Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Float Property mult Auto
Float Property Final Auto
Event OnInit()
RegisterForUpdate(5)
EndEvent
Event OnUpdate()
Count = (Game.QueryStat ("Words of Power Unlocked"))
Mult = Count * 0.0067
Final = 1 - Mult
Game.GetPlayer().SetAv("ShoutRecoveryMult", Final)
EndEvent
Faving now.
And no, this mod would only conflict with mods that change shouts. It modifys an actor value, if another mod mods the same actorvalue they stack, not conflict