Total War: WARHAMMER

Total War: WARHAMMER

True Hordes - Beastmen Divided
156 Comments
The Coolest Cat  [author] Apr 15, 2018 @ 11:02am 
Hi! I will not be continueing development of this or porting it to Mortal Empires. It was just a little hobby at the time. If someone wants to carry this on please feel free to do so as long as you credit me for the original.

Cheers
Ryan!
Aparajita Dec 15, 2017 @ 11:42pm 
Will this be ported to Warhammer 2 and Mortal Empires?
If not, will you give someone permission to do so?
Lord of Ashes Oct 28, 2017 @ 12:34pm 
will you trasfare this to Mortal empires?
Unnamed_Shadow Sep 24, 2017 @ 6:12pm 
Plz update.
Röhrio Aug 18, 2017 @ 6:49am 
Hey, will be updated? I so love this mod. But is outdated, so i fear it might cause problems
Korben Aug 15, 2017 @ 4:32pm 
Great mod description!
Grunt4life Jul 4, 2017 @ 6:09pm 
UPDATEEEE
Mumion der Unsterbliche Jun 18, 2017 @ 3:05am 
Update pls.
why May 26, 2017 @ 7:13am 
wtb update!
Mumion der Unsterbliche May 19, 2017 @ 9:36pm 
Update please
The Coolest Cat  [author] Apr 29, 2017 @ 1:47pm 
It does not!
Resistance91 Apr 22, 2017 @ 3:53am 
That's what I thought. Weird. Maybe it's just because it comes up as outdated? Or it clashes with another mod I use? Doesn't matter though, works fine when actually playing as beastmen lol.
The Coolest Cat  [author] Apr 21, 2017 @ 9:02am 
Hi!

There's nothing in this mod that even touches the Chaos stuff, so there should be no problem at all as nothing apart from Beastmen was changed.
Resistance91 Apr 21, 2017 @ 12:59am 
Hi, great mod. I've found an error though. For some reason, if this mod is enabled when playing chaos warriors it crashes the game on one of achaeons quest battles. Can't remember what its called but its the one where general is on a chaos dragon. It's defintily this mod as I went through all of them to find the problem lol. But still a great mod and as far as I can tell it works fine when actually playing as the beastmen. Cheers.
The Coolest Cat  [author] Apr 9, 2017 @ 1:53pm 
Thanks for the feedback! What I'd really like to do is refine all of the buildings and buffs so each horde can be specialized and viable. If you want to go beasts, your beasts are going to have morale and attack boosts to make up for the lack of infantry etc etc.
My Wife's Boyfriend's Dog Apr 2, 2017 @ 8:03am 
First off I'll drop the obligatory "great job!" on this mod. Beastman feel so bad to play without it and are still a totally different type of faction to play with even with all of the bonuses. The Chaos buildings help get them over their mid game slump very well. What I want to suggest is if you're going to make a whole bunch of new units that it go into a separate version of this mod. I really like that i have a ton of mods so far and have not had any need to include packs with custom units that further break the balance of this game. I'm not saying you're going to make horribly unbalanced units, just that modded units tend to throw lots of things out of whack, especially with the AI. I'm sure lots of other people are anticipating what you have in mind for this mod but I'd prefer this version over any future iterations.
The Coolest Cat  [author] Mar 31, 2017 @ 4:17pm 
Would just like to say that the mod should work fine in the mean-time if you enable out of date add-ons. Been short on time and would like to work towards my other goals for this mod before updating.
Jotunheim Mar 31, 2017 @ 2:17am 
This mod works well!! Just enable it
Deamonhost Mar 30, 2017 @ 8:04pm 
SIr. I'm going to have to ask you to please update this mod post-haste. We are all looking forward to a more realistic Beastmen campaign.
Mumion der Unsterbliche Mar 23, 2017 @ 2:25am 
pls update .
Fenzay Mar 22, 2017 @ 3:45pm 
pls update it wont work for me D:>
Dr. Kinderman Mar 19, 2017 @ 1:52pm 
Would be awesome to combine this with the varied Beastmen Colors mod.
Unnamed_Shadow Mar 5, 2017 @ 2:42am 
I can confirm this mod still works! Started a new Beastmen Campaign and everything works. Still just for the sake of not seeing that yellow sign, i would love it you just give us a simple update so we don't see that horrible sign. Thanks! Amazing mod. Makes the Beastmen a true threat!
slapda11as Mar 2, 2017 @ 5:55pm 
Ry-chu your mod is epic hope you can get this mod updated for the new dlc...please post when you update it ty and great work the beastman need this mod to compete....
Unnamed_Shadow Mar 1, 2017 @ 8:34am 
Plz update. The Beastmen are crap without this mod.
Amko The Terrible Feb 28, 2017 @ 6:20am 
Any update?
BulleT_Catch3r Jan 27, 2017 @ 10:44am 
Where does this mod download to? It's not in my common/totalwarWARHAMMER/data folder.... anyone?
Dr. Quackers M.D. Dec 12, 2016 @ 7:02pm 
Please send work to CA show them the meaning of true balence!!!
Dr. Quackers M.D. Dec 12, 2016 @ 7:02pm 
Yes ui hated the beastmen before this!!!
Unnamed_Shadow Dec 9, 2016 @ 6:47pm 
You made the Beastmen Great Again! Thx! All the cloven ones bow to you!
hugoleomarinho Dec 9, 2016 @ 6:16pm 
Thx brother
The Coolest Cat  [author] Dec 9, 2016 @ 12:40pm 
Updated
hugoleomarinho Dec 9, 2016 @ 11:00am 
Hello Ry-chu, could you update this great mod please
PIXY_UNICORN Dec 8, 2016 @ 11:45pm 
Please update!!! and keep up the good work XD
Unnamed_Shadow Dec 8, 2016 @ 3:57pm 
Hope an update for this mod comes. The Beastmen are getting wiped at turn 15 right now. Its sad to see.
Greyscale Nov 6, 2016 @ 2:56pm 
Ps when Radious returns this mod is Radious compatible - fine addition to buff the forest critters :)
Ivelios Nov 6, 2016 @ 11:40am 
The Mark of Khorne and the Mark of Tzeentch horde buildings do not actually increase the level of recruited Gorebulls or Bray-Shamans respectively, despite their in-game description stating it. Both hero types are still recruited at level 1.
Everything else works as depicted though. During this period where I cannot use Radious, which I prefer, I'm branching out to start using new mods. So far this mod has made my Beastmen campaign tolerable, so thank you for keeping it updated :)
hugoleomarinho Oct 24, 2016 @ 7:53am 
Thanks mate
The Coolest Cat  [author] Oct 23, 2016 @ 2:08pm 
Updated. Should be working fine.
Greyscale Oct 23, 2016 @ 6:17am 
Needs an update, Please Dear Chaos Gods!
Jotunheim Oct 22, 2016 @ 11:39am 
For now it works well also without the update
PIXY_UNICORN Oct 21, 2016 @ 2:36am 
update please
hugoleomarinho Oct 18, 2016 @ 6:20am 
thanks for this mod Ry-chu!!! Now we have true Beastman in game
Jotunheim Oct 16, 2016 @ 5:05pm 
A mod similar for chaos would be great in my opinion
The RADUDE Oct 16, 2016 @ 1:50pm 
Could you please make a mod similar to this for Chaos?
The Coolest Cat  [author] Oct 16, 2016 @ 5:52am 
No. I reduced the horde creation cost in this mod and won't change it.
The RADUDE Oct 15, 2016 @ 11:28am 
Can you make this mod compatible with the "New hordes cost no growth mod?"
Jotunheim Oct 11, 2016 @ 10:20am 
fantastic mod compatible with radious!!! with this mod beastman are really dangerous, also if controlled by ai ( in my game beastman raze all tilea and estalia cities :D )

Really hope u will not add units, so it will remain balanced for both vanilla and radious
»‡«nerubian»‡« Oct 10, 2016 @ 12:12pm 
ı dont own the beastmen myself just noy my style,but when ı play chaos ı want to ally with beastmen.Will this work for the aı too cuz it seems like a buff to the beastmen which aı cant control properly
The Coolest Cat  [author] Oct 5, 2016 @ 5:03am 
Because it changes the core buildings like this one does, nothing that can be done about that.

Yes this affects AI beastmen
Yes this is Radious compatible

No clue about steel faith