The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Crafting Weight Fix
22 Comments
Flugscheibeningenieur Dec 27, 2014 @ 4:47am 
thanks for doing this!!!
shadow_prism Nov 8, 2013 @ 4:17pm 
2 words for you: Bless You.
TheFatman  [author] Jun 15, 2013 @ 12:38pm 
If that doesn't help let me know, I don't have skyrim up to date so at best I can help troubleshoot through speculation.
Kailyn Jun 13, 2013 @ 7:38pm 
OK, thank you for your feedback.
TheFatman  [author] Jun 13, 2013 @ 10:59am 
If you have two mods making changes to the same pieces of the game, whichever one loads first will take priority. So if my mod loads first the data it alters will remain. And Visa Versa for the other mod.

TL:DR version, You cannot have two mods that make changes to the same portions of the game.

Suggested solution, find a mod that removes weight of all the crafting ingredients and increases the duration.

OR

Try your hand at editting one of the mod files, you have my blessing to edit any of my own to increase the crafting potions durations within that mod to remove the conflict as the value alterations will all be in the same file and there will be no conflict then.
Kailyn Jun 13, 2013 @ 8:32am 
I have a minor glitch and I'm not sure if it's this mod or Longer Duration Crafting Potions, which makes all Crafting Potions work for 300 seconds. With that mod and this mod loaded, Blue Butterfly Wings, Blisterwort, Spriggan Sap and Snowberries all have weight again. If I load THAT mod first then this, the longer duration doesn't kick in and the extra weight is gone; if I load this mod before Longer Duration Crafting Potions, boom - those things have weight but the duration works :/
Thunderbear Jan 2, 2013 @ 12:31pm 
This is a mod that I have searched for for hours! I love it! =D
TheFatman  [author] Sep 1, 2012 @ 8:22pm 
You're welcome.
AllieCat54 [gD] Sep 1, 2012 @ 8:01pm 
I am starting a new profile with Dawngaurd installed.

I would just have to say thank you again Gilly for all your mods :)
herbyhooper Aug 20, 2012 @ 3:53am 
This mod saves me so much time that it's one of my favorites. I don't have to run around looking for ingredants all the time, I just carry them with me. Thank you.
TheFatman  [author] Aug 10, 2012 @ 1:40pm 
Either its damage or speed, either would increase its damage per second assuming you land all your shots. I play the game on the highest difficulty theres no such thing as a 1 hit kill lol
MLEM MLEM MLEM MLEM Aug 10, 2012 @ 11:43am 
Do you mean people who have dawnguard but dont want to start the story yet? I believe I've seen a couple 'Craft crossbows/bolts' mods out already. I haven't gotten around to getting Dawnguard yet, so I haven't had the chance to play with the crossbow, but its possible that what it needs is a bump in its damage and not fire rate? From what I've read/watched, it was intended as a pre-loaded high damage shot but requiring more time between shots.
TheFatman  [author] Aug 10, 2012 @ 11:01am 
I intend on making at very least a base box with a crossbow / bolts in it that respawn for those who wanna play vanilla content before dawnguard.

And also if there is an option to do so, bump the fire rate up.
MLEM MLEM MLEM MLEM Aug 9, 2012 @ 10:01pm 
Sounds good. Hoping the Dawnguard additions is worth the $20 -rollseyes- price tag that they slapped on it. I'm not very keen on the Dragonbone weapons and werewolf/vampire perks being expansion content.

Keep us updated on what you're doing with dawnguard, I can't wait to see mods, especially crossbow based.
TheFatman  [author] Aug 4, 2012 @ 1:04pm 
That's just as simple as changing weight values on items again. I can do that when I have the construction kit open again. For now however my focus is to see what can be done with Dawnguard.
MLEM MLEM MLEM MLEM Aug 3, 2012 @ 9:15am 
Is there a way you could create a lite version? I'm not a fan of how badly weighted the things are, especially the hide to leather issue with increased weight, but I feel that no weight is a bit breaking. The soulgems sound good being weightless though, especially since they're so small.

A little weight is okay, like .5 for leather and then maybe make the hides add up to as many leather as it makes, or even a bit extra to take scraps into account? Put a bit of weight on ores/ingots as well like leather/hide so they're not stupidly heavy but not impossibly weightless? Possibly .5-1 for an ingot and 1-2 for an ore depending on the ore and ingot types?
herbyhooper Jul 31, 2012 @ 10:47pm 
Long time needed improvement. Thank you.
TheFatman  [author] Jul 16, 2012 @ 1:56pm 
Working on adding alchemy ingredient weight reductions. Update to come.
TheFatman  [author] Jun 6, 2012 @ 9:06pm 
Indeed! I dont like playing with the 100x carry weight mod. clutters the inventory but I do like carrying all my crafting stuff. Thus this mod was born.
Coolioice Jun 6, 2012 @ 1:57pm 
gods be praised, im sick of ingots weighing me down.
TheFatman  [author] Jun 5, 2012 @ 7:38am 
Woot a fan!
dyaines0097 Jun 4, 2012 @ 10:59pm 
im going to give it a try i love your other mods gilly