Europa Universalis IV

Europa Universalis IV

Hashinshin Ultra EU4 mod
26 Comments
foxinthebox Sep 4, 2019 @ 10:47am 
so when the new update is coming out ?
FlashPointShow Nov 3, 2018 @ 1:45pm 
Can I still play the old verson, or do i need to start a new game?
CrusherFTW Oct 1, 2018 @ 8:42am 
When will it compatible with the 1.27 poland update?
Radec Sep 16, 2018 @ 8:27am 
Free policies won't work as of new dharma dlc, any potential fixes?
Gabrysiovic Jun 17, 2018 @ 10:29am 
NERF SINGED
comrade May 14, 2018 @ 9:39pm 
Is it intended that dev no longer reduces devastation or is that just tied to institution dev change
Grayman May 14, 2018 @ 1:16pm 
Сould you describe all ideas changes in changelog file in comparison with the previous version?
Mentally ill Jan 28, 2018 @ 1:12am 
Remove that photo you degenerate fuck.
PhaJildo Oct 5, 2017 @ 3:27pm 
@joker each DLC makes the game a little more playable. Every few months theres is a "Paradox weekend" where all the DLCs are at least half off.
Great Teacher Joker Sep 11, 2017 @ 3:23pm 
Which of the DLC are good/recommended? I wanna pick the game up but I got no idea what to buy out of all those options
Great Teacher Joker Sep 11, 2017 @ 3:04pm 
Thats one hell of an investment.
Jesus, this game and its DLC policy...
guthuk  [author] Sep 11, 2017 @ 2:47pm 
Not that I KNOW of, but it might not work properly without them all
Great Teacher Joker Sep 11, 2017 @ 2:40pm 
Do u need certain DLC for this mod to work?
Attila The Hog Sep 5, 2017 @ 9:20pm 
I was playing around with the game mod and noticed that monarch point gain seems to be capped at 10. Can you explain the reasoning behind this?
guthuk  [author] Aug 5, 2017 @ 12:59pm 
OKAY AFTER MANY LONG HOURS I've got the AI colonizing properly again.
Peel Jul 30, 2017 @ 3:24am 
Is the 'Higher attrition cap raised' part a reference to raising the 5% cap? I've been looking for a mod for ages which does this. If it is, would you consider making a separate mod with just this, or telling me where to find it (and how to make an EU4 mod!).
Sladdran Jun 23, 2017 @ 1:37am 
I just want to highlight that this issue also applies to colonial nations made by players. Might be an inteded nerf on the colonisers but just thought you should know. Thanks for all your work!
guthuk  [author] Jun 21, 2017 @ 10:14pm 
I can try to fix the AI thing. They had been disabled from taking exploration/expansion in multiplayer to prevent the AI from colonizing. I can see about enabling the traditional colonizers from doing it.
Direzen Jun 21, 2017 @ 7:26pm 
I noticed the same thing as Stoff, I was in a singleplayer game as Colonge and by 1550 the AI hadn't colonized any provinces(and spain, portugal, etc had taken exploration ideas and had explored)
Sladdran Jun 20, 2017 @ 5:18am 
Is it an inteded feature that the AI does not colonize in your mod Hash? played with the mod during the weekend and not even AI portugal with exlporation+expansion did anything. Another thing I noticed was the you once again have removed the nobility from the English monarchy. Are these inteded or byproducts of the latest patch?
guthuk  [author] May 8, 2017 @ 9:14am 
That's a bit of a cynical way to look at it.

France and Iberia both lose 5% morale. France gains 10% heavy combat but that's largely irrelevant, in return they lose cores on normandy which is more relevant. France will almost NEVER go for a naval play, this just means that France has the potential, but more importantly they lose some early game cores. The 10% cav combat early helps them with day 1 wars, but in return they lost a diplo slot which they could otherwise use for more marches.

England lose 10% navy morale day 1 for 5% infantry combat down the line. Once again, hardly a good trade off. It means England's army is kinda-sorta useful, but in return they have a MUCH higher chance of invasions early on working, or losing their naval battles later on.
Xaver May 7, 2017 @ 10:55pm 
So, basically this mod Shits on Iberia, Buffs France's Navy and Military Ideas and Buffs England's Military ideas? wtf are you smoking...
Doomed World Apr 26, 2017 @ 3:48pm 
SSo this mod is basicly middle east overhall
pulseBajha Oct 13, 2016 @ 9:28pm 
Ok thanks for the reply.
Ill have to do play it the way it is till you update :P.

Thanks again
guthuk  [author] Oct 13, 2016 @ 10:39am 
The mod hasn't been fully updated for 1.18 yet as that represents a lot of work. I've got national idea changes, most idea group changes, and policy changes in, as well as religion rebalancing.
pulseBajha Oct 13, 2016 @ 3:28am 
Hi.
The old mod "Hashinshin EU4 mod" worked perfectly, but this mod doesnt seem to work for me.
Game starts normally but the in game changes such as the Colonist at Dip Level 13 doesnt happen, and or the other changes to the Ideas. Any help would be great as really only use this mod.

Thanks