Garry's Mod

Garry's Mod

Stealth 2.1 (Improved Stealth Mod)
1,243 Comments
Actaully_J0seph- Dec 8 @ 6:33pm 
yo this mod is pretty solid bro
Hidden  [author] Dec 7 @ 4:52am 
You can adjust the visibility settings so other factors have a bigger impact. Know that camouflage is on by default.
dih collector Dec 7 @ 12:58am 
No it doenst work the issue is only brightness affects visibility, i only get seen less if im in a really dark area
dih collector Dec 6 @ 5:11pm 
Ahh it works now!
dih collector Dec 6 @ 4:10pm 
No
Hidden  [author] Dec 6 @ 6:08am 
If you want me to understand what's going on, you'll have to be more specific than "it doesn't work".
dih collector Dec 5 @ 11:17pm 
Niga I reinstalled my entire pc and it still doenst owrk
Sonic/Portal Fan Dec 5 @ 8:38am 
@Dih collector, maybe try uninstalling it and re-installing it, it worked for me! :p2wheatley:
dih collector Dec 4 @ 5:44pm 
it doesnt work bro fix it
gwater lover Dec 3 @ 11:07am 
Have a good day Too sir!
Sonic/Portal Fan Dec 3 @ 9:05am 
IT'S FIXED! It was due to the fact that some Combine are not supported, sorry for my small brain! Have a good day! :p2cube:
Sonic/Portal Fan Dec 3 @ 7:49am 
Oh yah, forgot to mention that the Combine/Metrocops act like the vanilla coding, No idea why, anyways, if anyone has the same thing happen just copy the console stuff, ok, bye. :p2cube:
Sonic/Portal Fan Dec 3 @ 7:47am 
Addon is not working that much,
when I try getting Combine/Metrocops to be aware of me it does this:

Stealth Mod: no such table: stealth_npc (x8)

[Stealth 2.1 (Improved Stealth Mod)] lua/autorun/server/stealth.lua:667:
attempt to index local 'contents' (a boolean value)
1. stealth_ReadList - lua/autorun/server/stealth.lua:667
2. stealth_load_file - lua/autorun/server/stealth.lua:793
3. func - lua/autorun/server/stealth.lua:854
4. unknown - lua/includes/extensions/net.lua:34

Yah, I'm not a coder guy, but, I will try to see if anymore bugs are there.
EVILE METAL GEAR MIKCAEL Nov 29 @ 9:50pm 
i dont understand how to use the proximity sensor, im throwing like 5 of them and cant see anything?
pyro Nov 25 @ 7:41am 
damn this metal gear is really solid
EchoHedron Nov 22 @ 12:55pm 
apparently this breaks cloaking arms from the Advanced Cloak mod
余智博 Oct 29 @ 3:43am 
OK, now got it – when stealth_alertondamage is 1, the Combine get hated for accidentally hitting allies.
余智博 Oct 29 @ 3:21am 
sometimes combine attack each other. not sure the map or something else.
Sunw5w Oct 9 @ 6:52am 
CTD After kill a combine from behind with melee art 2 hatchet in one hit
0. TraceLine - [C]:-1
1. IsVisible - lua/autorun/client/cl_stealth.lua:567
2. CLcheckLOS - lua/autorun/client/cl_stealth.lua:590
3. v - lua/autorun/client/cl_stealth.lua:727
4. (null) - lua/includes/modules/hook.lua:102
Hidden  [author] Oct 8 @ 12:29pm 
I received many complaints of exactly that issue but i have NEVER been able to reproduce it and i'm out of ideas as to how it even- oh.... camouflage is enabled by default.

It could be that your playermodel color is very different from that of the ground you're standing on. Try setting the camo visibility factor to 0 and increase the other settings to compensate. See what happens.

As for cl_init.lua, i'll patch that.
ObamaGaming Oct 7 @ 11:02am 
Thank you for acknowledging, tails.

I had the same problem but I think it fixed itself somehow. I installed a player speed changer mod and after that it started working fine, which was very odd.

I suggest you subscribe to the player speed changer mod
Tails Oct 7 @ 12:41am 
Agree with the comment below this guy, there's maps with shadowy areas and this mod detects them still as a full bright area. I went on gm_construct into a huge completely pitch black area and it started to work there, but whenever I went near the door out of that room, the visibility meter went all the way up. It's pretty much unenjoyable at the state it's in right now. It could be a garry's mod problem, just a guess but it could be an update that caused this. I remember this mod working fine a really long time ago. Either that, or it's a mod on my end. But there's no mods that really change up the lighting in my game. Or the lighting only works good on certain maps, no idea
HeyPal Sep 25 @ 10:56pm 
how can i make it compatible to my other npcs?
ObamaGaming Sep 23 @ 10:15am 
Enemies instantly detect me even in pitch darkness. I have no conflicting addons/addons that change NPC relationships. Danger meter doesn't change either. Please help.

I am also getting LUA errors.

[Stealth 2.1 (Improved Stealth Mod)] AddCSLuaFile: Couldn't find 'cl_init.lua'
1. unknown - lua/entities/ent_proxsensor/init.lua:1
[Stealth 2.1 (Improved Stealth Mod)] AddCSLuaFile: Couldn't find 'cl_init.lua'
1. unknown - lua/entities/ent_soundgrenade/init.lua:1
es8ka Sep 21 @ 11:40am 
why do npcs faint randomly? They just fall on the ground and have "stunned stars" on their had:sotfood:
Dr. Doodle >:) Sep 16 @ 7:10pm 
[Improved Stealth Mod] Warning! Trying to net.Send a message 'NPCAlerted' to a non-player!
1. unknown - lua/autorun/server/stealth.lua:201

Enemies start killing each other all the sudden and I'm not sure what causes it.
dih collector Sep 14 @ 7:24am 
Yo Kira long time no see can you make a radar for the mod LOL all jokes man no rush but I respect your opinion
Kira Δ Sep 14 @ 7:21am 
Kept you waiting,uh
dih collector Sep 7 @ 6:56pm 
bro add a radar
Hidden  [author] Sep 3 @ 5:06pm 
Yep, that's an error, I'll try to fix that.
dih collector Sep 3 @ 4:33pm 
none of the sliders for the see factors work like if i change the camo brightness or stance values it doesnt do anything i get this error [Stealth 2.1 (Improved Stealth Mod)] lua/autorun/server/stealth.lua:1283: attempt to index a nil value
1. v - lua/autorun/server/stealth.lua:1283
2. unknown - lua/includes/modules/hook.lua:102
big FALSE. Aug 30 @ 10:51am 
sounds good, i hope there's at least something that can be done
Hidden  [author] Aug 30 @ 9:26am 
@dih collector You're gonna have to be a lot more specific if you want me to take you seriously.
@big true I'm talking to the creator of NEAD to see if I can improve this mod's performance.
dih collector Aug 30 @ 9:07am 
the mod is broken it doesnt work
big FALSE. Aug 29 @ 9:03pm 
really awesome but it seems to cause a lot of performance issues, this doesn't happen with other stealth mods and also doesn't happen without this on so it's not anything else
Hidden  [author] Aug 29 @ 10:16am 
During an alert phase, only breaking line direct of sight works for hiding.
Spark Darkrav Aug 28 @ 10:32pm 
for some resone when i spawn a npc and hide in the dark and crap it will always find me, is there a way to fix or is it just skill issues
Hidden  [author] Aug 23 @ 11:14am 
You can turn off all stealth and keep the weapons. This addon doesn't weigh much.
RilerDino Aug 23 @ 4:45am 
Is there a version with just the wepeons?
Hidden  [author] Aug 21 @ 7:01pm 
Yeah, go for it.
do i paste my errors here
Hidden  [author] Aug 21 @ 10:19am 
Just add the bsmod SWEP to the suppressed list.
Purple Aug 21 @ 10:16am 
And when will support be added "BSMOD" Because the animations are beautiful but NPCs register on them even if I do it at the end of the map
Electric Kool-Aid Aug 19 @ 1:07pm 
oh cool, can there also be a feature that automatically assigns all hostile npcs to the npc list. I keep getting errors about sending an alert to a group and they end up shooting each other
Hidden  [author] Aug 19 @ 1:02pm 
Adding a tool to automate that process now...
Electric Kool-Aid Aug 19 @ 1:01pm 
since the addon no longer reads txts for saving, is there a way to transfer them to the new database except doing it manually?
Hidden  [author] Aug 19 @ 11:50am 
@MintChef You need armor.
Oreo Aug 19 @ 12:32am 
не работает
John Blackops Aug 18 @ 7:35pm 
can you make this compatible with nemez combine soldiers?