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Gave him the 'military' job as well in profession; i have no idea what I'm supposed to do. Is this a mod-issue, or base-game issue? =(
Got it, it's under Context menu -> Decorations -> Graveyard
Just have your modpack & this is kind of a game ender.
i tried to get the woodcutters to help them (i figured fist alone might just be the wrong damage type?) they wont attack. they just do their jobs or sit in the great hall if i sound the alarm.
if i set them to a guartd area next to the fight they approach but immediatly flee if they spot the ent.
is there any system that makes newly drafted gnomes coward or something?
I would go as far as sayint that gnomoria + tacyn 2.6 is the only, definitive gnomoria 'version'.
One thing that was never fully corrected: when specifying your storage areas, there is still no way do differentiate between gobling corpses and gnome corpses, making it impossible to do, for instance, a gnome corpse storage room for funerary purposes.
It's simply balanced such that when butchered upon birth, you get 1 meat for every 3 giblets the mother ate
Honeybagders produce one meat for every ~3 giblets
Under the content. How does this work? I have checked the files and I'm not sure how it functions. Does that mean they get fatter and when you butcher them they produce more meat? Or do they produce meat like other animals produce wool/milk?
I've always been curious about this and wondering if its worth getting some honeybadgers and how it works. Thank you again!
so here it is, http://steamcommunity.com/sharedfiles/filedetails/?id=1284921054 ,
a version of the base without ents.
But removing them from the mod now would break every savegame.
You can use on older version if you don't want them.