Gnomoria

Gnomoria

Tacyn's Base Mod v2.6
332 Comments
mrwwww Nov 30, 2024 @ 6:52am 
Does this mod still work? Everything I hear is that its utterly broken.
BocoClacko Oct 6, 2023 @ 2:48pm 
I'm not getting any used bandages back, is there something I need to do so they're not simply consumed?
trisallen Sep 28, 2023 @ 7:07am 
do i need to research hunting camp?
Guvenoren Feb 28, 2023 @ 1:17pm 
Do you need all the required mods?
just ken Jan 8, 2023 @ 9:17am 
Dunno if this is a bug; I can't get my gnomes to equip anything. I have 2 full bronze set with main and offhand, i've even made a soldier profession using a bronze armor setting, and changed them to a custom soldier type in a unique formation all set to use this armor, and my gnome just won't put it on

Gave him the 'military' job as well in profession; i have no idea what I'm supposed to do. Is this a mod-issue, or base-game issue? =(
Sufi Sep 30, 2022 @ 8:59am 
all my camels are male and i am still getting camel milk from them. just wondering what kind of "milk" i suck from my male camels and from which organ? my feelings are between fear and confusion.
danielprates Mar 9, 2022 @ 4:04am 
With "Gnoll" (see discussions) it looks like Gnomoria could be on it's way to receive a new breath of life. I wonder if this mod's developer could consider renewing interest for it!
Hy60koshk Sep 22, 2021 @ 8:03am 
> How to place a sarcophagus?
Got it, it's under Context menu -> Decorations -> Graveyard
Hy60koshk Sep 21, 2021 @ 8:07am 
How to place a sarcophagus? I can craft one, but I can't find it in any section =(
Lord-Fridge Sep 10, 2020 @ 1:22pm 
check out ingnomia it is aan (now) open source continuation. its already playable with a lot ofof content
Lilb Sep 9, 2020 @ 3:55pm 
:( Tacyn left us just like RoboBob
SpaceDave Jul 19, 2020 @ 2:11am 
I for real did not think this game still has an active community with mod makers, TIME TO GET THIS
mrwwww Jun 24, 2020 @ 5:34pm 
Half of the storage piles are not able to be constructed/missing
Not Quite Dead May 16, 2020 @ 4:14am 
Consistently crashes when tinkerer bench is made.
Just have your modpack & this is kind of a game ender.
Teralitha Dec 28, 2019 @ 3:42am 
@Carl Gnomes alot of the time wont fight if they have low skills, and if they have high skills they will often start fights on their own.
tierkain Oct 22, 2019 @ 3:00pm 
This might be a dumb problem, but I can't figure out why my vanilla crops aren't growing. The grass grew, but my strawberries, cotton, wheat, apples, oranges, and grapes didn't budge in an entire year
Ore Mar 30, 2019 @ 3:08pm 
My archers don't equip large quivers (even if its better matterial)
Carl Mar 18, 2019 @ 2:45am 
Hi! My main fighting force is 5 fist fighters right now, which seem unable to kill an ent (understably). since they wont retreat even if i set them to "avoid enemies".
i tried to get the woodcutters to help them (i figured fist alone might just be the wrong damage type?) they wont attack. they just do their jobs or sit in the great hall if i sound the alarm.
if i set them to a guartd area next to the fight they approach but immediatly flee if they spot the ent.

is there any system that makes newly drafted gnomes coward or something?
Tacyn  [author] Feb 10, 2019 @ 3:04pm 
There already is. v2.6.2a has spriggans disabled
ChinBurton Feb 4, 2019 @ 12:10am 
First off thanks for your work I was wondering if it is it possible to disable your Spriggans and Ents I tried to disable them by turning off wild animals and they seem to continue to spawn. Maybe even make that an optional mod if possible.
Fengshen Dec 24, 2018 @ 4:49pm 
I'm trying to find out how to make a throne room with this mod enabled. I can't find it in any of the menus?
Duane Dibblarooo Dec 12, 2018 @ 6:05am 
Man it's been a while since I played Gnomoria, I'm giving this a shot. Looks great man.
Xwaste Nov 4, 2018 @ 4:17am 
I've got the same problem as Cookie Monster, not getting any love on the forum :/
Bill Somervell Oct 13, 2018 @ 8:20pm 
the mods dont show in my mod folder in game, any fixes?
The Do-It-All Badger Sep 19, 2018 @ 9:46am 
You're doin' the Lord's work keeping this all going.
blub Aug 2, 2018 @ 11:28pm 
thank you for the mod and your work on it
LittleMikey Jul 24, 2018 @ 9:56pm 
I'm really enjoying this mod. @Tacyn can you add the option to make workbenches out of stone? There is a "Workshoptable" item in the stonemason's shop but that seems to be a different item.
Dwalers Jun 21, 2018 @ 2:28pm 
well, been some time since i last checked Gnomoria out, seems like you've been very busy with it, thx for all you do and keep up the hard work, im sure to re-install to check this out.
flammableyurt May 28, 2018 @ 5:47pm 
I'm confused about the point of flux for making steel. It seems like it just uses more resources to make the same output. Am I missing something?
danielprates May 24, 2018 @ 5:59pm 
Fenixis, Tacyh has absorbed many other mods into one big, all encompassing mod. 2.6 has more content than 1.16.

I would go as far as sayint that gnomoria + tacyn 2.6 is the only, definitive gnomoria 'version'.
Fenixis May 22, 2018 @ 12:01am 
I feel like i have to ask, since i am stupid and very new to this community, but aside from side by side comparing the content lists for 1.16 and 2.6, what are the exact differences between the two?
danielprates Apr 14, 2018 @ 2:20pm 
It is cool to see you are still supporting this, Tacyn.

One thing that was never fully corrected: when specifying your storage areas, there is still no way do differentiate between gobling corpses and gnome corpses, making it impossible to do, for instance, a gnome corpse storage room for funerary purposes.
I Change My Name Too Often Apr 5, 2018 @ 2:35pm 
I didn't know name indexes would be important, so I got rid of them and all the pages. Now I'm trying to create new index pages and have created a name index, but nothin' is happening. Not really sure how to do it
dwobwinkle Apr 4, 2018 @ 7:48am 
How do the gyms work? I built them thinking I'd be able to assign military squads to them to boost their stats but it's a production building
Tacyn  [author] Mar 29, 2018 @ 10:39am 
Try the woodcarver
ACHXV Mar 28, 2018 @ 2:02pm 
Hey I can't get my carpenter to craft stocks for ranged weapons. I can make barrels and bows and have access to blunderbuss, pistol and crossbow but they can't be built because I can't build stocks. Any ideas?
Rephath Mar 10, 2018 @ 1:20pm 
Found half the problem. I need to install some of the submods so it knows which options I've picked.
Rephath Mar 10, 2018 @ 1:09pm 
Can't get the game to generate maps with 2.6.2 installed.
Tacyn  [author] Feb 26, 2018 @ 12:21am 
Have you tried the right click menu?
woj Feb 25, 2018 @ 5:43pm 
Lists of items are awful with this mod. There are so many things added and no improvements in lsit at all. It's so damned hard to find something we need. Why the hell aren't these lists at least alphabetical? Or maybe let us search for item by typing it's name?
The Nega Druid Feb 4, 2018 @ 7:50am 
Ooooh, thats good to know. Thank you, Tacyn!
Tacyn  [author] Feb 4, 2018 @ 2:43am 
No. Since animals are born fully grown, their 'cost' is what a female eats during pregnancy.
It's simply balanced such that when butchered upon birth, you get 1 meat for every 3 giblets the mother ate
The Nega Druid Feb 3, 2018 @ 7:12pm 
Hey Tacyn. Thanks again for all your effort and these wonderful mods! I'm curious about one aspect:

Honeybagders produce one meat for every ~3 giblets

Under the content. How does this work? I have checked the files and I'm not sure how it functions. Does that mean they get fatter and when you butcher them they produce more meat? Or do they produce meat like other animals produce wool/milk?

I've always been curious about this and wondering if its worth getting some honeybadgers and how it works. Thank you again!
Alleykat Jan 28, 2018 @ 4:13pm 
Wow! This is awesome! Thank you for your time and effort! It is truly appreciated! At first, I wasn't sure if anyone still bothered with this game, but I bought it anyways as somehow I overlooked it when it was newer. Just to note though, I did start a new game with the older version, and at least got by the first couple of years so far. But, now that this is here, I will start yet another! Again, Thanks so much!
Tacyn  [author] Jan 28, 2018 @ 1:16pm 
I've been procrastinating this change too long,
so here it is, http://steamcommunity.com/sharedfiles/filedetails/?id=1284921054 ,
a version of the base without ents.
Alleykat Jan 26, 2018 @ 5:03pm 
Also, perhaps you could mention which part of the mod these ENTs are coming from, perhaps, if I can't remove them totally, perhaps I could just not use that particular part of the mod? I see in the previous post from Bellicose, that you told him/her to use older version, so am assuming that works same as the new updated version? Excuse my noobness - LOL, I am new to this game. Again, Thanks in advance!
Alleykat Jan 26, 2018 @ 4:53pm 
Really like what this mod adds to the game!! I prefer to play game here on peaceful at least in the beginning to figure out how everything works. BUT - last three starts, these really stupid ENT things come up and kill off all my peoples. I understand they are created from your mod. How do I turn them off???? They are very annoying, especially when one thinks they are playing in peaceful mode. None of the three "peaceful" games I have started got to ever go anywhere beyond the first spring. Suggestions? If anyone knows how to turn them off, would appreciate the information! Thanks in advance!
Tacyn  [author] Dec 23, 2017 @ 5:03pm 
There was supposed to be a way to turn them off, but that is, like so much in this game, bugged.
But removing them from the mod now would break every savegame.
You can use on older version if you don't want them.
Bellicose Dec 23, 2017 @ 3:35pm 
Love the mod, have loved it from day one. The Ents have to go. They are a fairly new issue and they need to go. And no, there is no acceptable reason for them to be forced in game. Either they can be turned off and on at will or they go completely.
Los.Injurus.Bob.Blunderton Dec 21, 2017 @ 12:48pm 
This is pretty awesome, for those playing Gnomoria, read the instructions and install this, start a new game and check it out - but keep a manual or index handy. There's lots of new stuff! Started it @ 10pm and didn't get up until 6am - not even to eat - oops. So much for my blood sugar!