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But I'm going to look at this mod in the future since the standalone is such a headache to actually play cooperatively.
It works mostly really well for me. I still have a few minor remarks:
In the setup phase, when I choose a character, I often can't "drag the bag". I somehow can only drag cards, which then messes up all the following steps. If this happens to me, I have to restart the game and try again (it happens at most every second time).
The other thing is, that the board appears pitch black. Is this intended? This contrast is really hard on the eye. Is there a way to change this?
But again, thanks for this great mod. It helps getting through these tough times!
That still doesnt rectify that several functions will show errors and one of the nemises refused to stop trying to load something.
All setup seems to have been placed but I don't like the errors that keep showing.
Playable but check out the other workshop things until fixed (if that will ever happen)
Are visuals from first versions?
Error in Script: (Global) function
<startLuaCoroutine/setupHordeCroneCr>:
Here are some remarque to make this mod even better :p
1/ Despite you said you added it in february, Chaos Arc spell is still missing...
2/ Just to clean, there seem to be 11 duplicate cards lock below the table. I don't think they are usefull, so you can delete them :p
3/ This is just a setup suggestion from me, when discovering characters for selection, I like to see both their "ultimate skill" and their personal card, so I think it could be nice to display their personal card where you put all 12 character view
4/ I see you're talking about waiting your copy of war eternal to add it, if you don't want to wait/scan, I think you can use resource from SnowFlare which are pretty good quality
http://steamcommunity.com/sharedfiles/filedetails/?id=1125698224
I also noticed someone try to mix both your mod, but it doesn't seem to check comment or original mods update :(
http://steamcommunity.com/sharedfiles/filedetails/?id=1129759313
Thanks for the updates.
Thanks for playing!
The Blight Lord should have 6/7/8 Tainted Jade cards in the supply pile (4+#of players) - it appears it's just a base 7 stack despite the number of players selected on the counter.
This isn't a real issue, just something for people to be aware of.
Additionally, would it be possible to rearrage the order of the bosses and buttons on the little board at the top left?
Top
--------
2.Rageborne
3.Carapace Queen
4.Blight Lord
5.Prince of Gluttons
5.Crooked Mask
6.Horde-Crone
7.Wayward One
The number in front of the bosses name is their listed difficulty (found on the back of the cards); this would help people step up in difficulty from boss to boss if they wish to progress in that method - they're always free to fight them in whatever order they wish, but, it helps them know who to try next :)
In case you can correct it, I have seen:
1) Missing "WORLD PURGE" card (Nemesis Power Basic Tier 3)
2) Missing "MENACE" card (Nemesis Attack Basic Tier 1)
3) Missing "NEMESIS-TROGG" back (Nemesis Horde-Crone, Minion Trogg cards)
On the other hand, I also miss:
- "Turn Order Deck" back. So I created a back: http://i.imgur.com/ye3nz0E.jpg
- "Nemesis Strike Deck" back (for Rageborne Strike cards). So I created a back: http://i.imgur.com/JXDTIrb.jpg
https://boardgamegeek.com/image/3442113/dorkpassenger
Aside from that, changes are in the change notes. Mostly token placement here and there. Next on my plate is Prince of Gluttony and having selectable Marketplace setups.
That was it - thanks for looking into it; normally you can't manipulate obects as a spectator, so I didn't think about which color I was.
That said, thanks for the mod!
For reference, the two oddities I've noticed:
- The Blight Lord's Tainted Jade cards should use the supply card back, not the nemesis card back - it's special in that regard.
- Players' starting decks should be ordered according to what's written on the character cards. (It doesn't come up too often, but it can come up if a player draws a card turn 1, which can happen with Adelheim or Nemesis effects.)
Thanks for the help, AKim47!
I'll be adding them to the mod shortly and automating the setup for the new Nemeses in the next couple days.