Garry's Mod

Garry's Mod

TTT_Outset_Island ⚔️ The Legend of Zelda Windwaker HD Map for TTT
109 Comments
Jacob Mar 1 @ 2:13pm 
does this map hasa any secrets
FactualDonkey Apr 25, 2024 @ 9:09pm 
Subscribe while you can and back it up with crowbar, just to be safe.
Zombiepm3 Apr 24, 2024 @ 5:19pm 
Nintendo has recently issued takedowns of all nintendo-related content in garrys mod on the workshop, i hope you can copy and back up this map
Nicky Mar 30, 2024 @ 10:44am 
if u guys want to find the secret room, back of the island, u will find it.
huey457890754282 Feb 8, 2022 @ 3:52pm 
thanks bro i love the ddon from the wind waker
ZircoWolf Nov 24, 2021 @ 12:39pm 
Amazing
Suffermaxxer Feb 26, 2021 @ 7:24pm 
Any hints for the secret room considering its been 6 years since it was posted lol
Not a Number | Not the fake one! Oct 28, 2020 @ 5:09pm 
By marcel D'avis for Marcel. Thank you brother!
MagicSoiSauce Jul 25, 2020 @ 5:07pm 
i wish you could go inside the houses and the ship
Torbjörn sgn.gg Dec 6, 2019 @ 10:31am 
Do you think you could make the rock traitor trap credit kills properly?
DeWil();  [author] Jun 25, 2019 @ 1:31am 
@Epïç_Dwårƒ™ I believe you can shoot the big door / rock to open it (but it has been a while for me ^^). I won't help you with the secret room tho :P
axelwft Jun 22, 2019 @ 8:44am 
The best map ever created
Epic_Dwarƒ Jun 18, 2019 @ 8:29am 
How do you access the secret room with all the silenced pistols and open the big door at the back of the island?
taro Jun 13, 2019 @ 1:00pm 
oh, I didn't see that version while searching on the workshop. thanks!
Litronom  [author] Jun 13, 2019 @ 12:01pm 
For sandbox, I would suggest to just use the original version: https://steamcommunity.com/sharedfiles/filedetails/?id=682099175
taro Jun 13, 2019 @ 10:58am 
sorry if this has been asked before, but does this map work in sandbox?
DeWil();  [author] Feb 11, 2019 @ 7:50am 
@9Strike Please report it to the authors of Spectator Deathmatch then :)
DJ-VULKANGAMER Feb 5, 2019 @ 11:56am 
Sehr schöne map mach mal eine karte von zelda spririt tracks wenn dass möglich ist wäre mega geil :steamhappy:
DeWil();  [author] Jan 21, 2019 @ 12:54pm 
Everything works fine for me too. (Testing w/o any mods)

@9Strike Please try to find out whether there is a mod-related error, you may also send a console-log or search for errors there. I'll try to help as I can.

@Koro The map is 90% props, so it's a little different than most other maps. But it still shouldn't be that big of an issue, does it without any other mods installed? If there's an error, you may post it here to and I'll see what I can do.
Game Vault Jan 21, 2019 @ 10:59am 
Laggy as fuck on decent Server, every other map works fine...
DeWil();  [author] Jan 15, 2019 @ 8:52am 
@Confusion You're welcome! Feel free to keep me updated with suggestions, bugs etc. ^-^
DeWil();  [author] Jan 14, 2019 @ 10:02am 
@all So I've just updated the map, hopefully everything works now! The only thing I still wasn't able to fix is the "missing $basetexture" error that is pretty weird because the texture works as expected. If you find any more bugs, please let me know.
DeWil();  [author] Jan 13, 2019 @ 11:15am 
@Holy okay so the removal of the "hands" as well as the planks was by intention, I remade the whole map. But according to your feedback I'll change up those things again. Expect an update in the next 2-3 days. I'll take a look at the lighting for myself, that's a thing I'm not so confident fixing but I'll try. Thanks for your feedback!
Holy Jan 13, 2019 @ 9:00am 
so, i noticed the map got updated, but it broke about everything, all of those "hands" for traitor map things are gone, some wooden planks in the forest are gone so people are trapped in there if they go to the wrong place. the lighting between the forest and the main map is broken for spectators, and a lot of weapons are missing from the beach at the big boat. it also turned 180° to the left, so you can't really jump on it anymore. I don't know if that's just me, but that's how it is right now (or at least for me)
DeWil();  [author] Jan 13, 2019 @ 7:20am 
Oh okay I see. I'll fix it in the next few days!
Litronom  [author] Jan 13, 2019 @ 2:27am 
Alright. I already told DeWil what I found out about the issue. We need to wait for him to fix it.
Litronom  [author] Jan 13, 2019 @ 2:00am 
If you put "play outset_island\outset_island.wav" into the console, while on the map, will it play the song?
Litronom  [author] Jan 12, 2019 @ 9:22am 
Let me chime in and ask you:
What are your music volume settings ingame?
DeWil();  [author] Jan 12, 2019 @ 3:55am 
Okay guys! So I updated the map just now and everything seems to be working perfectly! I hope, I was able to fix as many bugs as possible, the only one left is some kind of skybox-texture error that seems to be TF2-related. But it's non-critical and has no effect on gameplay.
DeWil();  [author] Jan 2, 2019 @ 1:07pm 
@Confusion Okay interesting :/ I'll be looking into the files next week and watch out for any issues, though I'm not very confident about finding something because no one else reported a similar issue. But I'll try. I wish you best of luck for your Abitur as well!
DeWil();  [author] Jan 1, 2019 @ 5:46am 
Okay first of all: Sorry for keeping you all on wait here, I was (and still am) busy doing my final grade in germany and wasn't really paying attention for what's going on here. I'll be at home next weeks and I'll spend some time fixing all the current bugs in this map.

@Confusion
The sound file is baked into the map, so there shouldn't be any issue with that. Did you extract it by any chance and modify it? Maybe it's conflicting with any other outset-island / zelda mod you've installed?

@busser
Yeah, that sadly is a known issue to me. The map is made out of models only, which is why lighting is a little complicated. I probably messed up the compilation and I'll fix it next week.

@Chris
Glad to hear that it's working now! As I said, the map is made out of models which isn't quite what the source engine was designed for. That may decrease the performance on this map in general. Maybe it's also related to the Fullbright-Bug, which will be fixed soon.
nos Mar 20, 2018 @ 1:38pm 
map seems to be stuck in fullbright no matter what i do
Chris Feb 20, 2018 @ 5:03am 
Just wanted to give a quick update. After trying out a few things I found a way to increase the FPS. By launching GMOD in borderless window mode and using the multicore-enabling cfg file from: http://chronet.com/threads/how-to-enable-multicore-rendering-in-gmod-improve-your-fps.7655/ I now get 60 FPS almost everywhere on the map while having 7 bots alive.

I hope this can help others who face similar problems with the map! :)
Chris Feb 14, 2018 @ 9:13am 
I did a bit of testing around. For my testing I looked at the FPS I get when I'm alone on the map and the FPS when having 7 bots. When playing ttt_nuclear_power_b3 I usually get a consistent 50-60 FPS all over the map except the spawn area which drops to around 30 when I'm alone and also with the 7 bots. When playing on ttt_outset_island I get consistent 60 FPS when I'm alone but the moment I add bots I lose around 6 FPS per bot. With 7 bots I get very inconsistent FPS. On top of the cliffs there are around 30 FPS while down at the beach there are drops as severe as 10 FPS.
From what I see from your setup you're hardware is definetly superior to mine ( currently playing on an ASUS notebook with a GTX850M and an i5-4200 2.80 GHz ) though it seems weird to me that this beautiful map for some reason drops this hard compared to others like nuclear_power.

Still gonna be keeping your map though and see what the future holds! :)
DeWil();  [author] Feb 14, 2018 @ 8:29am 
@Chris
Me and my friends never had a problem concerning FPS. Full capped 60 for me personally. (Using a GTX 970 and i7-5820k) The map is completely made out of models, so it is hard to optimize it even further in performance. I did not make the models, thats all Litronoms great work! Maybe he knows some advice for you. What would be interesting for me though is, is this the only map you're getting FPS issues with? Have you tried ttt_nuclear_power ? That one caused a lot of lags for me playing on lower hardware. Also, whats your hardware?
Chris Feb 11, 2018 @ 12:34pm 
I really like what you have done with the map since the beginning! I have a question though. How much FPS do you usually get on it? My friends and I have very fluctuating FPS while walking over different areas. There are sections that run with around 60 but also some that drop to 30 FPS or lower.
Two-Tu Aug 22, 2017 @ 9:35am 
Great work!

A shame though that you can't enter the buildings on this map.
Z-RAY-Z✨ Aug 1, 2017 @ 8:36pm 
OMG Fullbright in 2k17, lol
DeWil();  [author] Jul 24, 2017 @ 2:07pm 
I'm german too, but I'll answer in english, so other people can read this too ;D Okay the .bsp is like a .zip container, it contains all resources the server needs. Just drag the .bsp and that should be enough.
Sergeant Yoshi Jul 24, 2017 @ 11:49am 
hay, ähm i dont really know how i write this. I downloaded your map because we are huge Zelda fand and the map is amazing. now i have a question, have i need to drag and drop all folders and all files in the map folder on the Server ? or is the .bsp enough ? sry for my bad english im ectually german XD
LunarRay Jul 5, 2017 @ 9:26pm 
This likely is a problem that occurs when you have games mounted other than ep2, css, and tf2 on the server or client.
Litronom  [author] Apr 21, 2017 @ 2:00pm 
I remember this being a problem for quite some time now. I've heard complaints about custom soundscapes in other maps as well. They are broken in multiplayer, but not in singleplayer. I honestly don't know what to do in this case.
JP Coleman Apr 21, 2017 @ 11:51am 
I can hear the music on my own LAN TTT game, but I can't hear it on actual servers. I am very confused.
JP Coleman Apr 21, 2017 @ 11:13am 
Sorry, I was wrong. The music works in sandbox, but not in the TTT server that I play on, but everyone else can hear it.
DeWil();  [author] Apr 21, 2017 @ 8:20am 
@40calgames glad to hear that!
JP Coleman Apr 21, 2017 @ 7:45am 
I uninstalled gmod and some addons that were creating script errors in sandbox, and it fixed. Thank you both for the help <3
DeWil();  [author] Apr 21, 2017 @ 2:01am 
@40calgames Please tell us about the results
JP Coleman Apr 20, 2017 @ 9:41am 
Yeah, I'm going to reinstall my workshop/gmod.
DeWil();  [author] Apr 20, 2017 @ 2:15am 
@Litronom just tested, everthing works fine for me.
Litronom  [author] Apr 20, 2017 @ 2:11am 
Maybe the last update broke custom soundscapes again? Can anybody confirm this?