Tabletop Simulator

Tabletop Simulator

Aeon's End [SCRIPTED] [Archive]
60 Comments
Azran Jun 27, 2022 @ 10:14pm 
@TurqoiseMouse There's another, more up-to-date mod on the workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1893624613&searchtext=aeon%27s+end+
DistraughtPompano Jun 10, 2022 @ 2:24pm 
I bought the standalone steam game and maybe I just didn't do it right, but it was incredibly hard to play remotely. There was no online play so I did remote play but then they had to take control of my mouse so I couldn't look at things?

But I'm going to look at this mod in the future since the standalone is such a headache to actually play cooperatively.
MouseyBloomTTV Feb 8, 2022 @ 3:08pm 
As someone who OWNS the official app,. I really wish you'd continue to update this. I LOVE the artwork and getting to see it more clearly here, and it's much easier than trying to do remote play on the steam one with lag issues and such that are MUCH less present here. I can understand your reasoning and I won't push, but this is just such an easier platform sometimes and i'm sad to see more and more errors popping up...
GP Feb 4, 2021 @ 3:53am 
The problem of the app is that they do not allow online play with voice.
OrangeCreamsicle  [author] Dec 16, 2020 @ 12:36am 
Glad to hear you like it. To clarify - I'm not actively updating this mod now that there's an official Aeon's End game here on Steam. They worked hard on it and I'm not about to undermine that - to that end, I won't proactively take down the mod, but if they request that I take down this mod then I will.
Amatör Dec 16, 2020 @ 12:20am 
Thanks for the great mod!
It works mostly really well for me. I still have a few minor remarks:
In the setup phase, when I choose a character, I often can't "drag the bag". I somehow can only drag cards, which then messes up all the following steps. If this happens to me, I have to restart the game and try again (it happens at most every second time).
The other thing is, that the board appears pitch black. Is this intended? This contrast is really hard on the eye. Is there a way to change this?
But again, thanks for this great mod. It helps getting through these tough times!
RNGesus Sep 27, 2020 @ 5:34am 
So to future users of this mod: Character bags may fail on testing since TTS spawns you as White which doesn't have a slot. Swap color to one on the board and try again.

That still doesnt rectify that several functions will show errors and one of the nemises refused to stop trying to load something.

All setup seems to have been placed but I don't like the errors that keep showing.

Playable but check out the other workshop things until fixed (if that will ever happen)
SoloOfChaos May 1, 2020 @ 1:10am 
What a shame that the script fail (i douwl be nice to have nemesis deck at start).
Are visuals from first versions?
Rstorc Apr 9, 2020 @ 10:35am 
Scripting bugs. I get an error when I drop a character bagon thetable. The nemesis deck is placed on top of the market deck. Cool idea though
Warraybe Jan 12, 2018 @ 2:50am 
Any plans to fix the scripting in this mod?
sillywalks Dec 23, 2017 @ 6:14am 
Whenever I try to setup a Boss i get a Lua error after the first cards are dealt and shuffled. I get this with all Bosses. Am I doing something wrong?

Error in Script: (Global) function
<startLuaCoroutine/setupHordeCroneCr>:
Luckyn Oct 2, 2017 @ 9:51am 
Hello, before anything thanx for the great mod :)
Here are some remarque to make this mod even better :p

1/ Despite you said you added it in february, Chaos Arc spell is still missing...

2/ Just to clean, there seem to be 11 duplicate cards lock below the table. I don't think they are usefull, so you can delete them :p

3/ This is just a setup suggestion from me, when discovering characters for selection, I like to see both their "ultimate skill" and their personal card, so I think it could be nice to display their personal card where you put all 12 character view

4/ I see you're talking about waiting your copy of war eternal to add it, if you don't want to wait/scan, I think you can use resource from SnowFlare which are pretty good quality
http://steamcommunity.com/sharedfiles/filedetails/?id=1125698224
I also noticed someone try to mix both your mod, but it doesn't seem to check comment or original mods update :(
http://steamcommunity.com/sharedfiles/filedetails/?id=1129759313
AKim47 Sep 29, 2017 @ 3:40pm 
I have my copy of all of the new stuff but I am pretty busy with college. I am not sure if I would have the free time to do this.
OrangeCreamsicle  [author] Sep 24, 2017 @ 12:02am 
My copy of War Eternal hasn't arrived yet, but if I can find some quality scans of the War Eternal cards then it shouldn't be too difficult to get them in. The main time sink is aligning/cropping the cards themselves - the autosetup code is verbose but pretty easy to tack on another few nemesi/breach mages.
Ruduen Sep 23, 2017 @ 8:32pm 
Is there currently any plan to update this to add War Eternal support? It looks like a few other mods have started to appear, so I was curious if this mod would be seeing active support.
Bjoern May 25, 2017 @ 8:07am 
Sadly, the base game of the mod is incomplete: The Chaos Arc Cards are missing.
Suanko Apr 30, 2017 @ 6:26am 
Wow thanks Jaz.
Ruduen Apr 27, 2017 @ 1:58pm 
@Jaz: You can set up a player board by selecting a color, then picking up (Holding) and dropping a player bag.
Suanko Apr 25, 2017 @ 2:03pm 
The Nemesis setup doesn't seems to work : i tried to play solo. I set the # of players to 1, clicked Rageborne button and each time, the first nemesis card on top is a tier 2 instead of a tier 1. Did i miss something ?
Suanko Apr 25, 2017 @ 2:00pm 
@Jaz There is no automatic setup for player board : just drag everything from the bags.
evo Apr 25, 2017 @ 1:27pm 
How do I set up the player boards?
Reaper Apr 13, 2017 @ 7:32pm 
I really like this game. Thanks for uploading it
Suanko Apr 10, 2017 @ 2:14pm 
Nemesis and market setups are working fine but I can't figure how to set up the players boards.
darleth Mar 30, 2017 @ 12:45am 
Thanks a lot, great update.
Nafen 😼 Mar 26, 2017 @ 6:20pm 
Awesome update! Also have no idea why, but when people place health tokens, charge tokens and power tokens for some reason only the host can then pick them up :S
some (momi) Mar 26, 2017 @ 4:54pm 
You're the best. <3!

Thanks for the updates.
OrangeCreamsicle  [author] Mar 26, 2017 @ 4:08pm 
Wow, really not sure how I missed those nemesis cards. I appreciate the tip - I've added them and updated the auto-setup appropriately. I've also fixed the names of the breach mage sheets, and reordered the nemesis buttons to be in order of difficulty.

Thanks for playing!
Nafen 😼 Mar 26, 2017 @ 9:07am 
In the area with all the character cards for previewing them, the one for Nym has the name 'Phaedraxa' in TTS which is just a little confusing :P
some (momi) Mar 25, 2017 @ 6:02pm 
Very minor thing;

The Blight Lord should have 6/7/8 Tainted Jade cards in the supply pile (4+#of players) - it appears it's just a base 7 stack despite the number of players selected on the counter.

This isn't a real issue, just something for people to be aware of.

Additionally, would it be possible to rearrage the order of the bosses and buttons on the little board at the top left?

Top
--------
2.Rageborne
3.Carapace Queen
4.Blight Lord
5.Prince of Gluttons
5.Crooked Mask
6.Horde-Crone
7.Wayward One

The number in front of the bosses name is their listed difficulty (found on the back of the cards); this would help people step up in difficulty from boss to boss if they wish to progress in that method - they're always free to fight them in whatever order they wish, but, it helps them know who to try next :)
darleth Mar 22, 2017 @ 3:41am 
Great module. Many thanks.
In case you can correct it, I have seen:
1) Missing "WORLD PURGE" card (Nemesis Power Basic Tier 3)
2) Missing "MENACE" card (Nemesis Attack Basic Tier 1)
3) Missing "NEMESIS-TROGG" back (Nemesis Horde-Crone, Minion Trogg cards)

On the other hand, I also miss:
- "Turn Order Deck" back. So I created a back: http://i.imgur.com/ye3nz0E.jpg
- "Nemesis Strike Deck" back (for Rageborne Strike cards). So I created a back: http://i.imgur.com/JXDTIrb.jpg
some (momi) Mar 18, 2017 @ 8:33pm 
Just want to say this is a great mod - thanks for the new Tabletop Day cards as well!
OrangeCreamsicle  [author] Mar 18, 2017 @ 5:35pm 
Thanks for the heads-up! They've been added to the spells bag and nemesis setup.
Ruduen Mar 9, 2017 @ 9:23am 
International Tabletop Day 2017 means we now see a couple of promo cards:
https://boardgamegeek.com/image/3442113/dorkpassenger
OrangeCreamsicle  [author] Feb 27, 2017 @ 11:32pm 
I'm not able to reproduce the auto setup being backwards - it might be due to lag/network latency. I'll see if I can find some way to throttle my internet and see.

Aside from that, changes are in the change notes. Mostly token placement here and there. Next on my plate is Prince of Gluttony and having selectable Marketplace setups.
Ruduen Feb 26, 2017 @ 12:32pm 
It looks like the solo auto-setup logic was broken - the scripts aren't setting nemesisTier1Guid at all, so the automatic logic is failling. It's a pretty simple solution - add "nemesisTier1Guid = tier1Guid" to the setupNemesisDeck function.
AKim47 Feb 19, 2017 @ 6:28pm 
For Rageborne auto setup, the nemesis deck is backwards, with the tier 3 cards on top. Also, Rageborne needs to start the game with one Rage token.
OrangeCreamsicle  [author] Feb 8, 2017 @ 10:12pm 
Added Chaos Arc and fixed the ordering of all the Starting Decks. Next, I'll work on fixing the setup for some of the weirder Nemeses, such as Prince of Gluttony and Horde-Crone.
Ruduen Feb 5, 2017 @ 8:06am 
As a heads-up, it looks like Chaos Arc (from the base set) is missing from the spell supply.
OrangeCreamsicle  [author] Jan 28, 2017 @ 8:36pm 
Yeah, the auto-setup is a little more brittle than I'd like it to be (can't peek at things easily without messing up something). I'll see what I can do for the next iteration to make it easier to reset the game state without board reseting.
AKim47 Jan 28, 2017 @ 7:03pm 
btw I am apart of the playtest group for the next expansion, so once the nda is done I can publicly tell you about some of the content.
AKim47 Jan 28, 2017 @ 7:02pm 
I cannot remember what I did exactly. It happened to me 3 times in a row for one seesion. I set the number of players then did the auto setup for Rageborne. Some players might have been taking some cards out of the mage bags to see what they have and were putting the bags onto their tray.
some (momi) Jan 28, 2017 @ 3:02am 
Doh!

That was it - thanks for looking into it; normally you can't manipulate obects as a spectator, so I didn't think about which color I was.
OrangeCreamsicle  [author] Jan 28, 2017 @ 2:05am 
I can't reproduce any issues with nemesis deck being setup in the wrong order - can you specify what you do to trigger it? Also, re: issue with breach mage auto-setup, make sure you have a color chosen for one of the four players before dropping the bag.
OrangeCreamsicle  [author] Jan 24, 2017 @ 8:09pm 
Taking a look at this in the next day or two. Thanks for the feedback everyone!
some (momi) Jan 24, 2017 @ 12:40am 
Is anyone else having an issue with the auto-setup for breach mages? I drop the bag onto the board and it gives me some "Error in Script"/LUA error message.

That said, thanks for the mod!
AKim47 Jan 16, 2017 @ 5:55am 
Hiya. when I played with the mod recently there were some bugs that I saw, such as the nemesis deck being setup in the wrong order or the setup information not being implemented for rageborne
Ruduen Jan 13, 2017 @ 9:01pm 
Things are looking good now. There's still a few oddities to take care of, but on the whole, things work!

For reference, the two oddities I've noticed:
- The Blight Lord's Tainted Jade cards should use the supply card back, not the nemesis card back - it's special in that regard.
- Players' starting decks should be ordered according to what's written on the character cards. (It doesn't come up too often, but it can come up if a player draws a card turn 1, which can happen with Adelheim or Nemesis effects.)
Persona Jan 12, 2017 @ 8:40pm 
cant find the Wildfire spell market card, was it added?
Kerplang Jan 4, 2017 @ 4:50pm 
Thanks for the updates! <3
OrangeCreamsicle  [author] Jan 2, 2017 @ 5:58am 
I've cut and uploaded all the cards added after the print-n-play here: http://imgur.com/a/dKOkS
Thanks for the help, AKim47!

I'll be adding them to the mod shortly and automating the setup for the new Nemeses in the next couple days.