Total War: WARHAMMER

Total War: WARHAMMER

Warrior Priests of Sigmar
41 Comments
Stiltman  [author] Apr 16, 2021 @ 2:13pm 
anyone who wants to are allowed to bring this over :), i never got around to getting WH2 myself, maybe one day!
Sly Marbo Apr 12, 2021 @ 7:41pm 
Assuming this hasn't been ported over to WH2? If not would you mind if it was Stiltman?
[ToC] WhiskyWaffle Oct 9, 2019 @ 3:11pm 
Cheers!! i'll be sure to link your mod at the start of the description, and give credit :D
Stiltman  [author] Oct 9, 2019 @ 2:06pm 
Yeah, no problem! the more that gets to enjoy it the merrier :D
[ToC] WhiskyWaffle Oct 9, 2019 @ 1:43pm 
well :C thank you for the answer, do you mind if i make a port for WH2? its besically gonna be you're mod but fixed for WH2 i'll but all the credit to you eh :3
Stiltman  [author] Oct 9, 2019 @ 12:57pm 
Sadly i do not think so, as i do not own TWH2 i have not looked into it, not sure if it still works properly for TWH1 either with all the DLC they released since i made this.
[ToC] WhiskyWaffle Oct 9, 2019 @ 9:47am 
does this work on TTW2 ?
Jajabinks94 Dec 10, 2017 @ 1:18pm 
I agree playing as the Empire in Mortal Empires without that mod feels empty.

So please update the mod on TWH2
Unnamed_Shadow Oct 27, 2017 @ 12:46am 
Will you make a Mortal Empires version of this mod?

Volkmar needs his Bald Army!
Roque the Rogue Mar 4, 2017 @ 3:53pm 
Favorite choice of all time, love this mod :KneelingBow:
Stiltman  [author] Feb 27, 2017 @ 3:04pm 
@unnamed_shadow: Well, game updated today so tested and worked without doing any updates to the mod so im guessing dbs are same, or there might be issues that i havnt found yet ;)

also Bretonnia dlc is out for "headstart" if you have total war access account, i think i had option to install it a day early atleast :)
Unnamed_Shadow Feb 27, 2017 @ 2:53pm 
Wow, one of the first unit mods to work with the new Bretonnia patch. BTW how did you manage to do that?

Because i checked TWCenter, and they havent released a new schema for the PFM? Does this mean the latest schema work? Or you used the Assembly Kit?
Aron83 Jan 28, 2017 @ 4:33am 
Good job mate!
Unnamed_Shadow Dec 16, 2016 @ 3:09am 
Yes! I can have a bald army again!
Kurt Helborg Dec 14, 2016 @ 10:32am 
Great!!!
Stiltman  [author] Dec 14, 2016 @ 9:58am 
Kurt, Yes ;)
Kurt Helborg Dec 14, 2016 @ 7:58am 
Hi :) will you update your mod for the New DLC?
Dreadkalibur Nov 15, 2016 @ 9:59pm 
Can you make that logo a stand alone banner?
Razorhex Nov 1, 2016 @ 1:29pm 
I love these guys, really fun, would love to have them available for other empire factions besides just Empire!!!
Stiltman  [author] Nov 1, 2016 @ 4:46am 
Hey Thornbusch, Thanks for the info and ive edited the description :) nice to see BB updated! :)
Thornbusch Oct 31, 2016 @ 4:26pm 
hey not just a heads up i have updated battlebrothers so iyour comment might confuse people regarding my mod
Moloch Oct 30, 2016 @ 4:20pm 
thank you for the mod and the update =)
SgtoPereira>>> Oct 26, 2016 @ 4:35pm 
Hello. What I meant (sorry for bad English because I'm using Google Translate ...) was only the "bottom" of the card, not the drive image (this perfect, by the way) you could use a background with some effect "degradee", or something. But this is only a detail and once again congratulations and thank you for the work done! ;O)
Stiltman  [author] Oct 26, 2016 @ 4:13pm 
Hey SgtoPereira, Yes i would love to have new unit images for them matching vanilla, but sadly my skills at any kind of graphical work is very much non existent :P
SgtoPereira>>> Oct 24, 2016 @ 1:46pm 
Hello. Phenomenal your mod units "Warrior Priests of Sigmar," congratulations. Just a suggestion: you could not make the drive card background similar to the card of vanila units? It is that the fund "white" of the units was a bit "ugly", but it is my opinion of course, and once again congratulations on the great job done! ;O)
Unnamed_Shadow Oct 23, 2016 @ 11:31pm 
Awesome! Time to purify some Vampires with my Bald Army!
Stiltman  [author] Oct 23, 2016 @ 6:36pm 
There, should work with "The King and the Warlord" now, hopefully still work on savegames. other mods broke my savegame so i could not test it in campaign yet but works in battles.
Unnamed_Shadow Oct 23, 2016 @ 4:12am 
Good to know this mod will be updated eventually. This mod is essential on a Volkmar the Grim Campaign.
Kurt Helborg Oct 21, 2016 @ 1:53pm 
That's great news!! Thanks a lot :)
Stiltman  [author] Oct 21, 2016 @ 1:36pm 
Kurt, Yes there will be an update for the DLC very soon, sadly the DLC came just as i start working this week but i hope to have it ready before the end of the weekend!
Kurt Helborg Oct 21, 2016 @ 1:12am 
i hope you will update your great mod for the new DLC?? Please!!!
Jimjams Oct 10, 2016 @ 4:11pm 
As far as I can tell it is for mostly battles in which the priests are involved although there are also a few crackles in the campaign map. It appears to be voices, movement sounds, battle sounds etc, is a bit strange as it appears to affect other units in the army while the priests are involved. Very strange as I can't think why it would happen. It is entirely possible that it is a problem with my game, in which case it'll be a big oops from me! Thanks for any help, it is very kind of you.
Stiltman  [author] Oct 10, 2016 @ 2:33pm 
Hey Jimjams, any more specific issue with the sounds, is it for the whole game or just for the priests?, is it weapon sounds, hit sounds, voices, or all sounds etc? :)
Jimjams Oct 10, 2016 @ 10:53am 
Hey Stiltman, I really love the mod but I'm having difficulty with the sound when using the units. I disabled all my other mods but I still get the choppy broken laggy sound thing. I appreciate that you are probably very busy but I'd really appreciate any fix you could do so I can use your awesome units again!!
Death$ Sep 28, 2016 @ 9:05pm 
Typically when an Arch Lector or the Grand Theogonist went on campaign they would often have a detail of a unit of warrior priests to guard them. I believe during the siege of Averheim Volkmar took roughly a hundred of his best warrior priests he had available, this being a rather large deployment, but a bunch of fervent borderline psychopaths wielding large and in some cases runic hammers can do some pretty terrible things wherever they decide to commit in a battle.
Stiltman  [author] Sep 10, 2016 @ 7:16am 
Thnx Mango, must have missed to set it back when editing, also fixed now so they should be visible through all levels of the temple and not dissapear after you upgrade it, worked for me on a loaded save atleast :)
Mango Sep 10, 2016 @ 6:41am 
Also, just thought I'd share a random observation, the weapon length of the shielded and DW variants are set to 0, when the norm for anything non-halberd/spear is 1.
Mango Sep 10, 2016 @ 12:24am 
Awesome units! They fit really nicely into my modded game, especially with some personal modifications like giving the shielded WP's the Faith's Bastion spell and giving the 2H and DW versions the Hammer of Sigmar spell :)
Captain Tittus Sep 9, 2016 @ 8:18pm 
for some odd reason i had the units dissapper after turn 40 on my campaign i will have to restart and try again to see if i get the same resault, first the warrior priest with hammer and shield dissapered after i unlocked the other two also love this mod amazing looking units
andjca2000 Sep 9, 2016 @ 5:03am 
Warrior priests FTW! Thanks for this mod!
Cheth Sep 9, 2016 @ 4:30am 
Looks good