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Difficult bug to sort out. Btw, are you using default AK's animations?
btw,thanks for taking your time to help.
I had similar problem with my first shotgun mod. I based my qc to Desert eagle qc without knowing that primary weapons have more sequences and the gun acted just like yours.
Btw, did you get the qc from decompiled model or wrote it ground up?
$animation "ta_trans_run" "v_rifle_ak47_anims\ta_trans_run.smd" {
fps 38
loop
}
Or should there be a $sequence for it?
$sequence "idle" {
"ta_trans_run"
"ta_trans_idle"
"ta_trans_run"
activity "ACT_VM_IDLE" 1
blend "move_x" -1 1
blendwidth 3
fadein 0.2
fadeout 0.2
fps 12
loop
}
so something like this. You could also check that run animation is also looped
"ta_trans_run"
"ta_trans_idle"
"ta_trans_run"
activity "ACT_VM_IDLE" 1
blend "move_x" -1 1
blendwidth 3
fadein 0.2
fadeout 0.2
loop
fps 12
}
let me check on the sequence order. if it turns out to be in the wrong order,i'm such a fool.
"ta_trans_run"
"idle_delta"
"ta_trans_run"
activity "ACT_VM_IDLE" 1
blend "move_x" -1 1
blendwidth 3
fadein 0.2
fadeout 0.2
}