Stellaris

Stellaris

[1.6] Stellar Expansion - Voidcraft
282 Comments
Crazy Apr 22, 2022 @ 11:49am 
Hey are you gonna update this mod to the newest version, cause i really wanna play it but i cant. :C
ShadowDragon_79 Oct 22, 2018 @ 12:24am 
Thanks, I intend to do so - but atm. have no idea where to look for the remaining problem - plus I have mostly looked into 1.9 since my last post, and thus paused my 2.1-work ...

But I definitely do intend to continue it soon - though that may be some weeks from now, sorry.


If somebody has an idea or hint why the ships' meshes aren't showing up ( their portrait-pics however do so, strangely ) , that would be helpful... :)
Pinhead Larry Oct 10, 2018 @ 8:50pm 
Thanks Shadow Dragon, keep it up
ShadowDragon_79 Sep 29, 2018 @ 8:37pm 
I already started trying to make this mod compatible with 2.1, but it's far from complete...

Making reactors and sensors selectable is done, but I don't yet really get why it doesn't show shipmodels... So I've got some invisible adv. destroyers flying around, which don't really fight since they'd need turret-models at least for that :/ .


Any hint at which files I'd need to look to fix this ?


Btw. - the mod really seems interesting, so thanks for making it :) .
The Erubian Warlord Jun 27, 2018 @ 10:45pm 
sweet looking mod cant wait to be able to use it
King Lemming  [author] Jun 1, 2018 @ 9:54pm 
We have a weekend comin' up, lemme see.
King Lemming  [author] May 30, 2018 @ 6:41pm 
After some deliberation, I've decided to officially retire this fully. It's Legacy only, for 1.6.

I will be creating a new version of the mod which is suitable for 2.1.+
[VG] Shedovv May 18, 2018 @ 7:41am 
Would be nice to know if this is still alive cuz I would love to use it in my new 2.0.5 palythrough, because unlike most ship class mods this one jsut adds a couple extra versions to existing classes and nothing but.
Optimum Crime Apr 15, 2018 @ 12:41pm 
Not workibg on 2.0.2 as same as simon199101
facciola007 Apr 11, 2018 @ 3:40pm 
Any news on an update?
superschlumpf Apr 1, 2018 @ 4:54am 
It is the drive section which isnt able to be filled...
superschlumpf Apr 1, 2018 @ 4:03am 
I have n issue with the new ship-classes: I am not able to save new ship-designs. it says SHIPDESIGNER_SAVEFAIL_WRONG_REQUIRED_COMPONENTS and there is really an empty slot at the right side which i am not able to equip with anything... Do you know what could cause this problem?
Dalinton Mar 19, 2018 @ 9:42pm 
must have voidcraft
All hail the Cartlord Mar 15, 2018 @ 9:48am 
Extensive updates. Didn't even play well in V1.9.
Lufos Mar 15, 2018 @ 3:12am 
is it usable with 2.0.1 at all, or does it require intensive updates?
Maya Mar 14, 2018 @ 3:43pm 
Just wondering how 2.0 for Voidcraft is comming along. Arbiter Battleships were probably my favorite ship class.
{DBD} MisledTurkle Feb 28, 2018 @ 12:31pm 
Do you have an eta at all for 2.0? This mod looks awesome and I would really like to see how it stacks up against NSC
All hail the Cartlord Feb 27, 2018 @ 7:30pm 
Yes, but still - I think my point stands.
King Lemming  [author] Feb 27, 2018 @ 6:42pm 
@crewsroger968 - it was never truly updated for 1.8 or 1.9, to be honest. It's going to be a bit before 2.0.
All hail the Cartlord Feb 27, 2018 @ 3:51pm 
I'd like to request there be a version made for 1.9 and left as a legacy version, seeing how many people are abandoning V2.0.
crewsroger968 Feb 27, 2018 @ 3:11pm 
This mod seams to cause 2.0 to crash. Is it going to be updated for 2.0?
Paraskuron Dec 16, 2017 @ 7:59am 
@All hail the Cartlord
I see, sorry I overread it. Thanks for the quick answer. :)
All hail the Cartlord Dec 15, 2017 @ 9:44pm 
Para, they said they'd only Update after 2.0 came out.
Paraskuron Dec 15, 2017 @ 8:36pm 
I don't know why, but this mod deactivate the spawning of debris after a battle in my game. The mod is really cool, so is there any chance in fixing this?
andy Dec 10, 2017 @ 4:58am 
update thanks !
Muxia Dec 6, 2017 @ 10:54pm 
After researched the technology, cannot delete the auto-designed ship types...
Charly_Maxx Dec 6, 2017 @ 10:21am 
Thats a point, thank you 4 responding:steamhappy:
King Lemming  [author] Dec 5, 2017 @ 9:55pm 
It will, after Cherryh. Frankly they're reworking everything about ships so much that I just don't see any point in updating it for the current build.
Charly_Maxx Dec 3, 2017 @ 2:10pm 
will this mod ever be updated?
All hail the Cartlord Nov 29, 2017 @ 5:47pm 
I'd like to point out that Tender Ships don't support their own Fleet.
Dat Fishe Nov 4, 2017 @ 8:09am 
I don't know if it was intentional, but it was not in the mod list with the other Stellar Expansions. I had to follow the link in the descriptions of the mods.
facciola007 Nov 3, 2017 @ 12:48pm 
Please update?
One Puff Man Oct 21, 2017 @ 7:30pm 
So any news on the update progress? BTW, any chanch someone could vouch for how unbalanced it is now?
This thing looks damn coool and can't wait to try it out, thanks for the hard work!
Constable Oct 12, 2017 @ 11:39am 
Since your having to rewrite parts of the mod, is a possibilty to keep the Realistic Ships and New Ship Classes mod in mind?

If I understood what your doing, your just adding in sections and ship classes which means there shouldnt be a conflict correct?

With the NSC/RS Compatabilty patch, the NSC ships are more offensive and the RS ships more Defensive in nature and I just want to be able ot play with all the ship types that you and thye offer.

I apologize if this has already been answered, I missed it if that is the case.

Thank you for your time.
King Lemming  [author] Oct 10, 2017 @ 9:18pm 
It probably all still "works," but will be horribly balanced.
Nothing Personal Oct 10, 2017 @ 9:55am 
As far i have seen most of the Mod's things still work with 1.8
xol Oct 10, 2017 @ 5:56am 
Can I ask that you add my Ships and Stations mod ship architecture component to your ship sizes files? Will make our have integral compatibility.
King Lemming  [author] Oct 9, 2017 @ 12:48pm 
Update will be incoming, but it'll be basically a rewrite.
Petrouchka Oct 1, 2017 @ 1:14am 
update plz
zzhhcn Sep 28, 2017 @ 5:50am 
This mod is awasome,love it a lot.
WatcherCCG Sep 27, 2017 @ 7:18am 
A better question is what does Lemming have in mind for the rewrite. I'm curious.
Уберите Из Мута Sep 26, 2017 @ 1:01pm 
When update will be rdy?
King Lemming  [author] Sep 21, 2017 @ 2:28pm 
This mod will be getting a full rewrite due to all the changes that came with 1.8. It'll be a while, and will be totally different than what it is now.
Уберите Из Мута Sep 21, 2017 @ 2:14pm 
update plz
willvette Sep 16, 2017 @ 10:46pm 
yea your right, I figured out it was a mod conflect
It now works
King Lemming  [author] Sep 12, 2017 @ 7:33am 
That's...caused by another mod, almost certainly.
willvette Sep 12, 2017 @ 7:28am 
The bug I'm running into is that there arn't any choices for an FTL, thus preventing the uses of the ships in game.
Deon ☣ Aug 25, 2017 @ 3:27pm 
To whoever experiences the bug with empty named ships which cannot be deleted - it plagues all mods that add new ship classes but do not add them to the name lists. The only solution is to go to all namelists and add custom names to the added ship classes.
Jango Bun Bun Aug 13, 2017 @ 6:56pm 
@Alexanderyou I have the issue with and without the naked corvette prevention mode, and Cybraxkhan's namelist. I've had the issue on Plantoid ships, but not Arthropod ships. Could it be because of the ship type (and/or the plantoid names?)
alexanderyou Aug 13, 2017 @ 9:58am 
@Jango Bun Bun I have the same problem, and I think it's conflicting with naked corvette prevention.