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It still mostly works but lacks many of the bugfixes and so on that my other Unlockers received.
If both of you use the same other Unlocker, you should be able to continue your ongoing game just fine too.
The lord images are managed in frontend_faction_leaders, the startpos_map as it is called, is found in ui/frontend ui/startpos_maps and named accordingly to the faction.
I was just wondering how you get the lord portrait and campaign map picture to appear properly on the lord / faction select screen.
For me, the image of the lord and the campaign map icon on the following screen appear as a blank white image if I select it. However, if I select a non-custom lord first, the images for my custom lords show properly (but not the campaign map image, it remains white). I know that my file paths are correct.
I noticed that your mod, with Sarthorael and the Chaos Gathering (as an example) instantly shows the image of Archaon when selecting Sarthorael and the appropriate campaign map image on the following screen.
How did you achieve this?
An alternative that I did think about for quite a while now is turning Kemmler into a true vampire horde faction as he is in the lore, but although I'm fairly sure that is possible, it's gonna be a lot of work and not going to be done anytime soon.
Also, historically Kemmler has never been really against the Vampire Counts, so it wouldn't make much sense to put him there either.
So I won't be updating this one anymore, unless someone really needs it for the sake of completing a campaign. I heavily recommend moving over to any other of my Unlockers, which will of course remain updated. In fact, they just got a pretty big update, so check that out!
I won't delete this mod, as it could become useful again once the amount of factions becomes a fair bit bigger with the second or third expansion packs that will merge with the main game, but until then I plan not to touch it much anymore.
Sry if i'm bothering you xD
Better for the background story (How can all of Reikland fall to rebels unnoticed when Karl was just doing a tour through it?) and it should prevent the rebels from still being alive at turn 50.
Yeah, I'm in the middle of unlocking all the factions in the new mini campaign, which seems both more enjoyable to play as alternative faction and less work to do, as the things you can do don't seem to be quite as heavily locked down by scripts as in the Beastman mini campaign.
Expect it over the next days, maybe I can bring a basic version out tomorrow but there will be some other changes that I will probably need to do to make all elven subfactions equal to the main ones, so optimizing it will take a bit longer.
When your mod is going to be update ? I know upgrade some mod can be long, i just ask cause i really like your mod and i want to play with it, with a date more easy to wait it !
Yes that is the reason, to compensate a bit for the fact that they are LLs and make it a bit more challenging, especially as all other LLs now have just one area to start with and to give it a bit of a story background as well as I also did with Azhag.
However, my friend has the wood elf DLC, and wanted to play as an elf in coop while I wanted to have Karak Norn. But if we activate your mod, elves are unpickable for him. Is that because an update is necessary?
Also, there are already plenty of other mods doing faction renames and flag recolorers, this is not one of them as I aim to keep the scope of my mod as narrow as possible.