Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Also add in a free shot rule, where any player can decide to shoot from anywhere on the board, but if they are on their own side, they have to get a 7, otherwise a 6 if their on the opponents side.
But yeah other then that, that's all my recommendations/suggestions that I could think of. Mainly I believe that you should clearify more, even if's not your game idea/game.
- Instead of going to the grey spot for shooting, make it so that any of the numbers are where the person can shoot from.
- Try to clearify the stealing of the ball by adding something like
*Basketball DNA rule: If you cannot pass during that turn due to a block from 2 defending adjacent pieces, your turn immediately ends, and you must give the ball to one piece adjacent from the piece with the ball.
OR
*Basketball DNA rule: If you can make a pass by moving a piece during the turn that you are blocked, you may do so. Otherwise the offense player must give the ball to one of the adjacent defending piece. You may also decide to move other pieces that turn, but the blocked piece cannot move during that turn.