Total War: WARHAMMER

Total War: WARHAMMER

Agent Limiter Mod
52 Comments
Puppet Master Sep 5, 2017 @ 5:48pm 
Thanks so much. :)
Nuke2099 Sep 5, 2017 @ 2:39am 
Thanks for updating this.
Celtik  [author] Sep 4, 2017 @ 3:10pm 
Mod has been updated, read the description above. Please tell me if you think I should remove other +1 hero caps.

Have fun!
Kroax Aug 30, 2017 @ 2:23pm 
Now that you removed the agent limiter from your Advanced AI Mod do you have any intentions of updating this one again?
Celtik  [author] Aug 25, 2017 @ 7:41pm 
I think you should see this guys... http://steamcommunity.com/sharedfiles/filedetails/?id=1120180673

Yup this is it!!!
BåGan Aug 21, 2017 @ 12:38am 
It's pretty amazing that people can't read the the title and/or description before asking...

Its says:
"The mod won't work with the new game update and the Norsca DLC. A new mod will be released soon, stay tuned."
Sardaukar (Dukhat) Aug 16, 2017 @ 4:37pm 
Could I request an update for this mod? Thanks.
Planetbuster Aug 14, 2017 @ 4:49pm 
This going to get updated?
Celtik  [author] Jun 29, 2017 @ 5:21am 
@joproulx99: Because you can't just extract lines in this specific table, I've tried. This one has to be kept as is for this to work.
☸𝕵𝖔☸ Jun 28, 2017 @ 5:57pm 
this mod uploaded the the entire _data file from the game creating obvious incompatibility issues...
Celtik  [author] Jun 26, 2017 @ 12:29pm 
Small update for the Paladin. You can now have +1 at stable T3 and another +1 at T5. Previously it was +1 at T4 and +1 at T5 in my mod. Shoud give you the possibility to recruit a Paladin in your 2nd province sooner and even in a minor settlement, so it's less restrictive than before.
Celtik  [author] Jun 25, 2017 @ 10:26am 
Hey guys, new mod about rebels armies here http://steamcommunity.com/sharedfiles/filedetails/?id=955343344
Enjoy :)
Celtik  [author] May 21, 2017 @ 11:23am 
@jpinard You're welcome :)
jpinard May 20, 2017 @ 3:34pm 
Thanks for this excellent mod Celtik!
Lampros Apr 27, 2017 @ 5:49pm 
Yeah, I just checked. Prefer yours ;)
Celtik  [author] Apr 27, 2017 @ 5:37pm 
@Lampros Sorry mate, I just looked and it won't be compatible as it changes the same table and buildings as my mod. You'll have to pick one.
Lampros Apr 27, 2017 @ 5:03pm 
Is Early Heroes (Recruit all heroes on turn 1) mod compatible with this mod? I am thinking of getting that mod, too, but I will delete it and keep this one if there are conflicts.
Celtik  [author] Mar 27, 2017 @ 11:45am 
Mod has been updated for the last patch. It is savegame compatible.
Lampros Mar 25, 2017 @ 9:30am 
Celtik makes good mods; and I hope he never stops modding till the game is complete. Modding in TW: Warhammer is a damn hassle for the incompetent like me, so I am forced to rely on folks like him entirely.
Celtik  [author] Mar 25, 2017 @ 9:22am 
@Stephince Thanks for the support mate.
Stephince Mar 25, 2017 @ 9:13am 
I like the way this mod sounds (and already use your building and recruitment mod). I think I will start using this in my next campaign. Seems like a very sensible mechanic to limit numbers.
Lampros Mar 20, 2017 @ 11:48am 
But no estimates? At any rate, I will start using this over the hard cap ones and see how I like it. Agent spam is indeed one of the worst banes of TW games, but I want to do it more "naturally" the way you are doing...
Celtik  [author] Mar 20, 2017 @ 11:43am 
@Lampros The difference is that you can still have 10 of each heroes like in vanilla but you now have to do a lot more building to get them. This way small empires will only have few heroes while big ones will be able to recruit more of them, that's just more logical. And by the way thanks for your support, I'm glad you like my mods :)
Lampros Mar 20, 2017 @ 11:30am 
CeltiK is in the running to become my favorite modder! ;) In all seriousness, so what does all this mean in terms of practical caps on agents? For instance, I see another mod that caps all agent of each type at 3.
Hawk Mar 9, 2017 @ 6:49am 
Love this mod, makes Heroes feel a bit more epic and it's nice to see the AI spamming them less.
Celtik  [author] Mar 5, 2017 @ 8:57am 
@Sabathiel: yeah, overhaul mods like Radious or Lorehammer have their own way of dealing with agents and so they conflict with this mod. I won't do a hard cap version anymore but if you want you'll find others on the Workshop. I know of at least two, search for agent cap and you should find them.
The Unbidden One Mar 4, 2017 @ 6:49am 
Not a bug but an unfortunate side effect of the new system renders the mod incompatible with Radious and other balance mods any chance of a seperate mod with the original method?
Celtik  [author] Mar 3, 2017 @ 2:38pm 
@lastspartacus: you're right that was the case. But I found it too restrictive. The new version now allows for more agents but only if you have the buildings for it, so to have more agents you'll have to conquer more settlements. It makes more sense I think.
lastspartacus Mar 3, 2017 @ 2:07pm 
thanks for update. am i imagining it or did this mod use to just hard cap 2/3 per type? Anyway, after thinking about it, I'm ok with this, you have to do a lot more building to boost the numbers anyway.
Boomerwaffen Mar 2, 2017 @ 2:11pm 
Surprised to se he mod had been changed significantly.
Like the changes!
DaTroll Mar 1, 2017 @ 12:01pm 
I like the new changes! Was about to uninstall your old version because of Isabella. Glad you changed the mechanics. :steamhappy:
Celtik  [author] Feb 28, 2017 @ 3:54pm 
Mod is now up to date. This version is different than what it was, please read the description carefully. I think it is a better way to limit the number of agents instead of just forcing everyone to recruit only 2. And also it would have made the new Isabella's power useless. I hope you'll still like this version even though it's different than before.
Celtik  [author] Feb 28, 2017 @ 1:36pm 
I'm working on a new version right now :)
Ourg Feb 28, 2017 @ 1:27pm 
could you make the limit only for AI. New faction like isabella rely on vampire agent and 2 of them is not enough
Rubenovi Feb 28, 2017 @ 12:57am 
update pls
Celtik  [author] Jan 21, 2017 @ 10:36am 
Major update today: now the picture works in the mod manager... it changes everything right? :)
Celtik  [author] Jan 16, 2017 @ 11:33am 
@Meow Power: don't worry it's not going anywhere :)
Meow Power Jan 15, 2017 @ 3:59pm 
Oh my holly god, how can i live without this mod anymore?
Celtik  [author] Jan 10, 2017 @ 10:47am 
@0Q0m: thanks, I'm glad you enjoy it :)
0Q0m Jan 10, 2017 @ 9:55am 
Awesome mod :steamhappy:
Kushko Dec 8, 2016 @ 11:11am 
Thank you. :)
Celtik  [author] Dec 8, 2016 @ 11:01am 
Mod has been updated and is fully compatible with the latest patch and DLC. Besides, now the Wizards are capped at 3 per faction, I think it is necessary because there are many variations of them now, especially for the Empire.
Ligma Bababooey Nov 1, 2016 @ 11:02pm 
great ;D
Celtik  [author] Nov 1, 2016 @ 4:23pm 
@Naughtius Maximus: yes both mods work fine with each other.
Ligma Bababooey Nov 1, 2016 @ 12:50pm 
work with "Stupid Campaign Agents - Aggressive AI Begone!" ?
Surg3on Oct 26, 2016 @ 7:15pm 
my apologies. Thanks for your time!
Celtik  [author] Oct 26, 2016 @ 3:44am 
Hey mate, no worries I understand. I didn't make a 3 or 4 agent cap mod because those already exist on the Workshop, I don't remember the names but search for it, they shoudn't be hard to find.
Surg3on Oct 25, 2016 @ 6:08pm 
Feel free to tell me to bugger off but I'd love a 3 or 4 of each type version (what the AI could often do before you add the Teir4 building mod). Thanks for your work anyway :)
Celtik  [author] Oct 20, 2016 @ 2:22pm 
Mod has been updated and is fully compatible with the latest patch and all DLC.
Commiss4r Sep 14, 2016 @ 2:23pm 
Thanks for the recommendation but I do still like the challenge of the AI being aggressive, while not being overpowering or broken. Doesn't seem that there are any limiter mods out right now though :/