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This is because her card is deleted in your destroyLeftovers() but her chit isnt and therefore the code is placing her.
You remember to destroy the chit for blue specifically but not for emma han which is why it isnt having problems for him.
Seeing as you have to keep track of spent and unspent dice, seems like moving them makes it easy to accidentally re-roll it?
FOR ALL THE PEOPLE TYING TO DOWNLOAD IT AND PLAY IT: Hit "subscribe" then create a server, hit "game" at the top left, then look under "workshop", third row down from the top with the classic games. I wish this was in the comments when I was struggling. lol
as well as needing to have the host change turn order every new round to keep up with the changing of First Player.
However, these are easy small things to deal with, and well worth using this workshop scripted board for the convenience and organization!
Thanks for making the script!
1. make sure you keep two of the four, flip the other two and put them back on top of the survivor deck
2. make sure you take two of the 5 supply cards and put them in the trash so you only have 5 remaining.
Different issue: No matter what characters I choose, I only get one of my char tokens on the starting board and the other one is Emma Hahn. I don't even have the Long Winter expansion enabled but assume it is putting her there like in the training mission. Anyone seen a similar bug?
Where are they to be returned? All players have their 2 character on the table and the remaining deck of 22 original characters is on the table, also tried trash bin, and same error.
Anyone can help me with this?
With Long Night and Original enabled, it seems only LN agendas and crisis decks are used, and they probably should be combined.
I would suggest an enhancement for the traitor variant, then, as most people like to play with an increased chance. The deck is composed of regular objectives = # of players + 1 betrayer card, and then dealt.
I don't mind the double crossroads (it's a widely known variant), but I supposed it should be an option. I guess fixes if you don't use turns and just draw manually. Or you could draw another manually, but drawing 2 probably should be the default.
Thanks...it's awesome work. Scripted stuff is hard...and as I see more of them - it seems that leaving some things manual allow for maximum flexibility and less coding fixes to worry about. But the setup you have done is amazing.
How are location decks done: Are they just using specifically all Long Night? Or is it some combo? Would be good to have a use 20 of the total 40 option (treating gas, food, tools as their Long Night counter parts - that is, ALL gas can kill zombies, all food 1 can remove bandit, all junk can advance)
Single Player (Just me)
Settings
Enable Original [Yes]
Enable Longest Night [Yes]
Enable Improvements [Yes]
Enable Raxxon [Yes]
Enable Bandits [Yes]
Enable Traitor [No]
Promo Characters [Yes]
Promo Crossroads [Yes]
Explicit Crossroads [Yes]
Error in Script (Global) function
<startLuaCoroutine/dealPlayerObjectives>:
I'm no coder, but I know the tiniest thing can cause an error. Maybe that's supposed to be a semicolon (;) instead of a colon (:) at the end there?