Tabletop Simulator

Tabletop Simulator

Pathfinder ACG - Wrath of the Righteous |SCRIPTED|
41 Comments
SirSarin Jan 4, 2022 @ 3:51pm 
How do I make edits to the character sheet? Like check the boxes and such?
Man'Ari Jun 6, 2021 @ 8:21am 
I'm having some problems with the "Create Game" button. Sometimes it just doesn't do nothing, not even an error message. Sometimes it does give me an error message.

Besides that, amazing table. Congrats!!
zerkeron Dec 26, 2020 @ 8:27am 
Hi, great work on your setup there!
We're playing and enjoying the two Sets RotR and WotR at the same time (with different groups), and I must say, WotR is a lot more interesting.

We had a problem finding the Caracter-Add-On Deck for WotR though.
Amongst others, we couldn't find the spell "Sagacity" from Shaman Shardra's recommended starting deck.

Am I missing something?
Is there a way to get the WotR Add-on Deck?
Delnar Apr 22, 2020 @ 6:29am 
I'm getting a script error whenever I attempt to place a character token on a character sheet, and none of the stats load. Any tips?
Demondan Mar 31, 2020 @ 7:25am 
Hi, i realise this a long time since its hayday. It no longer works, I am guessing where ever its hosted some of the files are no longer available? Is anyone around to advise how to fix it? Would really like to play this.... :-)
TeaTime Dec 15, 2018 @ 3:19pm 
Thanks for this! I spent countless hours with your RotR mod, and this one looks even better. I'm getting a script error whenever I attempt to place a character token on a character sheet, and none of the stats load. Any tips?
Bafbegagglestick Apr 30, 2018 @ 5:29am 
Really love this mod, I've finished the game multiple times now.
I second boryss' request about Mummy's Mask ^_^
boryssobur Feb 5, 2018 @ 1:55pm 
Great mod!!! :) Is there a chance you make Mummys Mask Adventure Path?
Potatoes  [author] Dec 30, 2017 @ 2:58pm 
Thanks a lot for the feedback Twilight Demon. The sheets took a huge amount of work so I'm glad you're enjoying them! As for combining into one mod, it would be pretty epic. I'll definitely keep the idea in mind.
Twilight Demon Dec 6, 2017 @ 6:51pm 
i know it would be some serious work, but do you think you would combine all of of your mods together to make something like a super adventure?
Twilight Demon Dec 6, 2017 @ 6:49pm 
the character sheets are FANTASTIC! i even love how i can save a charactertoken and bring him from game to game. how do i live without this?
kbcoder Nov 5, 2017 @ 5:34pm 
How is everyone saving their deck for later use?
la mulanaaa ;D Aug 2, 2017 @ 7:17pm 
That's what I thought, that there was a naming issue. But the deck had the name; even tried deleting the name, and renaming.

The problem started as you said, but now basic setup doesn't work at all, only the 'End Game' button. Other mission dependant scripts seem to work; like building certain locations after X is closed, etc.
Potatoes  [author] Aug 2, 2017 @ 6:51pm 
Hey ^Kaz,

So when the decks were being made, were the blessing cards not being used? Is that the problem? When you mouse over the deck it should be called 'Blessings'. If it is not then it won't work. This could maybe be the problem.

As with the character sheets, they only currently work with the default characters. If you're using any expansion characters, or characters from other sets they won't work. Yet.
la mulanaaa ;D Aug 2, 2017 @ 5:12pm 
Hey. I recently started using your mod with some friends, this was before the automated sheets. At one point in time, the script broke, and went from the blessings not being prepared into decks, to the prep script stopping to work. It's broken to no avail.

Now we tried doing a re-set up with the new version, but it still doesn't work; and one of the characters we are using doesn't load its stats; nor it lets us to manually input the stats.
Potatoes  [author] Aug 1, 2017 @ 6:16pm 
Hi everyone! The scripted character sheets are now live! I would love to hear your feedback on them before I roll them out for the other mods. Instructions for use are included in the in-game notebook.

Thanks!
Potatoes  [author] Aug 1, 2017 @ 12:28pm 
Super happy you're enjoying it Celtia. I've put you in the description because your comments were really helpful. You spotted issues I wasn't able to look for, as well as suggested a few really cool features. Much appreciated!

Thanks everyone for the kind words!
Celtia Jul 29, 2017 @ 8:59am 
Oh hey, I just realized I was mentioned in the description. Though I feel like the thanks is misplaced, since I'm the one enjoying your awesome mods!

You've allowed me to share a game I love to play on my kitchen table with friends across the globe, in a way that also skips the setup time almost entirely. Thanks!
Potatoes  [author] Jul 28, 2017 @ 3:30pm 
Thanks so much Arronius, glad to hear you're enjoying it!

If you have any thoughts on how to make it even better please let us know :)
Arronius Jul 28, 2017 @ 9:18am 
A superb setup! Truly a msterpiece as far as scripted setups go. This mod cuts down the 20 min setup time down into a few simple clicks. My friends and I enjoyed playing the Pathfinder Adventure card game in college, and this mod is a simple and effective way for us to continue enjoying it. THANK YOU to the creators for all your hard work.
Ace Jul 15, 2017 @ 11:07pm 
Cool. Well, thanks for the work.
Potatoes  [author] Jul 15, 2017 @ 10:23pm 
@Ace Thanks so much for the offer, I actually was given the scans by someone else not long before you offered. I'm working on it at the moment, shouldn't be too far away!
Ace Jul 5, 2017 @ 4:08am 
Would you happen to be interested in the Skull and Shackles cards? I have a mod with them.
Potatoes  [author] May 27, 2017 @ 12:47pm 
It's all good Celtia, I don't have time to go through and find all the errors myself so this is super helpful! Keep them coming
Celtia May 27, 2017 @ 10:22am 
Another bug to note. Scenario 2-1 doesn't generate as per the scenario rules - though I suspect that may just be due to the re-use (and possible limitations) of the scripting. The scenario states that all non-henchman/villain monsters are to be shuffled individually and placed on top of each deck, to paraphrase, meaning you have to go through a bunch of combat before hitting boons or the henchmen/villains. The script doesn't do this, and just leaves fully shuffled decks as normal.

Sorry for the string of posts. From now on I'll post in the proper place (Bug Reports discussion, I suppose). :HappyMask: Still loving the mod!
Potatoes  [author] May 26, 2017 @ 9:22pm 
Oh I had no idea! Thanks for pointing that out, I'll fix it for the next patch
Celtia May 26, 2017 @ 6:43am 
Speaking of which, new bug (albeit not a TECHNICAL bug).

The scenario 1-2 contains the villain Thurl and Inhaz when built via the script (as specified on the scan of the scenario card).

However, the official Paizo FAQ for the game has confirmed that the villain is supposed to be Millorn (whom otherwise goes unused, and is also referenced in the scenario text), so I feel the script should reflect the intent. I also think later printings of the set fixed the error.
Celtia May 25, 2017 @ 1:28am 
Understood - I was thinking lack of card scans was the limitation. If I get ahold of the physical copy in the future I might see if I can scan them at a sufficient resolution myself, though that would be some time away.

Thanks for the response and the fix!
Potatoes  [author] May 23, 2017 @ 1:26am 
@Celtia Thanks so much! I would love to do the other sets, but unfortunately at this point I don't have access to card scans.

I've figured out what was going on with scenario 1-4. Well, I have no idea what the problem was, but it's now fixed and should be working correctly. Thanks for notifying me :)
Celtia May 23, 2017 @ 1:01am 
Fantastic work! Any intent on doing the other sets (besides RotR)?

However, I can't for the love of me get scenario 1-4 to work, script-wise. I can set up 1-1, 1-2, 1-3 and 1-5 fine by reloading saves, albeit with some warnings about lua functions not set to an object, but 1-4 will steadfastly refuse to be set up, except for the blessing deck.

Not a problem - I'll just manually set it up, but I can't work out why its failing. All of the villains and henchmen and locations are intact in the bags...
FG May 3, 2017 @ 12:32pm 
Wow... Great mod!!!
breakdaddy Apr 4, 2017 @ 4:20pm 
if(), glad to be of help!
Ogadex Apr 4, 2017 @ 5:05am 
Anytime. The work you do on these mods is incredible, so if I come across anything else I'll let you know.
Potatoes  [author] Apr 4, 2017 @ 3:12am 
@ breakdaddy and Ogadex thanks heaps! I'll work on adding these decks to both mods. If you have any more, please let me know
breakdaddy Mar 19, 2017 @ 7:35am 
I scanned and uploaded the Druid class deck to the workshop in case anyone wants that one along with the Inquisitor deck Ogadex uploaded.
Ogadex Mar 18, 2017 @ 3:15am 
I noticed this mod (and rotr) doesn't have the inquisitor class deck cards. I've uploaded them to the workshop at this link, feel free to use them in any of your mods: http://steamcommunity.com/sharedfiles/filedetails/?id=885879134
moonycootYT Mar 15, 2017 @ 11:31am 
Love this! Any chance we will be seeing Mummy's Mask?
Azu Feb 16, 2017 @ 12:56am 
NAX IS OUT! PogChamp Can't wait to play this with my group. Thanks for the mod!
breakdaddy Oct 6, 2016 @ 11:34am 
Yeah after loading it up I see this is Rise of the Runelords not Wrath of the Righteous.
pmkiely2 Oct 6, 2016 @ 8:27am 
Thanks very much for your pathfinder mods. The scripted rise of the runelords saves me a ton of time. The strange thing with this mod however is that it seems to be rise of the runelords not wrath of the righteous. I am probably doing something dumb but just wanted to check. Thanks
breakdaddy Oct 6, 2016 @ 5:42am 
Great job, thanks! Any plans to do Skull and Shackles?