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It takes some planning, but you can achieve that goal by making it physically impossible for imposts to reach your industries, using one-way roads and/or the road restrictions function ofTM:PE.
So, you'll want to over-produce raw materials and first-stage manufactured materials, and also configure the road network so that these materials, but not imports, can be delivered to the appropriate industrial areas.
If you want more traffic, raise the numbers.
@Kaiser,
If you set the numbers to 1 (or 0?) in the three columns which control the numbers of tourists of the three levels allowed to use that connection, I think it will eliminate tourists.
browsing comments does not yield info.
i came here because i got the same situation written on top of this workshop item. my commercial buildings ran out of goods. my guess its an engine thing because my industry producing goods are well nearby.
It still works
https://imgur.com/OFpDNfy.jpg
@xiaoxiaoSu
There are Tourist Factor 0, Tourist Factor 1 and Tourist Factor 2 in the UI.
And each factor has a number. That number means tourists visit the city per unit of time.