The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Randomly Distributed Items
179 Comments
Gender Wizard Jun 11, 2022 @ 2:47am 
would you still happen to have plans to port this mod to special edition?
Sarthes Arai  [author] Dec 2, 2021 @ 10:29am 
I think the Orc is just called "Adventurer"...
singleton30 Dec 2, 2021 @ 9:29am 
So uh, Dawnfang is supposed to show up with this Orc called Grommok right? Well I found him, his party, and his journal, but the sword isn't anywhere near him, is this a bug or am I missing something?
Sarthes Arai  [author] Jan 26, 2021 @ 1:01am 
sometimes...
some are given to NPCs (both friendlies and hostiles), some are placed in dungeons and chests, and some bring their own NPCs.
Yubska +u+ Jan 25, 2021 @ 1:33pm 
So does this mod give these weapons to random NPCs?
The Slender Man Jun 19, 2020 @ 8:18pm 
lol this Mod is so Awesome.. i've had it for over a year and no real issues outside of some of the weapons won't stay on the wall or Displays. but each one is pretty epic with some great enchantments and very lore friendly names. great job here!
Sarthes Arai  [author] Jan 13, 2020 @ 8:15am 
No
Sir Dyno Jan 10, 2020 @ 10:26am 
dose this mod need DLC??
Sarthes Arai  [author] Nov 12, 2019 @ 8:04am 
some of the effects I used require scripts or perks to work properly, which cannot be transferred via enchantment. Also, if an enchantment has several effects, only the first one is scaled when enchanting custom items. Additionally, many of the items are legendary artifacts, for which it makes sense not to disenchant them.
runestyr Nov 11, 2019 @ 9:38am 
If you want the player to be able to learn a modded enchantment, you have to change the "base enchantment" to itself...which isn't possible until you create the enchantment, then reopen it and make the change. If you don't do this, disenchanting the item gives you either nothing or whatever enchantment on which the new enchantment was based. Don't forget to set a Worn Restriction to determine what types of items to which the enchantment can be applied.
Sarthes Arai  [author] Nov 10, 2019 @ 12:50am 
Many Enchantments would not properly work if learned through disenchanting.
\Vinnetou ʕ•ᴥ•ʔ Nov 9, 2019 @ 3:25pm 
exist a mod with an disenchant for the items?
runestyr Jun 24, 2019 @ 5:33pm 
Update: I de-selected the Circlet slot (because I like helms with circlets) and changed the "worn restrictions" for the bearclaw helm's enchantment from NONE to "VendorBlacksmith" and now the helm can be worn normally. I have no idea why that would fix it, though. The helm has the DisallowEnchanting keyword, so my changes don't mess with your intent for it to be an artifact that cannot be disenchanted.
runestyr May 28, 2019 @ 10:14pm 
Good question. I gave myself the Bloodworm Helm (which uses the same AA model) via the console, and I could equip that in my inventory, my armor rating changed appropriately, and it was visible on my character in 3d person. The only difference between the two seems to be the enchantments, and settings related to one being light and the other heavy. But I didn't see anything in the enchantment settings that would give me concern either. Anyway, I hope this information helps.
Edit: Not long after I wrote this, the mod load order somehow became corrupted, so I'm re-downloading the game files and unsubscribing some mods (not this one). So maybe my problem is related to whatever caused this other behavior.
Sarthes Arai  [author] May 28, 2019 @ 10:34am 
are you able to equip other headgear?
runestyr May 27, 2019 @ 6:02pm 
I love the mod and appreciate all the work you did. Just one thing I've noticed, is that I am unable to equip the helm of Oreyn Bearclaw. Attempting to do so returns the message "You cannot equip this item." If I give it to Lydia she unequips whatever helmet or circlet she is wearing, but doesn't equip the helm visibly or in her inventory. I reviewed the mod in Creation Kit and didn't notice any obvious errors, i.e. it is marked playable, has an associated Armor Addon, uses the head and circlet slots, and otherwise has similar settings as vanilla equipment. I use about 80 mods so would not know where to start looking for conflicts, but LOOT reported no problems.
VASTO Sep 3, 2018 @ 10:56am 
ok thx
Sarthes Arai  [author] Sep 3, 2018 @ 10:49am 
no, other than a few leveled list entries, it doesn't touch vanilla content at all, and just adds stuff.
VASTO Sep 2, 2018 @ 10:12am 
does this reskin some weapons?
|501st| DJ_Cactus Aug 7, 2018 @ 11:45am 
I'll just remove it via console and hope that fixes it
Sarthes Arai  [author] Aug 7, 2018 @ 11:44am 
Blackwater Blade should work, no idea why it doesn't
|501st| DJ_Cactus Aug 7, 2018 @ 11:43am 
I obtained the 'Blackwater Blade' from a bandit and now I can't highlight it in my inventory without CTD... is it a weapon that wasn't finished yet, or is it just a random bug?
anselmelong Apr 22, 2018 @ 2:55pm 
I'll try it, thank you!
Sarthes Arai  [author] Apr 21, 2018 @ 8:42am 
You are aware that the effect is supposed to last 240 seconds (i.e. 4 minutes)? Should this time have passed since you drank the wine, you can remove the ImageSpace Modifier using the console command "RemoveImageSpaceModifier 0006B108".
anselmelong Apr 21, 2018 @ 7:26am 
I need some help with a bug, I drank some Shadowbanish Wine and now I'm stuck with the vision effect. It doesn't even say that it's an active effect. How can I get rid of it?
Stupid Lizard Man Apr 4, 2018 @ 6:02pm 
I suppose you have a point, only reason I said it was a bug is that it shares a resemblance to the Ancient Nord Arrows. Though, if it's not a bug, then nevermind.
Sarthes Arai  [author] Apr 3, 2018 @ 9:17am 
Who says it's a bug? Maybe it's a feature.
(actually, I'm not sure what I thought when making him)
Stupid Lizard Man Apr 2, 2018 @ 7:09am 
Just found a small bug. When a Mage Slayer is spawned, instead of Ancient Nord Arrows, it spawns with Nord Hero Arrows.
Sarthes Arai  [author] Apr 2, 2018 @ 3:36am 
Wealthy Homes are all homes that can be the target of a Thieves Guild Quest, and the TGWealthMarker01 is the marker where the first of valuable items appears in such quests.
Stupid Lizard Man Apr 1, 2018 @ 9:19am 
I know this is a stupid question, but on the Wiki, when an item described says it's found in a Wealthy Home, for example the Sword of White Woe, what exactly does it mean? Should I be looking for Shadowmarks or something? Also, while the Wealthy Home Chest is self explainitory, what does TGWealthMarker01 mean? Thanks for your help in advance, because Google didn't help too much.
Pooron Mar 29, 2018 @ 5:04pm 
My god, when I was playing Skyrim a year ago or so, I was playing with this mod. I absolutely loved it. For some reason, I managed to uninstall it somehow. A day or so later, I searched feverishly for this mod. I typed all sorts of stuff, mostly based on Daedric weapons, earlier games, etc. Nearly a year later, I find this mod, after all this time. Wow.
DeadFox Nov 24, 2017 @ 6:47am 
so i installed the mod awhile back and forgot about it until i encoutered an Orc, Bosmer and Dark Elf who i believe are suppose to be from Shivering Isles if the orcs journel is any indication, but the Orc was using his fists, and he didn't have Dusk/Dawnfang, and i can't find it anywhere on the ground in case he got disarmed (unlikely since they were assualting a random farmer. Is there a way to add it to my inventory through the console? (reloading didn't work).
GOD KING PENPEN Oct 15, 2017 @ 11:42am 
thanks
Sarthes Arai  [author] Oct 15, 2017 @ 5:30am 
If you followed the link in the description ( http://en.uesp.net/wiki/User:SarthesArai/RandomItems ), you'd see that Foeburner is a Greatsword (i.e. Two-Handed weapon), and found at the BossTreasureMarker of a Dwarven Ruin.
GOD KING PENPEN Oct 14, 2017 @ 12:04pm 
what type of wepon is FOEBURNER? is it a 2 handed or 1 handed? and were do you fined in in skyrim?
GOD KING PENPEN Oct 14, 2017 @ 10:38am 
one more were do you fined Foeburner?
Sarthes Arai  [author] Oct 14, 2017 @ 9:53am 
The Enchanted Bezoar is held by the boss of a Warlock Lair, randomly determined when you started your playthrough, or first activated the mod.
GOD KING PENPEN Oct 14, 2017 @ 9:28am 
were do you fined them?
LarryJ5573 Aug 18, 2017 @ 11:12pm 
An Oblivion flash back indeed. it was key in a plugin...now referred to as DLC... that came about....More than that is a spoiler....but I will say this much to finish it took nerves of steel..stealth...and was a hell uv a fight.
Sarthes Arai  [author] Aug 16, 2017 @ 1:31pm 
The Enchanted Bezoar (or any other items added by this mod) does not have any hidden meaning (except for possible nostalgia). Everything is just what it says in its description.
Stupid Lizard Man Aug 16, 2017 @ 8:11am 
For the sake of curiosity, does the Enchanted Bezoar serve any purpose, or is it just there for selling/to look pretty?
LarryJ5573 Aug 9, 2017 @ 12:26am 
chests bodies evry where. just check yall find em.

Deathfinale Jul 28, 2017 @ 5:40pm 
Caps*
Deathfinale Jul 28, 2017 @ 5:40pm 
Oh ok sorry about the cap's btw cpas lock :P
Sarthes Arai  [author] Jul 28, 2017 @ 3:48pm 
well... random... :-P
Deathfinale Jul 28, 2017 @ 12:55pm 
HOW THE FUCK DO I GET THE ITEMS THIS MOD LOOK'S BADASS
LarryJ5573 Jul 11, 2017 @ 12:03am 
well done..finallya mod that brings back the lore that is orignal instead of waltzing back a 1000 years and gain nothing.
Sarthes Arai  [author] Jun 18, 2017 @ 3:32am 
A few of the items I've added have also been added to appropriate leveled lists, so they may show up more than once.
Also, some items are delivered already equipped on various enemies, including bandits.
Voiden Irritus Jun 17, 2017 @ 6:17pm 
Thanks for the mod I really enjoy it. A thing I want to ask though is does it distribute modded weapons aswell? It seemed like a couple of modded weapons I have that were not single unique weapons were given to things such as bandits and etc.
mayo_man8000 Jun 15, 2017 @ 12:49pm 
Thank you very much my friend :D I will try it out soon