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inst = 250378 - xxx_wuma_king_laserscorch (valid:true)
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
self =
running = table: 0000000010E32A90
waitingfortick = table: 0000000010E339E0
hibernating = table: 0000000010E333A0
tasks = table: 0000000010E33940
waking = table: 000000004155EEF0
attime = table: 0000000010E32B30
tick = 890902
k = PERIODIC 250378: 0.000000
v = true
already_dead = nil
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
tick = 890902
scripts/update.lua:240 in () ? (Lua) <224-298>
dt = 0.033333335071802
tick = 890902
i = 890902
=(tail call):-1 in () (tail) <-1--1>
=(tail call):-1 in () (tail) <-1--1>
../mods/workshop-2921755024/scripts/prefabs/xxx_wuma_king_laser.lua:255 in (upvalue) doburn (Lua) <241-261>
inst = 250378 - xxx_wuma_king_laserscorch (valid:true)
x = -192.3999786377
y = 0
z = -49.778835296631
ents = table: 0000000050319D70
k = 1
v = 152334 - dyc_wall_stone (valid:true)
vradius = 0.5
range = 1.2
../mods/workshop-2921755024/scripts/prefabs/xxx_wuma_king_laser.lua:289 in (upvalue) Scorch_OnFadeDirty (Lua) <263-296>
inst = 250378 - xxx_wuma_king_laserscorch (valid:true)
x = -192.3999786377
y = 0
z = -49.778835296631
burnfx = 250478 - firesplash_fx (valid:true)
OnRemoveFromEntity = function - ../mods/workshop-1185229307/modmain.lua:42
externaldamagetakenmultipliers = table: 000000004A563260
externaldamagemultipliers = table: 000000004A563080
SetTarget = function - ../mods/workshop-1207269058/modmain.lua:1
GetAttacked = function - ../mods/workshop-1207269058/modmain.lua:1
losetargetcallback = function - scripts/components/combat.lua:80
battlecryenabled = true
_ = table: 000000004A562B80
laststartattacktime = 0
attacker = nil
damage = 100
weapon = nil
stimuli = nil
spdamage = nil
blocked = false
damageredirecttarget = nil
damageresolved = 100
original_damage = 100
LUA ERROR stack traceback:
../mods/workshop-785295023/scripts/prefabs/dyc_superwall.lua:1 in (field) onhitfn (Lua) <1-1>
_zKX0 = 152334 - dyc_wall_stone (valid:true)
_RQex = nil
_UG4Z = 100
scripts/components/combat.lua:657 in () ? (Lua) <544-675>
self =
hiteffectsymbol = marker
onhitfn = function - ../mods/workshop-785295023/scripts/prefabs/dyc_superwall.lua:1
defaultdamage = 0
forcefacing = true
inst = 152334 - dyc_wall_stone (valid:true)
hitrange = 3
lastwasattackedbytargettime = 29696.701548804
lastwasattackedtime = 29696.734882139
keeptargettimeout = 0
触发源:
来自MOD workshop-2921755024 的激光攻击(xxx_wuma_king_laser.lua)
对MOD workshop-785295023 的石墙(dyc_wall_stone)造成伤害
兼容性问题:
防御墙MOD(dyc_superwall)的回调函数未正确处理无攻击者的情况
变量命名异常(如_RQex、_zKX0等)表明代码可能经过混淆
希望超级墙作者能为超级墙增加未定伤害来源的兼容
错误日志将在下一条留言发送
Since my previous message I look at deeper what could cause this and found the issue.
I can't tell what it is exactly
But Now I can tell you that the conflict is with "Forge items 2025" (id=3372241384)
It happen on a fresh new save when both are active at the same time, and never happen otherwise.
I know this mod exist since a long time now, but did you think possible to make something to avoid this issue ?
Thanks by advance and sorry for the spam for something that tiny ^^'
I supose that it's some sort of mod compatibility, I will try to find it because now that I'm noticing it, I can't see anything else and it's very disturbing when we build.
If you have any idea who can help, thank you, and thanks anyway for maintaining this amazing mod ^^
Note: the icon image is the same, but according to the sorting selected, it's not the same icone copy if I select favorite sorting or ABC sorting etc, it will change based on what item is in the list above/bellow, and sometime behind.
First, I must say that the mod is working fine... but I have a little issue, who is annoying if I can say.
I don't know why, but since the last update, when I open the crafting tab, some of the "super wall", so the one added by the mod, don't have the right icon, and it's sometime random, and sometime not.
When it's not random, the icon seems to copy the icon of the item below it, or above it in the menu.
And sometime no icon at all, but this is happening only for the default icon (read without skin), like if the normal skin was transparent or something
But when it's very noticeable it's when in the "mod item" filter tab, scrolling to find the super wall.
And this time, it's a full line who seems to copy the skin above, or bellow.
When I want to craft one, I can't tell wish is what before clicing it.
Have you an idea about what could lead to this ? I don't have crash so it's hard to find what can lead to this result :/
[00:01:58]: SuperWall: LoadLUA:../superwall_custom.lua
[00:01:58]: SuperWall: Custom file not found!
Please fix
╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬
❤️Thank you very much to the authors / secondary creators of the creation, without you would not be able to organize these collections, welcome to download❤️
╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬
❤️DST超實用新手萌新老手必備【伺服器端】全面模組推薦合集MOD (๑╹ω╹๑ )❤️
For those saying its not in the crafting list, its in the modded item lists, may have to search a little for it.
It automatically turns off the game when you make it into a skin.
I can't use the skin. I want an update!