Total War: WARHAMMER

Total War: WARHAMMER

The Uncivilised North - Defunct
407 Comments
Malatayjr Apr 6, 2018 @ 10:46am 
Its a time safer
klaysdnd Oct 15, 2017 @ 3:49am 
so is this ready to use again?
Mahdi Sep 30, 2017 @ 2:00pm 
Thank you for the mod, it was my must have mod for more than 100 hrs of game time!
Choblach Aug 22, 2017 @ 10:55pm 
I just want to say thank you, you're mod did a lot for making Norsca a better, more enthralling war zone. Even if it's not needed anymore, your mod did something we needed at the time.
Dindi  [author] Aug 12, 2017 @ 1:11am 
Ok cheers for letting me know, I havent been following the info about the new game to much
Snowskeeper Aug 11, 2017 @ 4:43pm 
"Now that I don't have to worry about CA releasing more DLC and breaking everything"

You still have to worry about that. Even ignoring the fact that they've not said anywhere I'm aware of that this is the last place of TW:WH DLC, they've said they'll be merging the two maps for players who own both games.
Dindi  [author] Aug 11, 2017 @ 9:31am 
Game was just updated, these things take time
Grimace. Aug 11, 2017 @ 9:08am 
After the last patch, this mod is completely broken, game doesn't even reach main menu before crashing, please fix
Pablets Jul 17, 2017 @ 2:56am 
Compatible with Ultimate chaos mod?
Malkamok Jul 11, 2017 @ 6:39am 
I have a weird issue with the growth: playing as Norse it legit took me almost 100 turns to have the 3 surplus needed to advance one of my settlements. Is this intended or I'm missing something?
(meanwhile I had already subjugated all other tribes and ravaged half of the old world, but the lack of unit variety gets tedious)
Crynsos Jul 2, 2017 @ 5:44am 
@Brightest Light
No, they don't in this mod.


@1. Fallschirmjäger-Division
You can certainly use it with Steel Faith but it ain't gonna be optimized for it.
It won't be compatible with more slot increasing mods as they are both startpos mods.
Mumion der Unsterbliche Jun 30, 2017 @ 7:49am 
more Slots overhaul Compatible ?
Mumion der Unsterbliche Jun 30, 2017 @ 4:24am 
SFO Compatible
Bitcoin Barry Jun 24, 2017 @ 10:55pm 
wait, so the norscans dont have horsemasters or manticores?
Dindi  [author] Jun 18, 2017 @ 3:17am 
That's another mod, didnt change anything to do with garrisons
humbleacadie Jun 17, 2017 @ 4:43am 
Unless it comes from another mod (using GCCM as well, I don't know if it modifies startpos ?)
humbleacadie Jun 17, 2017 @ 4:42am 
The mod is really interesting, but strangely starting a chaos campaign all capital forts in Kislev start with full garrisons
timhampton7 May 25, 2017 @ 9:50pm 
Doesnt work for me at all. i have no active mods either
Kruniac Zio May 22, 2017 @ 5:43pm 
Doesn't work with Province Capital Building Slot Overhaul. Be warned.
Arisoner01 May 19, 2017 @ 5:31am 
First of all thanks for this great mod! But why is growth in the Norsca Tier 1 settlement +4/ Tier 2 +6/Tier 3 +8? Could you please change it into +10//20/30 like in the basic vanilla game? Thanks!
Crynsos May 14, 2017 @ 3:15am 
This mod is meant to enable the Norsca to be playable, not modify their unit roster. Get a Norsca Unit mod for that and don't complain on a mod that is not even related to adding units.
Caesar! May 14, 2017 @ 1:11am 
Boring, not enough units
Sheperd Doggy YT May 11, 2017 @ 1:58pm 
this doesnt work for co-op campaigns
Crynsos Apr 28, 2017 @ 11:45am 
I recommend looking at how I did it with in my mod, as I gave them all mounts and all lores within one sorcerer type.
Puggly the Grey Apr 28, 2017 @ 11:36am 
Hey there, if I wanted to increase norsca's max sorcerer count, and give them access to all the lores of magic that chaos has access to, what files would I need to change?
Crynsos Apr 28, 2017 @ 6:54am 
It won't work and may crash ongoing campaigns.
Sheperd Doggy YT Apr 28, 2017 @ 6:53am 
what happens if I use this mod mid-campaign?
KingChunk Apr 22, 2017 @ 11:16am 
Makes the Chaos invasion a little tougher but i think this mod works so well! Makes a great difference fighting half a dozen tribes than the vanilla 2 :)
Lampros Apr 20, 2017 @ 8:51am 
Why no Horsemasters and Manticores?
Dindi  [author] Apr 17, 2017 @ 8:22am 
Not yet and I dont know, never heard of it
Alex the Great Apr 11, 2017 @ 12:59pm 
2 questions:
1st: Are the manticores & horsemasters back in the factions?
2nd: Would a mod like Strife of suspense (it's something suspense. Lol) faction rename work with this?
Dindi  [author] Apr 9, 2017 @ 2:01am 
It works fine, it was working when you posted before....
Liberator48 Apr 8, 2017 @ 7:20am 
This mod working yet? Wasn't working a week ago...
dante13 Apr 1, 2017 @ 10:26am 
ever since I use this mod, when the chaos invasion begins, they just wipe out every other faction on the map. I dunno if they become too powerfull or the AI is just stupid. I'm currently playing with the greenskins and they are literally at my doors! They have conquered/destroyed everything beyond karak-a-karak
Crynsos Apr 1, 2017 @ 10:06am 
You are using a conflicting startpos mod.
Shadow The Parrot Apr 1, 2017 @ 9:48am 
https://gyazo.com/61ea3ab2040bc8eee5dfa9084f2d753a this is the only factions i can pick none of the norse factions pop up.
Shadow The Parrot Apr 1, 2017 @ 9:44am 
hey im having trouble with this mod like all faction mods i cant play them for the selection screen to play a faction dosent work ile show you what it looks like in the selection screen
x_Ice Wizard_x Apr 1, 2017 @ 2:16am 
The mod doesnt work in ko-op campaign, can you fix that?
Crynsos Mar 31, 2017 @ 3:31am 
The mod was updated a bit over 3 weeks ago, how is that "long dead"?

Also Chaos Giants are among the strongest units of even Chaos, so why would it make sense for Norsca, who are based on having a very weak roster, suddenly having fully access to Chaos Giants but nothing else from their roster?
Liberator48 Mar 31, 2017 @ 2:59am 
Have you improved the Norscan faction rosters? I mean originally they can't even recruit chaos giants, you should improve their rosters some to make them more interesting.
Puggly the Grey Mar 20, 2017 @ 6:01am 
Hey, if I could make a request, do you think you could make tribe Varg's leader a sorcerer?
He has the same voice actor as one of the sorcerer lord variants already (In the diplomacy screen as least), and he calls himself the "shaman" of his tribe, implying that he's a sorcerer, but in game he is just a normal chieftan.
It has been bugging me slightly since my first chaos campaign, so I'd really appreciate it if you could spare the time, but I understand if you cannot, life goes on, and all that. (╯_╰”)
Revan519 Mar 19, 2017 @ 12:38pm 
dang was trying out a mod and realize it dose work with the mod 8 Building Slots - All Province Capitals
Puggly the Grey Mar 17, 2017 @ 10:13am 
No problem man, I like to play-test stuff like this and find bugs for the creators.
Thanks for making such an awsome mod! :steamhappy:
Dindi  [author] Mar 17, 2017 @ 8:41am 
aha wow that was dumb of me!! If you want to fix that you can edit the value in the buildings_level table. I'm working on a big update so it'll be a few days before I upload again.

Thanks for telling me.
Puggly the Grey Mar 17, 2017 @ 6:50am 
The norsca settlement primary building requires 6 population to upgrade, but the max population surplus is 5, making it impossible to have a 3rd tier settlement.
Puggly the Grey Mar 16, 2017 @ 10:29am 
Thanks for the speedy reply!
Dindi  [author] Mar 16, 2017 @ 10:28am 
You'd have to do that in the start pos Im pretty sure, which is not something easily done if your editing someone elses mod
Puggly the Grey Mar 16, 2017 @ 10:17am 
How would I go about changing one of the faction leaders from a marauder chieftan to a sorcerer lord, if you don't mind me asking.
FrozenGarden Mar 15, 2017 @ 11:22pm 
Thank you for the fast reply. Really enjoying the mod.
Dindi  [author] Mar 15, 2017 @ 9:01am 
Mate I'd love to do that, I agree the map feels too empty but sadly I cant edit the map much. I can edit current towns and stuff but not add new ones.

Glad your enjoying it.