jun 29, 2019 @ 3:14am 
"These shameful beings scavenge what they can from old battlefields"
That's a grudgin'
TotalWar Oct 15, 2017 @ 6:55pm 
lmao, nice big spin explanation for why its not lore friendly hahaha. Creating your OWN lore! Plagarism and copyright problems? or Brilliance? Only grimnir knows..
o-p-k Sep 16, 2017 @ 4:29am 
Sorry - didn`t know, that new I have to activate the Mods.
Watever, Your Mod is working and really great. Thanks
Mystical Llama  [author] Sep 11, 2017 @ 9:51pm 
@o-p-k

There were no unit-breaking changes in the last few updates, but I reuploaded these packs to assuage anyone looking at dates. Is there something about these units that is not working?
o-p-k Sep 10, 2017 @ 6:21am 
pleas update
Mystical Llama  [author] Nov 19, 2016 @ 11:40pm 
@consulmcdonald

Should be. These units are all additive, and I tried my best to make all of my unit names fairly unique to avoid conflicting with other mods. As with any other unit, once they are in, they are tough to pull back out.
consulmcdonald Nov 19, 2016 @ 5:56pm 
Is this save game compatible?
Mystical Llama  [author] Nov 19, 2016 @ 6:16am 
@ Xenos

Not a bad idea! That's actually fairly close to a story I had for a slayer troop that carries shields, but I couldn't find a fun way to justify why some slayers would dedicate themselves to becoming bullet sponges instead of proper aggro monster murderers.

That's why I stuck with the above story. It seems the only way a slayer could justify any kind of defense was because they were skirting the rules and more than slightly ashamed of that. They still do the kamikazie slayer thing as the rest of them (oath and all that), but they are better suited to breaking infantry lines and battling cavalry. Ironically, no more effective at battling the big monsters since all of them pack heavy armor peircing damage anyway.
Xenos Nov 18, 2016 @ 5:37pm 
Nice unit, but I would not spin it this way. Slayers would never accept it if these guys defiled the oath so openly, without reason. I would say that they are "fortress-slayers", dedicated to assaulting and taking fortifications (as a kind of great, dangerous undertaking) and so need armor to reach the bastions under missile barrages in order to meet the enemy in close combat. Slayers look to die, but their death should not be wasted. Just my two cents.
Bob Nov 16, 2016 @ 4:38pm 
But the other slayer unit i will build until all are dead
Bob Nov 16, 2016 @ 4:37pm 
Looking very good but i made an oaht that i would never build a Slayer Unit with Armor :(
Mystical Llama  [author] Oct 31, 2016 @ 1:59pm 
@backrow

Ungrim would likely agree! But they still took the oath. May as well make them useful...
Mystical Llama  [author] Oct 31, 2016 @ 1:56pm 
@Light-hero Any chance I can get more specifics? I'll run some more testing tonight to be sure. But I ran Glory mod with this one after I built it.
Cynath Oct 31, 2016 @ 10:57am 
oh, I agree that it would make sense, unfortunately Dwarfs in lore do not make much sense. Too proud and headstrong for that.
Bonzai101 Oct 31, 2016 @ 9:55am 
@backrow
Maybe they just want to take a few more enemies with them by wearing armor?

@Mystical Llama
Nice work!
Cynath Oct 31, 2016 @ 8:25am 
Slayers that are not trying to die? might as well call them something else bud! (they do look cool, I'll say that)
Light-hero Oct 31, 2016 @ 6:17am 
So i am unsure but I think there is a problem with the dwarf glory mod and this one. Will do more "testing" and report back again.
Odstarva567 Oct 31, 2016 @ 2:37am 

can you also make ironbreakers with 2h axes and rifles Please :)
Mystical Llama  [author] Oct 30, 2016 @ 3:43pm 
@Silent Shift

That's actually a really good idea. I'll make that change in the next iteration.
Blackt1gers Oct 30, 2016 @ 3:26pm 
so they're pussy slayers :steammocking: :steammocking:
D乇ㄒ口ㄩ尺 Oct 30, 2016 @ 12:31pm 
I love the back story and althou not lore friendly its brilliant to see something out of the norm. I like the idea that they can get overwhelmed and I think they should have lower leadership based on the back story you created.