Stellaris

Stellaris

God Mode Edicts
91 Comments
NoLimet  [author] Nov 8, 2024 @ 3:36am 
It should still work.
But i've not check it recently (busy busy time don't have much spare time right now)

Also these edicts are very much cheats.
But I would like to warn you to be carefull with life time extentsions for leaders.
Pulling that value up to high will cause crashes
Dara Omni Nov 7, 2024 @ 7:39pm 
i wonder does thi still work and is it compatible with the cheat edicts
NoLimet  [author] Jun 24, 2024 @ 1:49pm 
Why they add a v to the version number :| that too kway to long to figure out
NoLimet  [author] Aug 10, 2023 @ 4:48am 
I know that one possible way you can crash the game is with a number that is to high.
First iteration had a age modifier that was way to high.

(Also currently not able to update due to being out of the country)
NoLimet  [author] Aug 10, 2023 @ 4:47am 
Is there a specific edit that cause a crash? Do you have any other mods installed? (trying to narrow down the possible cause)
soapywalrus Aug 8, 2023 @ 4:04pm 
Mod works good most of the time. Causes crashes sometimes when you have more than one edict active, I've noticed.
NoLimet  [author] Jun 20, 2023 @ 12:14pm 
They only way this mod can crash your game is when you combine several mods that increase your leaders life expectancy.

I recommend avoid such things. Best you can do is avoid using the leader life edict and the god edict and only using the lose ones. They can grant you the same or better effects.
The god mode one is just semi-balance (not at all) but it keeps it a more manage able level.
If the crash persists let me know and also please disable any other mods.
And if you can use the bug reporting section if it does break.
And please include crash report. So I can see what went wrong.
This can be found in Documents\Paradox Interactive\Stellaris\logs. I would need the Error and exceptions file. You can put them onto paste bin and post the links in the report on hte forum side of the mod
NoLimet  [author] Jun 20, 2023 @ 12:44am 
@brogle
Are you sure it's this mod that is causing you crash?
Have you disabled all other mods?
brogle Jun 19, 2023 @ 4:56pm 
mod needs updating it crashed my game. plz help.
NoLimet  [author] Sep 19, 2021 @ 8:12am 
@gingitis123
The mods still works seems there is no update required
Will throw a incremental patch on
Dr Jimothy Sep 18, 2021 @ 4:51pm 
Is it gonna be updated again / does it need an update?
NoLimet  [author] Feb 26, 2021 @ 5:05am 
But if you have any issues or suggestions post them here https://github.com/nolimet/God-Edicts-Generator
NoLimet  [author] Feb 26, 2021 @ 4:58am 
Will update it this weekend. But it should just work fine
inactive acc Feb 25, 2021 @ 1:46pm 
Thank you. Is this mod updated? If not, I will update from scratch
NoLimet  [author] Feb 25, 2021 @ 12:19pm 
They can't
inactive acc Feb 24, 2021 @ 6:16pm 
Can NPCs use it also?
NoLimet  [author] Jun 26, 2020 @ 2:00am 
You can enable certain parts. You can turn them on and off when ever.
NoLimet  [author] Jun 26, 2020 @ 2:00am 
Enter the edicts menu.
All edicts with the skull icon shown above are the edicts from this mod
lordie_TDL Jun 26, 2020 @ 1:51am 
How to activate the mode?
NoLimet  [author] Apr 11, 2020 @ 4:01pm 
The mod has been updated again.
Added a few new Edicts.
Also Figured out how to add icons to the mod
Improved names of the edicts in the empire view (names need tweaking but a lot better than the old names)
NoLimet  [author] Jun 10, 2019 @ 2:31am 
The mod has been udpated for the lastest patch.
Need to test all the functions as they changed some value names again
G4zky Jun 9, 2019 @ 2:40pm 
:rebellion:
NoLimet  [author] Jun 7, 2019 @ 1:22am 
Hello the mod will be updated this weekend
G4zky Jun 5, 2019 @ 7:25pm 
hi hi
NoLimet  [author] Dec 27, 2018 @ 12:49pm 
Updated it. Added a new edict. One for just the research options also improved the layout
G4zky Dec 12, 2018 @ 5:37pm 
thx NoLimet
X1Alpha Dec 11, 2018 @ 9:26pm 
Nice, thank you
NoLimet  [author] Dec 11, 2018 @ 12:13pm 
@X1Alpha it has been added. Found it on my first try
NoLimet  [author] Dec 11, 2018 @ 11:54am 
But currently i reduce your consumer good needs
But i will add it as a boost to industry
NoLimet  [author] Dec 11, 2018 @ 11:52am 
need to go and look up the right value.
X1Alpha Dec 11, 2018 @ 11:46am 
Can you please add the Consumer Goods to the Industrial Boost ?
NoLimet  [author] Dec 8, 2018 @ 11:25am 
Mod has been updated. It works but research gain upgrade needs to be readded. One good i still need to figure out how they called it in the background
G4zky Dec 8, 2018 @ 10:25am 
thx Nolimet :freebeer:
loopmaster69 Dec 7, 2018 @ 9:01pm 
thank you
NoLimet  [author] Dec 7, 2018 @ 2:06am 
Will start working on it today. Requires a bit of a overhaul. They changed a lot of aspects in the new update. But i will make a update. I will try and get one out in the weekend.
G4zky Dec 6, 2018 @ 5:43pm 
update? :freebeer:
NoLimet  [author] Nov 7, 2018 @ 1:01pm 
they can't
At least they shoud not be able to use this
nerodarker Nov 6, 2018 @ 4:56am 
can the Ai use these edicts?
NoLimet  [author] May 23, 2018 @ 2:28pm 
So updated the mod. It is now avalibal for version 2.1.* meaning all patches of 2.1 shoud work
Also added toggle Able edicts. Only need to write out the Descriptions of the edicts and fix some others.
NoLimet  [author] May 23, 2018 @ 12:42pm 
Currenlty adding Togglable edicts. Will take a bit as it's a lot of text to write out. Will post first version once all the events are done. Lang files will be done later
NoLimet  [author] Apr 6, 2018 @ 1:15am 
Will look into it later today. But does it not load or give a version error
BreadBank Apr 5, 2018 @ 2:50pm 
Its not working for me, I think it needs to be updated.
G4zky Mar 1, 2018 @ 5:51pm 
1000 thx :medkit:
NoLimet  [author] Feb 28, 2018 @ 11:19am 
the mod should be updated now
NoLimet  [author] Feb 28, 2018 @ 11:17am 
hmmm there is a hard cap on 1000 though that is inside the game
Walterstorm Feb 27, 2018 @ 6:58pm 
2.0.1 dropped earlier today and is flagging you mod as out of date, I think # of titans is tied to number of titan shipyards built

@nerodarker I believe there is a repeatable reserarch that does that as a temp work around
NoLimet  [author] Feb 27, 2018 @ 4:14am 
Hmm there probably is. Need to look up the right value. Also wanted to add some to allow more ships in a fleet. And perhaps more than titan-class ships. And i still need to look for a work around for the duration of a edict. Cause a 1000 year edict is only a temp fix....
nerodarker Feb 26, 2018 @ 1:31pm 
is there a way to add a edict to increse naval capacity?
NoLimet  [author] Feb 22, 2018 @ 11:13pm 
Will do some research this weekend to see if i can add some edicts and figure out a way to not uqve 1000 year edicts
NoLimet  [author] Feb 22, 2018 @ 2:04pm 
Fixed a slight issue with mod. Seems they changes a bit in the code. Had to rewrites a few lil bits it works now. Needs tweaks.... please post sugestions so i can see if they are possible