Tabletop Simulator

Tabletop Simulator

Dead of Winter - The Long Night Scripted
112 Comments
tomster12 Jul 30, 2024 @ 1:51pm 
@SwiftPanda Emma Han is being added as a character into the colony if you play base game when she shouldnt be / isnt in play.

This is because her card is deleted in your destroyLeftovers() but her chit isnt and therefore the code is placing her.

You remember to destroy the chit for blue specifically but not for emma han which is why it isnt having problems for him.
Nippon Nodachi Samurai Apr 4, 2024 @ 7:29pm 
I have the warring colonies, really want to join the cards into the game, how to do it?
raaaife Nov 9, 2023 @ 11:26pm 
Does it have the warring colonies expansion?
RedSpade83 Oct 16, 2023 @ 5:44pm 
I'm also getting a bug when I'm getting different character tokens from what cards I've been dealt
Joaco Jan 8, 2023 @ 12:49pm 
This is amazing! Thanks a lot for making it! My only complaint is that the script uses all crossroad cards even if you disable them, but I guess I can just delete them beforehand.
D.Gatsby Dec 8, 2022 @ 8:46am 
the enable traitor, does it add an additional card so that there's a small chance that the game doesn't have a traitor?
Vivi Mar 9, 2022 @ 1:05pm 
got a bug that gave me 2 character tokens that were totally different from the actual survivor cards I got? I had maria lopez and olivia brown, got mellisa gupta and jamie gilmour sor some reason, any way to fix this?
HotBread Jan 27, 2022 @ 5:54am 
When I try to play this, I get a looooong string of "Failed to load" errors. A very, very long string. Did the download links for the mod assets expire or something?
Mazetar Jun 26, 2021 @ 4:33pm 
How has people handled the Dice in this game?
Seeing as you have to keep track of spent and unspent dice, seems like moving them makes it easy to accidentally re-roll it?
ubidoobybanooby Dec 29, 2020 @ 11:27pm 
Just played a whole game with some randoms and it went extremely well. Thanks a lot for all the work. And i've never done any gaming on TTS
FOR ALL THE PEOPLE TYING TO DOWNLOAD IT AND PLAY IT: Hit "subscribe" then create a server, hit "game" at the top left, then look under "workshop", third row down from the top with the classic games. I wish this was in the comments when I was struggling. lol
Frosty the Suicidal Snowman Dec 6, 2020 @ 2:34am 
Good mod! Makes setup easy! There's a few small issues we encountered, such as Emma Hahn always being placed on game start (so just find whoever didn't get their character drawn and replace Emma Hahn token accordingly)
as well as needing to have the host change turn order every new round to keep up with the changing of First Player.
However, these are easy small things to deal with, and well worth using this workshop scripted board for the convenience and organization!
Cafe Games Oct 30, 2020 @ 11:43pm 
I find the colouring of this mod fairly washed out and grey, how can I change the colour of the table at least? It's all one big grey thing
MuriloBeraldo Aug 25, 2020 @ 1:18pm 
Awesome Mod! It'd be cool if the scripts could handle the table's turn. Like placing zombies and resolving food and crisis cards. Is there any new features on the works?
MeepleBits Jul 16, 2020 @ 7:09am 
Made a video for this one: https://youtu.be/2DXoLH2ueHQ enjoy
shllybkwrm Jun 20, 2020 @ 6:44pm 
Hi! Can anyone elaborate on how to have turn order keep up with the moving first player token?
Thanks for making the script!
GGLionCross Jun 11, 2020 @ 12:43am 
Sometimes, you will get the "Not all characters" error without even touching the characters. What I did was right-click on the main objectives, look for the desired one, drag that to the main objective section, select options, then hit Start Game
Droz May 16, 2020 @ 7:07pm 
to avoid "Not all characters" error.
1. make sure you keep two of the four, flip the other two and put them back on top of the survivor deck
2. make sure you take two of the 5 supply cards and put them in the trash so you only have 5 remaining.

Different issue: No matter what characters I choose, I only get one of my char tokens on the starting board and the other one is Emma Hahn. I don't even have the Long Winter expansion enabled but assume it is putting her there like in the training mission. Anyone seen a similar bug?
Spectre_x13 Apr 26, 2020 @ 8:57pm 
For anyone seeing the error "Not all characters returned to deck" like me, the only thing you need to touch and do at the start is put the MAIN OBJECTIVE on the main objective section in the colony (left side) and then you can use the settings options and click start game and everything else will be auto dealt. If you move anything else, you will get the error and the game wont start.
Yato Apr 25, 2020 @ 3:07pm 
@Pixels for Breakfast: you have to go to options -> Turns
Hellerphant Apr 25, 2020 @ 4:19am 
So did anyone work out HOW to advance the turn?
Spectre_x13 Apr 22, 2020 @ 6:23pm 
getting "Not all characters returned to deck" when I click on Start Game

Where are they to be returned? All players have their 2 character on the table and the remaining deck of 22 original characters is on the table, also tried trash bin, and same error.
dukefan3417 Apr 7, 2020 @ 7:58pm 
I receive my 4 character cards and send them back to the deck and I keep getting an error "Not all characters returned to deck". I have sent back 1 at a time all the way up to 4

Anyone can help me with this?
tllangef Mar 28, 2020 @ 4:30pm 
Presumably after step 2 (hitting start game), character cards are supposed to be dealt to the players. Otherwise step 3 (discard unwanted characters back to deck) doesn't make any sense. Currently, character cards aren't being dealt, so I can't get past step 3 in the scripted setup. Can you take a look or tell me what I'm doing wrong?
Campix Feb 13, 2020 @ 12:06am 
Hi, is there a rulebook included with this mod that has the actual narrative transcripts? Thanks!
SwiftPanda  [author] Aug 3, 2019 @ 6:21pm 
Thanks @adran06 I'm glad you like the script.
adran06 Aug 3, 2019 @ 3:10pm 
Yeah, this version just sucks compared to the other scripted version of Dead of Winter that I already was using. Was hoping it'd be an improvement, but it's a big step back.
Hydranus Jul 14, 2019 @ 4:36am 
wheres the select survivors button? Also the LN error still appears
apache_alfredo Jun 10, 2019 @ 12:23pm 
Another enhancement/bug:
With Long Night and Original enabled, it seems only LN agendas and crisis decks are used, and they probably should be combined.
apache_alfredo Jun 6, 2019 @ 5:55am 
@swiftpanda. Got it...so without it checked...no traitor. With it...it is done according to the normal rules?

I would suggest an enhancement for the traitor variant, then, as most people like to play with an increased chance. The deck is composed of regular objectives = # of players + 1 betrayer card, and then dealt.

I don't mind the double crossroads (it's a widely known variant), but I supposed it should be an option. I guess fixes if you don't use turns and just draw manually. Or you could draw another manually, but drawing 2 probably should be the default.

Thanks...it's awesome work. Scripted stuff is hard...and as I see more of them - it seems that leaving some things manual allow for maximum flexibility and less coding fixes to worry about. But the setup you have done is amazing.
SwiftPanda  [author] Jun 5, 2019 @ 5:12pm 
@apache_alfred Enable Traitor just removes the 1 traitor card. I will investigate the crossroad double drawing, that sounds like a bug.
apache_alfredo Jun 5, 2019 @ 4:46am 
Also...what does the 'Enable Traitor' option do? Is this just an on/off switch for traitor's in general, and the deck is constructed according to normal rules? (Deck = Normal objectives equaling twice the players + betrayer card). Or is it the betrayer variant where the deck is N+1 betrayer card? Thanks.
apache_alfredo Jun 5, 2019 @ 4:33am 
Also...I see that Xcross are drawing twice. Which I think is part of variant which is draw two, and trigger the first one to trigger (increasing the chance, since survivor specific ones don't trigger a lot with the bloated xroads deck)

How are location decks done: Are they just using specifically all Long Night? Or is it some combo? Would be good to have a use 20 of the total 40 option (treating gas, food, tools as their Long Night counter parts - that is, ALL gas can kill zombies, all food 1 can remove bandit, all junk can advance)
apache_alfredo Jun 4, 2019 @ 12:00pm 
Looks like Raider Party objective need two zombies added to the colony at the start, at entrace #1 and #2.
BigWaz Mar 27, 2019 @ 1:22pm 
How are you ending your turn?
ironmannfb3 Feb 10, 2019 @ 2:19pm 
Anyone gettting double dealt crossroad cards? Once on end turn, and once on player #'s turn "ok." Experienced this during testing with hotseat.
guinotrool Dec 5, 2018 @ 7:36am 
this is the only scripted dead of winter that worked for me
Tiben Nov 8, 2018 @ 8:20am 
Where is the "select survivors" button?
The Baconeer Dec 23, 2017 @ 11:01am 
To provide specifics to my previous comments, here's all the factors in play:

Single Player (Just me)
Settings
Enable Original [Yes]
Enable Longest Night [Yes]
Enable Improvements [Yes]
Enable Raxxon [Yes]
Enable Bandits [Yes]
Enable Traitor [No]
Promo Characters [Yes]
Promo Crossroads [Yes]
Explicit Crossroads [Yes]
The Baconeer Dec 23, 2017 @ 10:59am 
Hello. Well-scripted mod, but I figured I'd report a couple issues (one minor, one potentially major, though the latter doesn't seem to break anything). The minor issue is that the pot that is the Food container has a broken image (it's currently wrapped in Photobucket whining). The potentially major issue (not that it breaks anything, as far as I can tell) is that after I select the Main Objective and adjust the settings I want, I hit the Start Game button. Everything seems to deal out fine, but then this shows up:

Error in Script (Global) function
<startLuaCoroutine/dealPlayerObjectives>:


I'm no coder, but I know the tiniest thing can cause an error. Maybe that's supposed to be a semicolon (;) instead of a colon (:) at the end there?
SwiftPanda  [author] Dec 1, 2017 @ 2:22pm 
@LoneWoof There is something like a 40% chance of a traitor if you click the box iirc.
LoneWoof Nov 29, 2017 @ 9:33pm 
Does having the traitors box checked ensure a traitor, or does it add the possibility of a traitor?
Dr. Placebo Nov 12, 2017 @ 3:51pm 
I am also wondering how to make the turns advance automatically. We played without it, and everything seems to work really well. So thanks for the hard work for this mod! I did notice one thing though, it did put some crossroads which were banit ones in the game even though we didn't have bandits selected.
Gyler Nov 12, 2017 @ 10:25am 
Maybe i'm not getting it, how do you make for turns to go automatically so the crossroads get drawn? Didn't seem to figure it out last game. Thanks for the great work, eveything runs very smoothly and clearly so far!
Mordred Morghul Jun 7, 2017 @ 7:43am 
Still sets up Raxxon and Bandit camp for tutorial missions when you enable them, regardless of what main objective is set.
Public Bus Cuck Chair Apr 6, 2017 @ 10:43pm 
I had soem more feedback about bugs and stuff but if this is how you respond to "Hey you could change 1 word to clear some confusion" nah.
SwiftPanda  [author] Apr 6, 2017 @ 10:11pm 
@Karet Cake in the time it took you to warn me of something clearly written may be misconstrued by people with no reading comprehension you could have given some actual feedback or just gone on with your life to do something productive.
Public Bus Cuck Chair Apr 6, 2017 @ 7:29pm 
In the time it took you to write that snotty comment, you could have changed it. Like, it's one word? 'Discard' -> 'Remove' or 'Return'. It's not even a code you have to write? Whatever I guess. Nice mod, jerk modder ¯\_(ツ)_/¯
SwiftPanda  [author] Apr 6, 2017 @ 6:57pm 
@Karet Cake Anyone who reads only the first word of a step in my directions deserves whatever mistakes they make, thanks.
Public Bus Cuck Chair Apr 6, 2017 @ 5:47pm 
'Discard' is the confusing part.
SwiftPanda  [author] Apr 6, 2017 @ 5:35pm 
@Karet Cake What is confusing about "back to deck"?